Fireball: Difference between revisions

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|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Barrageable, Spell, AoE, Projectile, Fire
|gem_tags                                = Spell, AoE, Projectile, Fire
|gem_tier                                = 9
|gem_tier                                = 3
|skill_id                                = FireballPlayer
|skill_id                                = FireballPlayer
|gem_description                        = Launch a large ball of [[Fire]] which explodes on impact, creating a nova of smaller firebolts.
|gem_description                        = Launch a large ball of [[Fire]] which explodes on impact. The explosion [[Effect Consumption|Consumes]] a [[Fire]] [[Infusion]] if possible to launch a ring of smaller firebolts.
|active_skill_name                      = Fireball
|active_skill_name                      = Fireball
|cast_time                              = 1.2
|cast_time                              = 1.2
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cost_types                              = Mana
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.5-10)% chance to fire 2 additional [[Projectile]]s
|quality_type1_stat_text                = +(0.5-10)% chance to fire 2 additional [[Projectile]]s
Line 25: Line 24:
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_is_projectile
|static_stat1_id                        = active_skill_consumes_a_fire_infusion
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_id                        = base_is_projectile
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = maintain_projectile_direction_when_using_contact_position
|static_stat3_id                        = can_perform_skill_while_moving
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = movement_speed_+%_final_while_performing_action
|static_stat4_id                        = maintain_projectile_direction_when_using_contact_position
|static_stat4_value                      = -70
|static_stat4_value                      = 1
|static_stat5_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat5_id                        = movement_speed_+%_final_while_performing_action
|static_stat5_value                      = 160
|static_stat5_value                      = -70
|static_stat6_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat6_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat6_value                      = 60
|static_stat6_value                      = 160
|static_stat7_id                        = projectile_maximum_range_override
|static_stat7_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat7_value                      = 120
|static_stat7_value                      = 50
|static_stat8_id                        = projectile_uses_contact_position
|static_stat8_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = should_use_additive_aiming_animation
|static_stat9_id                        = projectile_maximum_range_override
|static_stat9_value                      = 1
|static_stat9_value                      = 120
|stat_text                              = <big>{{c|gem|Projectile}}</big><br>Deals (8-213) to (11-320) [[Fire]] Damage<br><br><big>{{c|gem|Explosion}}</big><br>Explosion radius is 1.7 metres<br><br><big>{{c|gem|Firebolts}}</big><br>Projectile count cannot be modified<br>Fires 8 [[Projectiles]]<br>Deals (5–135) to (7–202) [[Fire]] Damage
|static_stat10_id                        = projectile_uses_contact_position
|static_stat10_value                    = 1
|static_stat11_id                        = should_use_additive_aiming_animation
|static_stat11_value                    = 1
|stat_text                              = <big>{{c|gem|Projectile}}</big><br>Deals (8-224) to (12-336) [[Fire]] Damage<br><br><big>{{c|gem|Explosion}}</big><br>Explosion radius is 1.7 metres<br><br><big>{{c|gem|Firebolts}}</big><br>Projectile count cannot be modified<br>Fires 8 [[Projectiles]]<br>Deals (5–135) to (7–202) [[Fire]] Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_cost_amounts                    = 11
|level1_intelligence_requirement        = 0
|level1_stat_text                        = Deals 8 to 11 Fire Damage
|level1_cost_amounts                    = 10
|level1_stat_text                        = Deals 8 to 12 Fire Damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_value                      = 8
|level1_stat1_value                      = 8
|level1_stat2_id                        = spell_maximum_base_fire_damage
|level1_stat2_id                        = spell_maximum_base_fire_damage
|level1_stat2_value                      = 11
|level1_stat2_value                      = 12
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_cost_amounts                    = 12
|level2_cost_amounts                    = 12
|level2_stat_text                        = Deals 10 to 16 Fire Damage
|level2_stat_text                        = Deals 11 to 16 Fire Damage
|level2_stat1_id                        = spell_minimum_base_fire_damage
|level2_stat1_id                        = spell_minimum_base_fire_damage
|level2_stat1_value                      = 10
|level2_stat1_value                      = 11
|level2_stat2_id                        = spell_maximum_base_fire_damage
|level2_stat2_id                        = spell_maximum_base_fire_damage
|level2_stat2_value                      = 16
|level2_stat2_value                      = 16
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 14
|level3_cost_amounts                    = 14
|level3_cost_amounts                    = 14
|level3_stat_text                        = Deals 14 to 21 Fire Damage
|level3_stat_text                        = Deals 15 to 22 Fire Damage
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_value                      = 14
|level3_stat1_value                      = 15
|level3_stat2_id                        = spell_maximum_base_fire_damage
|level3_stat2_id                        = spell_maximum_base_fire_damage
|level3_stat2_value                      = 21
|level3_stat2_value                      = 22
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 21
|level4_cost_amounts                    = 16
|level4_cost_amounts                    = 16
|level4_stat_text                        = Deals 19 to 28 Fire Damage
|level4_stat_text                        = Deals 19 to 29 Fire Damage
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_value                      = 19
|level4_stat1_value                      = 19
|level4_stat2_id                        = spell_maximum_base_fire_damage
|level4_stat2_id                        = spell_maximum_base_fire_damage
|level4_stat2_value                      = 28
|level4_stat2_value                      = 29
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 28
|level5_cost_amounts                    = 18
|level5_cost_amounts                    = 18
|level5_stat_text                        = Deals 24 to 35 Fire Damage
|level5_stat_text                        = Deals 24 to 36 Fire Damage
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_value                      = 24
|level5_stat1_value                      = 24
|level5_stat2_id                        = spell_maximum_base_fire_damage
|level5_stat2_id                        = spell_maximum_base_fire_damage
|level5_stat2_value                      = 35
|level5_stat2_value                      = 36
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 35
|level6_cost_amounts                    = 21
|level6_cost_amounts                    = 21
|level6_stat_text                        = Deals 29 to 43 Fire Damage
|level6_stat_text                        = Deals 30 to 44 Fire Damage
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_value                      = 29
|level6_stat1_value                      = 30
|level6_stat2_id                        = spell_maximum_base_fire_damage
|level6_stat2_id                        = spell_maximum_base_fire_damage
|level6_stat2_value                      = 43
|level6_stat2_value                      = 44
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_cost_amounts                    = 23
|level7_intelligence_requirement        = 41
|level7_stat_text                        = Deals 35 to 53 Fire Damage
|level7_cost_amounts                    = 24
|level7_stat_text                        = Deals 36 to 53 Fire Damage
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_value                      = 35
|level7_stat1_value                      = 36
|level7_stat2_id                        = spell_maximum_base_fire_damage
|level7_stat2_id                        = spell_maximum_base_fire_damage
|level7_stat2_value                      = 53
|level7_stat2_value                      = 53
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_cost_amounts                    = 26
|level8_intelligence_requirement        = 48
|level8_stat_text                        = Deals 42 to 63 Fire Damage
|level8_cost_amounts                    = 28
|level8_stat_text                        = Deals 42 to 64 Fire Damage
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_value                      = 42
|level8_stat1_value                      = 42
|level8_stat2_id                        = spell_maximum_base_fire_damage
|level8_stat2_id                        = spell_maximum_base_fire_damage
|level8_stat2_value                      = 63
|level8_stat2_value                      = 64
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_cost_amounts                    = 30
|level9_intelligence_requirement        = 57
|level9_stat_text                        = Deals 49 to 74 Fire Damage
|level9_cost_amounts                    = 31
|level9_stat_text                        = Deals 50 to 75 Fire Damage
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_value                      = 49
|level9_stat1_value                      = 50
|level9_stat2_id                        = spell_maximum_base_fire_damage
|level9_stat2_id                        = spell_maximum_base_fire_damage
|level9_stat2_value                      = 74
|level9_stat2_value                      = 75
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_cost_amounts                    = 34
|level10_intelligence_requirement        = 65
|level10_stat_text                      = Deals 57 to 86 Fire Damage
|level10_cost_amounts                    = 35
|level10_stat_text                      = Deals 59 to 88 Fire Damage
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_value                    = 57
|level10_stat1_value                    = 59
|level10_stat2_id                        = spell_maximum_base_fire_damage
|level10_stat2_id                        = spell_maximum_base_fire_damage
|level10_stat2_value                    = 86
|level10_stat2_value                    = 88
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_cost_amounts                    = 39
|level11_intelligence_requirement        = 74
|level11_stat_text                      = Deals 67 to 100 Fire Damage
|level11_cost_amounts                    = 40
|level11_stat_text                      = Deals 68 to 102 Fire Damage
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_value                    = 67
|level11_stat1_value                    = 68
|level11_stat2_id                        = spell_maximum_base_fire_damage
|level11_stat2_id                        = spell_maximum_base_fire_damage
|level11_stat2_value                    = 100
|level11_stat2_value                    = 102
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_cost_amounts                    = 44
|level12_intelligence_requirement        = 82
|level12_stat_text                      = Deals 77 to 115 Fire Damage
|level12_cost_amounts                    = 45
|level12_stat_text                      = Deals 79 to 118 Fire Damage
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_value                    = 77
|level12_stat1_value                    = 79
|level12_stat2_id                        = spell_maximum_base_fire_damage
|level12_stat2_id                        = spell_maximum_base_fire_damage
|level12_stat2_value                    = 115
|level12_stat2_value                    = 118
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 92
|level13_cost_amounts                    = 50
|level13_cost_amounts                    = 50
|level13_stat_text                      = Deals 88 to 132 Fire Damage
|level13_stat_text                      = Deals 91 to 136 Fire Damage
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_value                    = 88
|level13_stat1_value                    = 91
|level13_stat2_id                        = spell_maximum_base_fire_damage
|level13_stat2_id                        = spell_maximum_base_fire_damage
|level13_stat2_value                    = 132
|level13_stat2_value                    = 136
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 103
|level14_cost_amounts                    = 56
|level14_cost_amounts                    = 56
|level14_stat_text                      = Deals 101 to 151 Fire Damage
|level14_stat_text                      = Deals 104 to 156 Fire Damage
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_value                    = 101
|level14_stat1_value                    = 104
|level14_stat2_id                        = spell_maximum_base_fire_damage
|level14_stat2_id                        = spell_maximum_base_fire_damage
|level14_stat2_value                    = 151
|level14_stat2_value                    = 156
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_cost_amounts                    = 64
|level15_intelligence_requirement        = 113
|level15_stat_text                      = Deals 115 to 173 Fire Damage
|level15_cost_amounts                    = 62
|level15_stat_text                      = Deals 119 to 178 Fire Damage
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_value                    = 115
|level15_stat1_value                    = 119
|level15_stat2_id                        = spell_maximum_base_fire_damage
|level15_stat2_id                        = spell_maximum_base_fire_damage
|level15_stat2_value                    = 173
|level15_stat2_value                    = 178
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_cost_amounts                    = 72
|level16_intelligence_requirement        = 116
|level16_stat_text                      = Deals 131 to 196 Fire Damage
|level16_cost_amounts                    = 69
|level16_stat_text                      = Deals 135 to 203 Fire Damage
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_value                    = 131
|level16_stat1_value                    = 135
|level16_stat2_id                        = spell_maximum_base_fire_damage
|level16_stat2_id                        = spell_maximum_base_fire_damage
|level16_stat2_value                    = 196
|level16_stat2_value                    = 203
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_cost_amounts                    = 82
|level17_intelligence_requirement        = 126
|level17_stat_text                      = Deals 148 to 222 Fire Damage
|level17_cost_amounts                    = 77
|level17_stat_text                      = Deals 154 to 231 Fire Damage
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_value                    = 148
|level17_stat1_value                    = 154
|level17_stat2_id                        = spell_maximum_base_fire_damage
|level17_stat2_id                        = spell_maximum_base_fire_damage
|level17_stat2_value                    = 222
|level17_stat2_value                    = 231
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_cost_amounts                    = 92
|level18_intelligence_requirement        = 137
|level18_stat_text                      = Deals 167 to 251 Fire Damage
|level18_cost_amounts                    = 85
|level18_stat_text                      = Deals 174 to 262 Fire Damage
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_value                    = 167
|level18_stat1_value                    = 174
|level18_stat2_id                        = spell_maximum_base_fire_damage
|level18_stat2_id                        = spell_maximum_base_fire_damage
|level18_stat2_value                    = 251
|level18_stat2_value                    = 262
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_cost_amounts                    = 105
|level19_intelligence_requirement        = 147
|level19_stat_text                      = Deals 189 to 284 Fire Damage
|level19_cost_amounts                    = 94
|level19_stat_text                      = Deals 198 to 297 Fire Damage
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_value                    = 189
|level19_stat1_value                    = 198
|level19_stat2_id                        = spell_maximum_base_fire_damage
|level19_stat2_id                        = spell_maximum_base_fire_damage
|level19_stat2_value                    = 284
|level19_stat2_value                    = 297
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_cost_amounts                    = 118
|level20_intelligence_requirement        = 157
|level20_stat_text                      = Deals 213 to 320 Fire Damage
|level20_cost_amounts                    = 104
|level20_stat_text                      = Deals 224 to 336 Fire Damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_value                    = 213
|level20_stat1_value                    = 224
|level20_stat2_id                        = spell_maximum_base_fire_damage
|level20_stat2_id                        = spell_maximum_base_fire_damage
|level20_stat2_value                    = 320
|level20_stat2_value                    = 336
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Fireball''' is a [[fire]] [[AoE]] [[projectile]] [[spell]] [[skill]] that Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
'''Fireball''' is a [[fire]] [[projectile]] [[spell]] [[skill]] that launches a fireball [[projectile]] that deals damage in a small [[area]] on impact. If you have a [[Fire Infusion]], it is consumed to have the fireball release a nova of firebolts around it on impact.


==Skill functions and interactions==
==Skill functions and interactions==
Line 222: Line 245:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Ignition}}
|t1_1 = {{il|Controlled Destruction}}
|t1_2 = {{il|Scattershot}}
|t1_2 = {{il|Ignite I}}
|t1_3 = {{il|Unleash}}
|t1_3 = {{il|Unleash}}
|t2_1 = Coming Soon
|t2_1 = {{il|Fiery Death}}
|t2_2 = {{il|Fiery Death}}
|t2_2 = {{il|Fire Penetration I}}
|t2_3 = {{il|Fire Penetration}}
|t2_3 = {{il|Multishot II}}
|t3_1 = Coming Soon
|t3_1 = {{il|Deliberation}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Ignite II}}
|t3_3 = {{il|Fork}}
|t3_3 = {{il|Wildshards I}}
|t4_1 = {{il|Fire Exposure}}
|t4_2 = {{il|Nova Projectiles II}}
|t4_3 = {{il|Rapid Casting II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Fire Penetration II}}
|t5_3 = {{il|Wildshards II}}
}}
}}



Latest revision as of 09:05, 17 December 2025

FireballSpell, AoE, Projectile, Fire
Tier: 3
Level: (1-20)
Cost: (10-104) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.Projectile
Deals (8-224) to (12-336) Fire Damage

Explosion
Explosion radius is 1.7 metres

Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
Deals (5–135) to (7–202) Fire Damage

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemFireball

Fireball is a fire projectile spell skill that launches a fireball projectile that deals damage in a small area on impact. If you have a Fire Infusion, it is consumed to have the fireball release a nova of firebolts around it on impact.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Firebolts
Damage
100108 to 12
2391211 to 16
36141415 to 22
410211619 to 29
514281824 to 36
618352130 to 44
722412436 to 53
826482842 to 64
931573150 to 75
1036653559 to 88
1141744068 to 102
1246824579 to 118
1352925091 to 136
145810356104 to 156
156411362119 to 178
166611669135 to 203
177212677154 to 231
187813785174 to 262
198414794198 to 297
2090157104224 to 336

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Controlled DestructionControlled DestructionSupport, Spell
Category: Controlled Destruction
Tier: 1
Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIgnite ISupport, Fire
Category: Ignite
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
UnleashUnleashSupport, Spell
Category: Seal
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Fiery DeathFiery DeathSupport, Spell, AoE, Trigger, Fire
Category: Fiery Death
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to
explode on death
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IFire Penetration ISupport, Fire
Category: Fire Penetration
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.Supported Skills Penetrate 30% Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile
Category: Additional Projectiles
Tier: 2
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIIgnite IISupport, Fire
Category: Ignite
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more Flammability MagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IWildshards ISupport, Spell, Projectile
Category: Additional Projectiles
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova Projectiles IINova Projectiles IISupport, Projectile
Category: Additional Projectiles, Nova Projectiles
Tier: 4
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.Supported Skills fire 6 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell
Category: Rapid Casting
Tier: 4
Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IIWildshards IISupport, Spell, Projectile
Category: Additional Projectiles
Tier: 5
Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 25% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Fireball has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Fireball has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
  • Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
0.1.0
  • Introduced to the game.