Voltaic Mark: Difference between revisions

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{{stub}}
{{Item
'''Voltaic Mark''' is a [[mark]] [[spell]] [[skill]].
|rarity_id                              = normal
|name                                    = Voltaic Mark
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemVoltaicMark
|help_text                              = Skills can be managed in the Skills Panel.
|dexterity_percent                      = 100
|gem_tags                                = Mark, Buff, Lightning, Duration
|gem_tier                                = 7
|skill_id                                = VoltaicMarkPlayer
|gem_description                        = [[Mark]] a target, making them more susceptible to being [[Electrocute]]d. When the [[Mark]]ed target is [[Electrocute]]d, the [[Mark]] [[Activating Marks|Activates]], granting a [[Buff]] which gives extra [[Lightning]] damage and [[Effect Consumption|Consuming]] the [[Mark]]. [[Mark]]ing another target while you have the [[Buff]] will remove the [[Buff]].
|active_skill_name                      = Voltaic Mark
|cast_time                              = 0.5
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Hit]]s against [[Mark]]ed enemy cause (1-20)% increased [[Electrocute]] buildup
|quality_type1_stat1_id                  = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 1
|static_cooldown                        = 0.5
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 8
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = movement_speed_+%_final_while_performing_action
|static_stat3_value                      = -70
|static_stat4_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat4_value                      = 160
|static_stat5_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat5_value                      = 50
|static_stat6_id                        = active_skill_show_overload_range_from_voltaic_mark
|static_stat6_value                      = 1
|static_stat7_id                        = base_secondary_skill_effect_duration
|static_stat7_value                      = 10000
|static_stat8_id                        = base_skill_effect_duration
|static_stat8_value                      = 8000
|static_stat9_id                        = thaumaturgist_mark_damage_buff_damage_%_to_gain_as_lightning
|static_stat9_value                      = 30
|static_stat10_id                        = number_of_marks_allowed_per_type
|static_stat10_value                    = 1
|stat_text                              = [[Mark]]ed enemy becomes [[Electrocute]]d when<br>[[Hit]] while [[Primed for Electrocution]]<br>[[Buff]] duration is 10 seconds<br>[[Mark]] duration is 8 seconds<br>[[Buff]] grants 30% of damage [[Damage Gained as extra X|Gained]] as [[Lightning]] damage<br>[[Hit]]s against [[Mark]]ed enemy cause (25-35)% increased [[Electrocute]] buildup<br>[[Limit]] 1 [[Mark]]ed target
|level1                                  = True
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_cost_amounts                    = 18
|level1_stat_text                        = Hits against Marked enemy cause 25% increased Electrocute buildup
|level1_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level1_stat1_value                      = 25
|level2                                  = True
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 9
|level2_cost_amounts                    = 20
|level2_stat_text                        = Hits against Marked enemy cause 26% increased Electrocute buildup
|level2_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level2_stat1_value                      = 26
|level3                                  = True
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 14
|level3_cost_amounts                    = 23
|level3_stat_text                        = Hits against Marked enemy cause 26% increased Electrocute buildup
|level3_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level3_stat1_value                      = 26
|level4                                  = True
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 21
|level4_cost_amounts                    = 25
|level4_stat_text                        = Hits against Marked enemy cause 27% increased Electrocute buildup
|level4_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level4_stat1_value                      = 27
|level5                                  = True
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 28
|level5_cost_amounts                    = 28
|level5_stat_text                        = Hits against Marked enemy cause 27% increased Electrocute buildup
|level5_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level5_stat1_value                      = 27
|level6                                  = True
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 35
|level6_cost_amounts                    = 31
|level6_stat_text                        = Hits against Marked enemy cause 28% increased Electrocute buildup
|level6_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level6_stat1_value                      = 28
|level7                                  = True
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 41
|level7_cost_amounts                    = 33
|level7_stat_text                        = Hits against Marked enemy cause 28% increased Electrocute buildup
|level7_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level7_stat1_value                      = 28
|level8                                  = True
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 48
|level8_cost_amounts                    = 36
|level8_stat_text                        = Hits against Marked enemy cause 29% increased Electrocute buildup
|level8_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level8_stat1_value                      = 29
|level9                                  = True
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 57
|level9_cost_amounts                    = 39
|level9_stat_text                        = Hits against Marked enemy cause 29% increased Electrocute buildup
|level9_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level9_stat1_value                      = 29
|level10                                = True
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 65
|level10_cost_amounts                    = 42
|level10_stat_text                      = Hits against Marked enemy cause 30% increased Electrocute buildup
|level10_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level10_stat1_value                    = 30
|level11                                = True
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 74
|level11_cost_amounts                    = 46
|level11_stat_text                      = Hits against Marked enemy cause 30% increased Electrocute buildup
|level11_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 82
|level12_cost_amounts                    = 49
|level12_stat_text                      = Hits against Marked enemy cause 31% increased Electrocute buildup
|level12_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level12_stat1_value                    = 31
|level13                                = True
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 92
|level13_cost_amounts                    = 52
|level13_stat_text                      = Hits against Marked enemy cause 31% increased Electrocute buildup
|level13_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level13_stat1_value                    = 31
|level14                                = True
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 103
|level14_cost_amounts                    = 56
|level14_stat_text                      = Hits against Marked enemy cause 32% increased Electrocute buildup
|level14_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level14_stat1_value                    = 32
|level15                                = True
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 113
|level15_cost_amounts                    = 59
|level15_stat_text                      = Hits against Marked enemy cause 32% increased Electrocute buildup
|level15_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level15_stat1_value                    = 32
|level16                                = True
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 116
|level16_cost_amounts                    = 63
|level16_stat_text                      = Hits against Marked enemy cause 33% increased Electrocute buildup
|level16_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level16_stat1_value                    = 33
|level17                                = True
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 126
|level17_cost_amounts                    = 67
|level17_stat_text                      = Hits against Marked enemy cause 33% increased Electrocute buildup
|level17_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level17_stat1_value                    = 33
|level18                                = True
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 137
|level18_cost_amounts                    = 71
|level18_stat_text                      = Hits against Marked enemy cause 34% increased Electrocute buildup
|level18_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level18_stat1_value                    = 34
|level19                                = True
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 147
|level19_cost_amounts                    = 75
|level19_stat_text                      = Hits against Marked enemy cause 34% increased Electrocute buildup
|level19_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level19_stat1_value                    = 34
|level20                                = True
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 157
|level20_cost_amounts                    = 79
|level20_stat_text                      = Hits against Marked enemy cause 35% increased Electrocute buildup
|level20_stat1_id                        = thaumaturgist_mark_hit_damage_electrocute_multiplier_+%
|level20_stat1_value                    = 35
|release_version                        = 0.1.0
}}
'''Voltaic Mark''' is a [[mark]] [[skill]] that grants more [[shock]] chance against enemies. When the marked enemy dies, it creates a [[lightning]] nova that deals damage to surrounding enemies.


==Skill functions and interactions==
==Skill functions and interactions==


==Gem level progression==
==Gem level progression==
Line 10: Line 199:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Conduction}}
|t1_1 = {{il|Efficiency I}}
|t1_2 = {{il|Lightning Infusion}}
|t1_2 = {{il|Mark of Siphoning I}}
|t1_3 = {{il|Persistence}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Coursing Current}}
|t2_1 = {{il|Mark for Death I}}
|t2_2 = {{il|Excise}}
|t3_1 = {{il|Cooldown Recovery I}}
|t2_3 = {{il|Inevitable Critical}}
|t3_2 = {{il|Prolonged Duration II}}
|t3_1 = {{il|Execrate}}
|t4_1 = {{il|Cooldown Recovery II}}
|t3_2 = {{il|Lightning Mastery}}
|t4_2 = {{il|Efficiency II}}
|t3_3 = {{il|Supercritical}}
|t4_3 = {{il|Mark of Siphoning II}}
|t5_1 = {{il|Charged Mark}}
|t5_2 = {{il|Lightning Mastery}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Voltaic Mark: No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
}}
{{Version history table row|0.3.0|
* [[Mark]] Skills are no longer Spells.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 22:10, 16 December 2025

Voltaic MarkMark, Buff, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25-35)% increased Electrocute buildup
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause (1-20)% increased Electrocute buildup
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemVoltaicMark

Voltaic Mark is a mark skill that grants more shock chance against enemies. When the marked enemy dies, it creates a lightning nova that deals damage to surrounding enemies.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
10018
23920
361423
4102125
5142828
6183531
7224133
8264836
9315739
10366542
11417446
12468249
13529252
145810356
156411359
166611663
177212667
187813771
198414775
209015779

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Efficiency IEfficiency ISupport
Category: Efficiency
Tier: 1
Support Requirements: +5 StrSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 30% less CostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mark of Siphoning IMark of Siphoning ISupport, Mark
Category: Mark of Siphoning
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Mark for Death IMark for Death ISupport, Mark, Physical
Category: Mark for Death
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Cooldown Recovery IICooldown Recovery IISupport
Category: Cooldown Recovery
Tier: 4
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Efficiency IIEfficiency IISupport
Category: Efficiency
Tier: 4
Support Requirements: +5 StrSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mark of Siphoning IIMark of Siphoning IISupport, Mark
Category: Mark of Siphoning
Tier: 4
Cost & Reservation Multiplier: 140%
Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your Hits
Enemies Marked by Supported Skills cause you to Leech Life equal to 5% of Attack Damage they take from your Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Charged MarkCharged MarkSupport, Spell, AoE, Trigger, Mark, Duration
Category: Charged Mark
Tier: 5
Support Requirements: +5 DexSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.Supported Mark Skills Trigger Charged Mark when they are ActivatedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning MasteryLightning MasterySupport, Lightning
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Voltaic Mark has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Voltaic Mark has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Voltaic Mark: No longer makes the target susceptible to Shock or causes an explosion. Instead, makes the target more susceptible to being Electrocuted, and on Electrocuting a marked target, grants you a Buff with which you Gain extra damage as Lightning damage, for a duration, or until you mark another target.
0.3.0
  • Mark Skills are no longer Spells.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0
  • Introduced to the game.