|stat_text = Deals (6-189) to (17-568) [[Lightning]] Damage<br>+1 second to [[Total]] Cast Time<br>Cone length is 10 metres<br>(1-2) additional bolts if a [[Shock]]ed enemy is in the target area<br>20% more damage with [[Hit]]s per 5% [[Shock]] Effect on Enemy
|stat_text = Deals (6-189) to (17-568) [[Lightning]] Damage<br>+1 second to Total Cast Time<br>10% more damage with [[Hit]]s per 5% [[Shock]] Effect on Enemy<br>Cone length is 10 metres<br>(1-2) additional bolts if a [[Shock]]ed enemy is in the target area
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_intelligence_requirement = 0
|level1_cost_amounts = 19
|level1_cost_amounts = 19
|level1_stat_text = Deals 6 to 17 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
|level1_stat_text = Deals 6 to 17 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
Line 49:
Line 49:
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_cost_amounts = 22
|level2_cost_amounts = 22
|level2_stat_text = Deals 7 to 22 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
|level2_stat_text = Deals 7 to 22 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
Line 59:
Line 60:
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_intelligence_requirement = 14
|level3_cost_amounts = 26
|level3_cost_amounts = 26
|level3_stat_text = Deals 10 to 31 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
|level3_stat_text = Deals 10 to 31 Lightning Damage<br>1 additional bolt if a Shocked enemy is in the target area
Line 69:
Line 71:
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_intelligence_requirement = 21
|level4_cost_amounts = 30
|level4_cost_amounts = 30
|level4_stat_text = Deals 13 to 40 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level4_stat_text = Deals 13 to 40 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 79:
Line 82:
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_intelligence_requirement = 28
|level5_cost_amounts = 35
|level5_cost_amounts = 35
|level5_stat_text = Deals 17 to 51 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level5_stat_text = Deals 17 to 51 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 89:
Line 93:
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_intelligence_requirement = 35
|level6_cost_amounts = 40
|level6_cost_amounts = 40
|level6_stat_text = Deals 21 to 63 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level6_stat_text = Deals 21 to 63 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 99:
Line 104:
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_intelligence_requirement = 41
|level7_cost_amounts = 46
|level7_cost_amounts = 46
|level7_stat_text = Deals 26 to 77 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level7_stat_text = Deals 26 to 77 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 109:
Line 115:
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_intelligence_requirement = 48
|level8_cost_amounts = 52
|level8_cost_amounts = 52
|level8_stat_text = Deals 31 to 92 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level8_stat_text = Deals 31 to 92 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 119:
Line 126:
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_intelligence_requirement = 57
|level9_cost_amounts = 59
|level9_cost_amounts = 59
|level9_stat_text = Deals 37 to 110 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level9_stat_text = Deals 37 to 110 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 129:
Line 137:
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_intelligence_requirement = 65
|level10_cost_amounts = 66
|level10_cost_amounts = 66
|level10_stat_text = Deals 43 to 130 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level10_stat_text = Deals 43 to 130 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 139:
Line 148:
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_intelligence_requirement = 74
|level11_cost_amounts = 75
|level11_cost_amounts = 75
|level11_stat_text = Deals 51 to 153 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level11_stat_text = Deals 51 to 153 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 149:
Line 159:
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_intelligence_requirement = 82
|level12_cost_amounts = 84
|level12_cost_amounts = 84
|level12_stat_text = Deals 60 to 179 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level12_stat_text = Deals 60 to 179 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 159:
Line 170:
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_intelligence_requirement = 92
|level13_cost_amounts = 94
|level13_cost_amounts = 94
|level13_stat_text = Deals 69 to 208 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level13_stat_text = Deals 69 to 208 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 169:
Line 181:
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_intelligence_requirement = 103
|level14_cost_amounts = 105
|level14_cost_amounts = 105
|level14_stat_text = Deals 81 to 242 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level14_stat_text = Deals 81 to 242 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 179:
Line 192:
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_intelligence_requirement = 113
|level15_cost_amounts = 117
|level15_cost_amounts = 117
|level15_stat_text = Deals 93 to 280 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level15_stat_text = Deals 93 to 280 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 189:
Line 203:
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_intelligence_requirement = 116
|level16_cost_amounts = 130
|level16_cost_amounts = 130
|level16_stat_text = Deals 108 to 323 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level16_stat_text = Deals 108 to 323 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 199:
Line 214:
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_intelligence_requirement = 126
|level17_cost_amounts = 144
|level17_cost_amounts = 144
|level17_stat_text = Deals 124 to 373 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level17_stat_text = Deals 124 to 373 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 209:
Line 225:
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_intelligence_requirement = 137
|level18_cost_amounts = 159
|level18_cost_amounts = 159
|level18_stat_text = Deals 143 to 429 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level18_stat_text = Deals 143 to 429 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 219:
Line 236:
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_intelligence_requirement = 147
|level19_cost_amounts = 176
|level19_cost_amounts = 176
|level19_stat_text = Deals 165 to 494 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level19_stat_text = Deals 165 to 494 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
Line 229:
Line 247:
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_intelligence_requirement = 157
|level20_cost_amounts = 195
|level20_cost_amounts = 195
|level20_stat_text = Deals 189 to 568 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
|level20_stat_text = Deals 189 to 568 Lightning Damage<br>2 additional bolts if a Shocked enemy is in the target area
* Lightning Conduit: Now provides 10% more damage with Hits per 5% Shock Effect on Enemy (previously 20%). Quality now provides 0-20% More Lightning Damage, instead of 0-5% more damage with Hits per 5% Shock Effect on Enemy.
}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Latest revision as of 21:37, 16 December 2025
Lightning ConduitSpell, AoE, Lightning Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00%Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time 10% more damage with Hits per 5% Shock Effect on Enemy Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area
Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemLightningConduit
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IExecute ISupport Category: Execute Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 40% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ElectrocuteElectrocuteSupport, Lightning Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning PenetrationLightning PenetrationSupport, Lightning Category: Lightning Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making those HitsPenetrate enemy Lightning resistance.Supported Skills Penetrate 30% Lightning ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Ambrosia IIAmbrosia IISupport Category: Ambrosia Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.Supported Skills consume 35% of your maximum Mana Flask charges on use Supported Skills Gain 1% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Cooldown Recovery IICooldown Recovery IISupport Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Execute IIExecute IISupport Category: Execute Tier: 4 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Lightning MasteryLightning MasterySupport, Lightning Category: Mastery Tier: 5Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport Category: Stoicism Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Lightning Conduit has restrictions on where or how it can drop.
Lightning Conduit: Now provides 10% more damage with Hits per 5% Shock Effect on Enemy (previously 20%). Quality now provides 0-20% More Lightning Damage, instead of 0-5% more damage with Hits per 5% Shock Effect on Enemy.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Lightning Conduit: No longer consumes Shocks from targets hit, but now has a 6 second Cooldown. Now deals 69–208 damage at gem level 13 (previously 41–123), scaling up to 189–568 damage at gem level 20 (previously 99–297). Now has 2 additional Bolts if a Shocked Enemy is in target area (previously 1-4 additional bolts hit targets if at least one Shock Consumed). Quality now provides 0-5% more damage with Hits per 5% Shock Effect on Enemy, instead of 0-20% chance on Consuming a Shock on an Enemy to reapply it.
Removed "Barrageable" and "Payoff" gem tags. [Undocumented]
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Lightning Conduit now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill's area, but can hit the same target multiple times if few enough targets were hit.
Lightning Conduit has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage).
Fixed a bug where effects that consume shocks could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them.