Feral Invocation: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Feral Invocation |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = |help_text = Skills can be managed in the Skills Panel. |gem_tags...")
 
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{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Feral Invocation
|name                                    = Feral Invocation
|class_id                                = Active Skill Gem
|class_id                                = Meta Skill Gem
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemFeralInvocation
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
|gem_tags                                =  
|strength_percent                        = 50
|skill_id                                = FeralInvocationPlayer
|intelligence_percent                    = 50
|gem_description                        =  
|gem_tags                                = Buff, Persistent, Trigger, Invocation, Meta
|gem_tier                                = 14
|skill_id                                = MetaFeralInvocationPlayer
|additional_skill_ids                    = SupportFeralInvocationPlayer
|gem_description                        = While active, gains [[Energy]] when you spend Mana. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Shapeshifting]] [[Attack]]s, and can trigger them multiple times if it has enough [[Energy]].
|active_skill_name                      = Feral Invocation
|active_skill_name                      = Feral Invocation
|item_class_id_restriction              = Talisman
|equipment_requirement                  = [[Talisman]]
|cast_time                              = 0.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Energy]] gained
|quality_type1_stat1_id                  = energy_generated_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 1
|static_cooldown                        = 0.2
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 60
|static_stat1_id                        = base_deal_no_damage_over_time
|static_stat1_value                      = 1
|static_stat2_id                        = feral_invocation_clone_spawn_delay_ms
|static_stat2_value                      = 400
|static_stat3_id                        = feral_invocation_distance_from_target
|static_stat3_value                      = 20
|static_stat4_id                        = hide_minion_frame
|static_stat4_value                      = 1
|static_stat5_id                        = feral_invocation_gain_1_energy_per_X_mana_spent
|static_stat5_value                      = 20
|static_stat6_id                        = generic_ongoing_trigger_maximum_energy
|static_stat6_value                      = 500
|stat_text                              = (0-57)% increased [[Energy]] gained<br>Gains 1 [[Energy]] per 20 Mana spent<br>Maximum [[Energy]] is 500
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_stat_text                        = 3% increased Energy gained
|level2_stat1_id                        = energy_generated_+%
|level2_stat1_value                      = 3
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_stat_text                        = 6% increased Energy gained
|level3_stat1_id                        = energy_generated_+%
|level3_stat1_value                      = 6
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_stat_text                        = 9% increased Energy gained
|level4_stat1_id                        = energy_generated_+%
|level4_stat1_value                      = 9
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_stat_text                        = 12% increased Energy gained
|level5_stat1_id                        = energy_generated_+%
|level5_stat1_value                      = 12
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_stat_text                        = 15% increased Energy gained
|level6_stat1_id                        = energy_generated_+%
|level6_stat1_value                      = 15
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_stat_text                        = 18% increased Energy gained
|level7_stat1_id                        = energy_generated_+%
|level7_stat1_value                      = 18
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_stat_text                        = 21% increased Energy gained
|level8_stat1_id                        = energy_generated_+%
|level8_stat1_value                      = 21
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_stat_text                        = 24% increased Energy gained
|level9_stat1_id                        = energy_generated_+%
|level9_stat1_value                      = 24
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_stat_text                      = 27% increased Energy gained
|level10_stat1_id                        = energy_generated_+%
|level10_stat1_value                    = 27
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_stat_text                      = 30% increased Energy gained
|level11_stat1_id                        = energy_generated_+%
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_stat_text                      = 33% increased Energy gained
|level12_stat1_id                        = energy_generated_+%
|level12_stat1_value                    = 33
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_stat_text                      = 36% increased Energy gained
|level13_stat1_id                        = energy_generated_+%
|level13_stat1_value                    = 36
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_stat_text                      = 39% increased Energy gained
|level14_stat1_id                        = energy_generated_+%
|level14_stat1_value                    = 39
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_stat_text                      = 42% increased Energy gained
|level15_stat1_id                        = energy_generated_+%
|level15_stat1_value                    = 42
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_stat_text                      = 45% increased Energy gained
|level16_stat1_id                        = energy_generated_+%
|level16_stat1_value                    = 45
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_stat_text                      = 48% increased Energy gained
|level17_stat1_id                        = energy_generated_+%
|level17_stat1_value                    = 48
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_stat_text                      = 51% increased Energy gained
|level18_stat1_id                        = energy_generated_+%
|level18_stat1_value                    = 51
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_stat_text                      = 54% increased Energy gained
|level19_stat1_id                        = energy_generated_+%
|level19_stat1_value                    = 54
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_stat_text                      = 57% increased Energy gained
|level20_stat1_id                        = energy_generated_+%
|level20_stat1_value                    = 57
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}


'''Feral Invocation''' is a [[?]] [[skill]].
'''Feral Invocation''' is a [[meta]] [[skill]].


==Skill functions and interactions==
==Skill functions and interactions==
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Energy<br>Gained
  |c1_header          = x% increased Energy gained
  |c1_pattern_extract = (%d+)%% increased Energy gained
  |c1_pattern_value  = %d%%
}}
}}



Revision as of 21:09, 14 December 2025

Feral InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)
Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Shapeshifting Attacks, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Meta Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemFeralInvocation

Feral Invocation is a meta skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceEnergy
Gained
1000
23003%
36996%
41013139%
514171712%
618202015%
722242418%
826282821%
931323224%
1036373727%
1141414130%
1246464633%
1352515136%
1458575739%
1564626242%
1666646445%
1772707048%
1878757551%
1984808054%
2090868657%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems



Item acquisition

Feral Invocation has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Feral Invocation has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.