Xesht, We That Are One is the pinnacle boss of the Breach map mechanic. It is also referred to as the Breach Overseer and It That Returned. It is found in the Twisted Domain, accessible by spending
Breach SplintersStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
at the Realmgate.
Skills
Difficulty 1
- "His message burns with our grasp."/"Hear the grey winds."/"He is Xoph." - Xoph Sun Orb - Summons Xoph, who fires a sun-like orb towards the ground.
- "She of thought and motion."/"She of wisdom and action."/"She of stolen cruelty."/"She is Esh." - Esh Shock Nova - Summons Esh, who creates a large expanding circle; explodes outwards in rings of lightning after reaching its maximum size.
- "She of chilling sorrow."/"She is Tul." - Tul Ice Flurry - Summons Tul, who fires a fan of icy projectiles towards the player.
- "We call. We command."/"They fight... once more..." - Esh/Tul Combo - Uses both Esh Shock Nova and Tul Ice Flurry simultaneously.
- "Run."/"Within our grasp..."/"Anticipation..." - Clap Cleave - Dives into the ground, crawling with his wing's fingertips before reappearing and clapping his hand wings, creating a slice of energy in either direction.
- "The fury of the hive."/"The creeping dark of unburdened thought."/"Witness a broken sun." - Hand Shot - Channels two purple flames while tracking the player slowly, flicking them three times to fire quick ground-targeted projectiles.
- "Faith belies truth."/"We tire." - Hand Beam - Channels a ball of energy tracking the player slowly, flicking it to fire a quick shockwave.
- "The hive shall spill forth like a mother's blood."/"We tire." - Crushing Fist - Creates an arm out of a portal that slam the ground with a fist before retracting.
- "We watch... We wait... We dream!"/"Forged by thought, destiny unwinds." - Hand Slam - Channels a giant open hand that follows the player before slamming it into the ground.
- "We tear at the veil of existence." - Hand Portals - Creates portals on the outer wings of the arena, slamming the ground periodically.
Difficulty ?
- "The abyss knocks once... and is answered by four..."/"The infinite pursuit..." - Quadruple Crushing Fist - Creates four consecutive arm portals that slam the ground with a fist before retracting. Can be comboed with other skills.
Difficulty
- Difficulty 1: Area Level 78, unlimited respawn chances. Requires 50x
Breach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
- Difficulty 2: Area Level 80, 2 respawn chances. Requires 100x
Breach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
- Difficulty 3: Area Level 82, 0 respawn chances. Requires 150x
Breach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
Drops
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Difficulty 1
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Difficulty 2
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Difficulty 3
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| Sample size |
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143
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Guaranteed Unique
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29.5%
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Xoph's BloodRequires Level 52+(10-15) to Strength(10-20)% increased maximum Life (50-100)% to Fire Resistance Enemies in your Presence have -25% to Fire ResistanceWe are his blood. Through us he carries his burning message.
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14%
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10.5%
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17.5%
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10%
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7%
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Controlled MetamorphosisLimited to: 1 Radius: VariableOnly affects Passives in (Very Small-Massive) Ring Passives in Radius can be Allocated without being connected to your tree -(20-5)% to all Elemental ResistancesOur world was dying, but we chose to survive. We broke free from the chains within.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
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11%
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Xesht's Reliquary KeyThey knew the truth, but had no choice Generations hence, perhaps, one day, there would be a chanceOpen a Reliquary portal by using this item at The Reliquary Vault. Can only be used once.
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0.5%
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Additional drops
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Xoph's PyreSupport, Lineage Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes Supported Skills Gain 20% of Fire Damage as Extra Chaos Damage"They drank until only dust remained. Ate until their gums bled rust. Such was their greed, the only thing that remains of the Broken Sun... is the Red Pyre, the Torus Eternal."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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3%
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Tul's StillnessSupport, Lineage Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 DexSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup Supported Skills Gain 20% of Cold Damage as Extra Chaos Damage"Countless graves glow silently in endless rows that stretch on unseen. The living lie within, but do not decay, do not die. Their eyes remain open, their essence stilled, waiting."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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?
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Esh's RadianceSupport, Lineage Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 IntSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance Supported Skills Gain 20% of Lightning Damage as Extra Chaos Damage"Where life once thrived, now only metal grows, inching like endless worms through the ash. Where silence fell, now sourceless thought whispers numbers in the dark."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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1%
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Uul-Netol's EmbraceSupport, Lineage Category: Breachlord Cost & Reservation Multiplier: 120%Requires Level 65 Support Requirements: +5 StrSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.Break Armour equal to 20% of Chaos Damage dealt by Supported Skills Supported Skills Gain 20% of Physical Damage as Extra Chaos Damage"The Lords could not breathe, so they grew new lungs. The Lords could not venture, so they grew new skin. The Lords were alone, so they grew us, to serve them."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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1.5%
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Videos
OST: Breach Domain & Xesht (Early Access)
Lore
Xesht is the leader of the Hiveborn and the product of a failed fusion of the five Breachlords. Xesht is a combination of the wills of Xoph, Esh, Tul, and Uul-Netol, but the incomplete process caused their wills to clash against each other, turning Xesht violent and ravenous.
In PoE 1's Keepers leagues, it was revealed that the fusion failed because Chayula, one of the Breachlords, oppose the fusion of all 5 breachlords as Xesht-Ula, so that the remaining four breachlords became Xesht (X(oph) — Esh — T(ul)). Although Ula stands for U(ul-Netol) — (Chayu)la, which Uul-Netol did not oppose the fusion but at the same time missing from the name.
Version history
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Changes
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| 0.3.0 |
- Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
- To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
- Reduced the number of difficulties from 0-4 to 1-3. [Undocumented]
- Now has 0 respawn chances at Difficulty 3. [Undocumented]
- As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
- Now ranges from Area/Monster Level 78-82, instead of 80-82. [Undocumented]
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| 0.2.0f |
- Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
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| 0.2.0 |
- All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
- Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnacle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
- Players no longer lose experience from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
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| 0.1.1c |
- Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We That Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
- Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.
- The Life of the following Pinnacle Bosses has been adjusted: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash. At difficulty 0 they now have roughly half the maximum Life as before, scaling back up to be unchanged by difficulty 4.
- The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
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| 0.1.0f |
- Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
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| 0.1.0 |
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References
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| Pinnacle encounters | |
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| Endgame Trials | |
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