Garukhan's Resolve

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Garukhan's ResolveSupport, Lineage, Attack, Conditional
Category: Hit and Run
Requires Level 65
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates
Supported Skills become usable after you have moved 20 metres
Supported Skills become unusable again after use
At the last, her hope gone - but not her resolve - she threw her
beloved Tangletongue. That was the day a god bled. For this, the
Great Roc graced a Maraketh warrior with a feather for the first time.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Acquisition
Drop restricted
Drop level: 65
Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemGarukhansResolve

Garukhan's Resolve is a lineage support gem.

Skill functions and interactions

Bifurcated Critical Hits
Tooltip
Hits with this weapon roll against their Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
chance twice when determining if they are a Critical Hit.Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.


If either roll succeeds, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
and thus the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply as normal.

If both rolls succeed, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.

Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.

Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
and the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply twice to that Hit.

If a modifier makes your Critical Hit Chance Lucky,Lucky things are rolled twice and the better result used. that Luck will apply individually to both of these rolls.

Bifuricate: Bifuricated Critical Hits will roll twice for critical hit chance, with each roll applying the critical hit damage bonus to the final hit. If both rolls succeed, it will apply the critical hit damage bonus twice.

Item acquisition

Garukhan's Resolve has restrictions on where or how it can drop.

Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir.

Version history

Version Changes
0.3.0
  • Introduced to the game.