Combat Frenzy

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Combat FrenzyBuff, Persistent
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% chance when you gain a Charge to gain an additional Charge
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemCombatFrenzy

Combat Frenzy is a persistent buff skill. It grants a frenzy charge whenever you Freeze, Electrocute or Pin an enemy, with a small cooldown period between charge gain.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired Dexterity
100
239
3614
41021
51428
61835
72241
82648
93157
103665
114174
124682
135292
1458103
1564113
1666116
1772126
1878137
1984147
2090157

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Charge Profusion ICharge Profusion ISupport
Category: Charge Profusion
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to
grant an additional Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Charge Profusion IICharge Profusion IISupport
Category: Charge Profusion
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to
grant an additional Charge
Supported Skills have 15% chance to
grant an additional random Charge
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Combat Frenzy has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Combat Frenzy has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
0.2.0
  • Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
  • Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
0.1.0e
  • Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20.
0.1.0
  • Introduced to the game.