Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemCombatFrenzy
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Charge Profusion ICharge Profusion ISupport Category: Charge Profusion Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.Supported Skills have 30% chance to grant an additional ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Direstrike IDirestrike ISupport, Buff, Persistent Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Precision IIPrecision IISupport, Buff, Persistent Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent Category: Vitality Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Charge Profusion IICharge Profusion IISupport Category: Charge Profusion Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.Supported Skills have 30% chance to grant an additional Charge Supported Skills have 15% chance to grant an additional random ChargePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Combat Frenzy has restrictions on where or how it can drop.
Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).
Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.