User:Mefisto1029

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My bot MefistoBot.
My Sandbox.

Items without release_version

Table list [Expand]
Name
Arced ClawArced ClawClaw
Physical Damage: 12-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
Requires Level 33, 76 Dex
Arched GreataxeArched GreataxeTwo Hand Axe
Physical Damage: 17-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 16, 30 Str, 14 Dex
Armoured ClawArmoured ClawClaw
Physical Damage: 27-63
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 52, 119 Dex
Bearded AxeBearded AxeOne Hand Axe
Physical Damage: 8-21
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 10, 20 Str, 10 Dex
File:Bladed Trap inventory icon.pngBladed TrapBladed TrapRequires Level 27Throw Time: 0.80s
Detonation Type: Proximity
File:Bladed Trap inventory icon.png
Blessed ClaymoreBlessed ClaymoreTwo Hand Sword
Physical Damage: 19-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 11, 16 Str, 16 Dex
Bloodletting DaggerBloodletting DaggerDagger
Physical Damage: 18-42
Critical Strike Chance: 15.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 39, 50 Dex, 50 IntSpells Cost Life instead of 25% of Mana Cost
Broad GreatswordBroad GreatswordTwo Hand Sword
Physical Damage: 25-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 16, 22 Str, 22 Dex
BroadswordBroadswordOne Hand Sword
Physical Damage: 8-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 6, 10 Str, 10 Dex
File:Divination card inventory icon.pngBrother's GiftFile:Brother's Gift card art.pngBrother's GiftFile:Brother's Gift card art.png15x Divine OrbFile:Divination card inventory icon.png
Chain FlailChain FlailFlail
Physical Damage: 8-14
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 13 Str
Chapel KeyChapel KeyBlind to pleas. Deaf to lies.
Her scales weigh only truth.
This key can be used to unlock the Chapel Door in the Abandoned Prison.
Charred ShortswordCharred ShortswordOne Hand Sword
Physical Damage: 19-34
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 21, 28 Str, 28 Dex
File:Clamping Trap inventory icon.pngClamping TrapClamping TrapRequires Level 6Throw Time: 0.80s
Detonation Type: Proximity
File:Clamping Trap inventory icon.png
Clay TrapClay TrapThrow Time: 0.75 sec
Detonation Type: Proximity
File:Cleansing Charm inventory icon.pngCleansing CharmCleansing CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 40Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Cleansing Charm inventory icon.png
Corroded LongswordCorroded LongswordTwo Hand Sword
Physical Damage: 9-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Crescent AxeCrescent AxeOne Hand Axe
Physical Damage: 18-37
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 26, 48 Str, 20 Dex
Crone KnifeCrone KnifeDagger
Physical Damage: 4-15
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 6, 10 Dex, 10 IntLeeches 4% of Physical Damage as Mana
Crude ClawCrude ClawClaw
Physical Damage: 4-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntGrants Skill: Level 1 UnleashFile:Crystal Staff inventory icon.png
File:Distorted Amulet inventory icon.pngDistorted AmuletDistorted AmuletFile:Distorted Amulet inventory icon.png
Dull HatchetDull HatchetOne Hand Axe
Physical Damage: 4-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Edged ClawEdged ClawClaw
Physical Damage: 11-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 28, 65 Dex(15–25)% chance to Blind Enemies on hit
Elegant GlaiveElegant GlaiveTwo Hand Axe
Physical Damage: 19-64
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 20, 37 Str, 16 Dex
Executioner GreataxeExecutioner GreataxeTwo Hand Axe
Physical Damage: 10-41
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 10, 20 Str, 10 DexCulling Strike
Extended CleaverExtended CleaverOne Hand Axe
Physical Damage: 8-25
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 16, 30 Str, 14 DexHas no Accuracy Penalty from Range
Forked ClawForked ClawClaw
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 38 Dex
Glass ShankGlass ShankDagger
Physical Damage: 3-10
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
GreatmaceGreatmaceTwo Hand Mace
Physical Damage: 74-124
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 52, 119 Str
Holy FlailHoly FlailFlail
Physical Damage: 10-17
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 11, 22 Str, 11 Int
Hook AxeHook AxeOne Hand Axe
Physical Damage: 5-14
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 10 StrGain 1 Rage on Hit
Hooked ClawHooked ClawClaw
Physical Damage: 16-49
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 36, 83 Dex
File:Incense Trap inventory icon.pngIncense TrapIncense TrapRequires Level 20Throw Time: 0.8 sec
Detonation Type: Manual
(#)% increased Cooldown Recovery Rate for throwing Traps
File:Incense Trap inventory icon.png
Iron FlailIron FlailFlail
Physical Damage: 14-23
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 16, 30 Str, 14 Int
Iron GreatswordIron GreatswordTwo Hand Sword
Physical Damage: 13-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 6, 10 Str, 10 Dex
Light HalberdLight HalberdTwo Hand Axe
Physical Damage: 10-25
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 4, 10 Str
Moon DaggerMoon DaggerDagger
Elemental Damage: 11-26
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 20, 27 Dex, 27 Int
Offering WandOffering WandWandRequires Level 38Grants Skill: Level # Exanguinate
Pict ClawPict ClawClaw
Physical Damage: 4-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 6, 16 Dex
Piercing ClawPiercing ClawClaw
Physical Damage: 23-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 55, 126 Dex
Plated ClawPlated ClawClaw
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 22, 52 Dex
Precise GreathammerPrecise GreathammerTwo Hand Mace
Physical Damage: 87-118
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 54, 124 Str
File:Ralakesh's Impatience inventory icon.pngRalakesh's ImpatienceRalakesh's Impatience
Pelt Leggings
Armour: 56
Energy Shield: 21
Requires Level 33, 32 Str, 32 IntFor the immortal, what is the difference
between an age and an instant?
File:Ralakesh's Impatience inventory icon.png
Razorglass ClawRazorglass ClawClaw
Physical Damage: 23-54
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 45, 104 Dex
Rippled GreatswordRippled GreatswordTwo Hand Sword
Physical Damage: 28-52
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 30 Str, 30 Dex
Sacrificial AxeSacrificial AxeOne Hand Axe
Physical Damage: 20-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 37, 67 Str, 27 DexGain 30 Mana per Enemy Killed
ScimitarScimitarOne Hand Sword
Physical Damage: 14-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 22 Str, 22 Dex
Sharktooth ClawSharktooth ClawClaw
Physical Damage: 25-52
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 49, 112 Dex
ShortswordShortswordOne Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Simple DaggerSimple DaggerDagger
Physical Damage: 8-19
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 12, 18 Dex, 18 Int
Skinning KnifeSkinning KnifeDagger
Physical Damage: 8-22
Critical Strike Chance: 13.50%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
Requires Level 16, 22 Dex, 22 Int
Splintered FlailSplintered FlailFlail
Physical Damage: 6-9
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Splitting GreataxeSplitting GreataxeTwo Hand Axe
Physical Damage: 8-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Spriggan StaffSpriggan StaffStaffRequires Level 11Grants Skill: Level # Firebolt
Stone FlailStone FlailFlail
Physical Damage: 23-38
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 33, 60 Str, 25 IntUnblockable
Talon ClawTalon ClawClaw
Physical Damage: 23-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
Requires Level 65, 148 Dex
Twin FlailTwin FlailFlail
Physical Damage: 8-18
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 20, 37 Str, 16 Int
File:Urn Trap inventory icon.pngUrn TrapUrn TrapRequires Level 16Throw Time: 0.80s
Detonation Type: Proximity
File:Urn Trap inventory icon.png
Vampiric BladeVampiric BladeOne Hand Sword
Physical Damage: 11-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 11, 16 Str, 16 Dex
Wolfbane ClawWolfbane ClawClaw
Physical Damage: 7-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 12, 29 DexGrants 8 Life per Enemy Hit

Gems without gem_tier

Table list [Expand]
Name
Abyssal ApparitionAbyssal ApparitionSpell
Level: (1-20)
Cast Time: Instant
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.
File:Abyssal Apparition skill icon.png
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps

Volcanic Eruption
Skills can be managed in the Skills Panel.
File:Ancestral Cry skill icon.png
Blood BoilBlood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds

Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Bursting Fen ToadBursting Fen ToadAttack, AoE, Physical, Chaos
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (225-702)% of base
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
(6-171) to (9-256) Base Physical Damage
100% chance to Poison on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.
Called ShotsCalled ShotsMeta
Level: 1
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 4 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Called Shots skill icon.png
Cast on Charm UseCast on Charm UseBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta
Tier: 14
Level: 1
Reservation: 100 spirit
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Cast on Elemental Ailment skill icon.png
File:Cast on Elemental Ailment inventory icon.png
Chaotic SurgeChaotic SurgeAttack, AoE, Chaos
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical Damage to Chaos Damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
CraterCraterSupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Enervating NovaEnervating NovaSpell, AoE, Lightning, Duration, Nova
Level: (1-20)
Cost: 0 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 11.00%
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Deals (1-14) to (7-265) Lightning Damage
(100-157)% more Electrocution buildup
Lightning damage from this skill Contributes to
Electrocution Buildup
Ring outer radius is 2.6 metres
Ring inner radius is 1 metre
Enemies Hit receive Electrocution buildup from
Lightning damage for 4 second duration
Deals more damage to enemies based on distance from
you, up to 100% to enemies on the far edge of the ring

Additional Effects From 1-20% Quality:
(2-40)% more Electrocution buildup
Skills can be managed in the Skills Panel.
Feast of FleshFeast of FleshSpell, Buff, AoE, Nova
Level: (1-20)
Cost: 0 Mana
Cast Time: 1.30 sec
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.Corpse Consumption radius is 4 metres
Recover (21-211) Life and (21-211) Mana over 3 seconds per Corpse Consumed
Consumes up to 5 Corpses

Additional Effects From 1-20% Quality:
Consumes up to (0.15-3) Corpses
Skills can be managed in the Skills Panel.
Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shockwave
Skills can be managed in the Skills Panel.
File:Fortifying Cry skill icon.png
Frost DartsFrost DartsCold
Level: 1
Skills can be managed in the Skills Panel.
File:Frost Darts skill icon.png
FulminationFulminationBuff, Persistent, Aura, Lightning
Level: (1-20)
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (90-71)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning

Additional Effects From 1-20% Quality:
Additional Hits deal -(0.25-5)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning
Skills can be managed in the Skills Panel.
Future-PastFuture-PastBuff, Persistent, Duration
Level: (1-20)
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.Grants each of Hindsight, Foresight, and
Sight Beyond Sight, in sequence
Hindsight lasts for a (25.5-16) second duration
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a 1.5 second duration
Fully recover Life when you gain Sight Beyond Sight

Additional Effects From 1-20% Quality:
Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling
Sight Beyond Sight makes you unable to die and lasts for a (0.015-0.3) second duration
Fully recover Life when you gain Sight Beyond Sight
Skills can be managed in the Skills Panel.
File:Future-Past skill icon.png
Heart of IceHeart of IceSpell, Buff, Persistent, Aura, Cold
Level: (1-20)
Cast Time: Instant
Critical Strike Chance: 11.00%
Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (26-888) to (39-1332) Cold damage

Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
File:Ice-Tipped Arrows skill icon.png
IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
Level: (1-20)
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
Cold Damage from Hits does not contribute to Chill Magnitude
Cannot Freeze
Impact radius is 0.9 metres
Storm radius is 2.6 metres
Storm duration is 6 seconds
One impact every 0.15 seconds
Improves 1 Bolt per Chill Consumed
Improves 1 Bolt per Power of enemies from which Freeze is Consumed
Limit 3 Icestorms

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
ImpurityImpurityBuff, Persistent, Aura, Chaos
Level: (1-20)
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos Resistance

Additional Effects From 1-20% Quality:
Aura grants +(0.3-6)% to Chaos Resistance
Skills can be managed in the Skills Panel.
Inevitable AgonyInevitable AgonySpell, AoE, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Cursed targets take (20-33)% of Hit Damage dealt to them while Cursed again when Curse expires
Taking Damage again this way cannot inflict Ailments on the Cursed target

Additional Effects From 1-20% Quality:
Curse zone erupts after (0.5-10)% reduced delay
Skills can be managed in the Skills Panel.
File:Inevitable Agony skill icon.png
Infuse WeaponInfuse WeaponAttack, AoE, Lightning, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Infusions to Surge the Projectiles fired, causing them to explode at the end of their flight.Cold-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Cold Damage
Explosion radius is 1.8 metres

Fire-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Lightning-Infused
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Lightning Damage
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
Iron WardIron WardBuff, Persistent
Level: 1
Skills can be managed in the Skills Panel.
File:Iron Ward skill icon.png
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Living Lightning ILiving Lightning ISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Mana FlareMana FlareSupport, Spell, AoE, Trigger, Fire, Critical
Tier: 2
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support
Supported Skills trigger Mana Flare on Critical Hit

Mana Flare
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 7.00%
Consumes 25% of current Mana to deal that much Fire damage
Flare radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Manifest WeaponManifest WeaponMinion, Companion, Persistent
Level: (1-20)
Requires: Any Melee Martial WeaponManifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Additional Effects From 1-20% Quality:
(1-20)% increased Minion Attack Speed
Skills can be managed in the Skills Panel.
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Level: 1
Reservation: 60 spirit
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.7) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Mirage Archer skill icon.png
Mortar CannonMortar CannonTotem, Grenade, Duration, Meta
Level: 1
Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Support
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Mortar Cannon skill icon.png
Pinnacle of PowerPinnacle of PowerSpell, Buff, Lightning, Cold, Fire, Duration, Conditional
Level: 1
Cost: 93 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed
8% more Elemental Damage per Power Charge Consumed
Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup

Additional Effects From 1-20% Quality:
+(0.1-2)% more Elemental Damage per Power Charge Consumed
Skills can be managed in the Skills Panel.
ReapReapSpell, AoE, Physical, Duration
Level: (1-20)
Cost: 0 Mana
Cast Time: 1.20 sec
Critical Strike Chance: 11.00%
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Deals (11-400) to (16-599) Physical Damage
Gain (5-188) Life on Culling Strike
Culling Strike
Critical Weakness duration is 6 seconds

Additional Effects From 1-20% Quality:
Critical Weakness duration is (0.1-2) seconds
Skills can be managed in the Skills Panel.
RequiemRequiemAttack, AoE, Ammunition, Projectile, Cold, Conditional
Level: (1-20)
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.Compose Requiem
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second

Requiem
Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends.
Attack Speed: 400% of base
Attack Damage: (300-936)% of base
Converts 60% of Physical Damage to Cold Damage
Impact radius is 1.6 metres
Anguish impacts within a 2.4 metre radius of the target
Skills can be managed in the Skills Panel.
Ritual SacrificeRitual SacrificeBuff, Duration
Level: (1-20)
Cost: 20 Mana
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15-19.75) seconds

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Stolen Modifier duration
Skills can be managed in the Skills Panel.
Rusted SpikesRusted SpikesSupport
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone IISkittering Stone IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skittering Stone ISkittering Stone ISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
SparSparSupport, Attack, MeleeSupport Requirements: +5 StrSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spear StabSpear StabAttack, AoE, Melee, Strike
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: SpearStrike with your Spear.+4 to Melee Strike RangeSkills can be managed in the Skills Panel.
File:Spear Stab skill icon.png
StormchainStormchainSupport, Projectile, Lightning, ChainingSupport Requirements: +5 DexSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.Supported Skills Cannot inflict Shock
Supported Skills Chain from Shocked Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, Channelling
Level: (1-20)
Cooldown Time: 5.00 sec
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered Attacks
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Combust
Attack Damage: 80-290% of Base
Converts 100% of Physical Damage to Fire Damage
Can't be Evaded
Explosion radius is 2.5 metres
Skills can be managed in the Skills Panel.
Toxic DomainToxic DomainBuff, AoE, Projectile, Chaos, Duration
Level: 1
Cooldown Time: 11.00 sec
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom
Toxic Bloom Radius is 3 meters
Toxic Bloom duration is 8 seconds
Regenerate (1.67) life per second
Skill costs are increased by 20%
Projectle Hits attach a Pustule

Pustule Explosion
Skills can be managed in the Skills Panel.
File:Toxic Domain skill icon.png
Void IllusionVoid IllusionAttack, Buff, Persistent, AoE, Duration
Level: 1
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have one life.Buff

Void Illusion
Cooldown: (5.90–4.00) sec
Attack Damage: (185–670)% of base
Explosion radius is 3 meters
Illusion duration is 2 seconds
Skills can be managed in the Skills Panel.
File:Void Illusion skill icon.png

Gems with diffrent name and pageName

Table list [Expand]
Gem Page
Arcane SurgeArcane SurgeSupport, Spell, Duration
Category: Arcane Surge
Tier: 1
Support Requirements: +5 IntSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Arcane Surge (support gem)
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Electrocute (support gem)
ForkForkSupport, Projectile
Category: Fork
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal
30% less Damage after Forking
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fork (support gem)
File:Freeze (support gem) inventory icon.pngFreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Freeze (support gem) inventory icon.png
Freeze (support gem)
HinderHinderSupport, Spell, Chaos
Category: Hinder
Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.Chaos damage over time inflicted by Supported Skills also Hinders enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hinder (support gem)
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Impale (support gem)
File:Knockback (support gem) inventory icon.pngKnockbackKnockbackSupport
Category: Knockback
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Knockback (support gem) inventory icon.png
Knockback (support gem)
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Maim (support gem)
File:Mana Leech (support gem) inventory icon.pngMana LeechMana LeechSupport, Attack, Physical
Category: Mana Leech
Tier: 2
Support Requirements: +5 IntSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Mana Leech (support gem) inventory icon.png
Mana Leech (support gem)
File:Shock (support gem) inventory icon.pngShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Shock (support gem) inventory icon.png
Shock (support gem)
UnleashUnleashSpell, Buff, Duration
Level: (1-20)
Cooldown Time: 1.00 sec
Cast Time: 0.75 sec
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Grants 2 Seals to the next Unleashable Spell you cast
The Cooldown of this skill is (900-710)% of the Total Cast Time of the Spell that the Seals are granted to
Maximum Buff duration is 4 seconds
Skills can be managed in the Skills Panel.
Unleash (skill)
VolatilityVolatilitySupport, Physical, Chaos
Category: Volatility
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Volatility (support gem)

Unique items without flavuor

Table list [Expand]
ItemFlavour text
BluetongueBluetongue
Shortsword
One Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
Tabula RasaTabula Rasa
Garment
Has 6 Jewel Sockets (Hidden)
Solar LanceSolar Lance
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 26, 20 Str, 48 DexGrants Skill: Spear ThrowNo Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed

Items without metadata_id

Name
Ancestral CryAncestral CryWarcry, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Level: 1
Use Time: 0.80 sec
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry
Requires 100 Glory to use
Warcry radious is 4 meters
Warcry duration is 8 seconds
Knocks back and interrupts enemies in a smaller area
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire Damage with Boosted Attacks

Volcanic Steps

Volcanic Eruption
Skills can be managed in the Skills Panel.
File:Ancestral Cry skill icon.png
BrambleslamBrambleslamSupport, Attack, AoE, Melee, Slam, Physical, Hazard
Tier: 5
Support Requirements: +5 DexPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Called ShotsCalled ShotsMeta
Level: 1
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 4 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Called Shots skill icon.png
File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta
Tier: 14
Level: 1
Reservation: 100 spirit
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Cast on Elemental Ailment skill icon.png
File:Cast on Elemental Ailment inventory icon.png
Coral CircletCoral CircletEnergy Shield: 63Requires Level 45, 83 Int
CraterCraterSupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntGrants Skill: Level 1 UnleashFile:Crystal Staff inventory icon.png
Daedalian CrossbowDaedalian CrossbowCrossbow
Physical Damage: 40-59
Critical Strike Chance: 5.00%
Attacks per Second: 0.90
Requires Level 52, 89 Str, 89 Dex
Diviner CuffsDiviner CuffsArmour: 48
Energy Shield: 17
Requires Level 45, 40 Str, 40 Int
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
File:Forge Hammer skill icon.png
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shockwave
Skills can be managed in the Skills Panel.
File:Fortifying Cry skill icon.png
Frost DartsFrost DartsCold
Level: 1
Skills can be managed in the Skills Panel.
File:Frost Darts skill icon.png
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
File:Ice-Tipped Arrows skill icon.png
Iron WardIron WardBuff, Persistent
Level: 1
Skills can be managed in the Skills Panel.
File:Iron Ward skill icon.png
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Living Lightning ILiving Lightning ISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Mirage ArcherMirage ArcherBuff, Persistent, Trigger, Duration, Meta
Level: 1
Reservation: 60 spirit
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage
Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds
Mirage duration is (4.7) seconds
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Mirage Archer skill icon.png
Mortar CannonMortar CannonTotem, Grenade, Duration, Meta
Level: 1
Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Support
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
File:Mortar Cannon skill icon.png
Overabundance IIIOverabundance IIISupport
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skittering Stone IISkittering Stone IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skittering Stone ISkittering Stone ISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
File:Sun Priest's Incineration Rare Finisher Effect inventory icon.pngSun Priest's Incineration Rare Finisher EffectSun Priest's Incineration Rare Finisher EffectWeapon Added EffectFile:Sun Priest's Incineration Rare Finisher Effect inventory icon.png
Toxic DomainToxic DomainBuff, AoE, Projectile, Chaos, Duration
Level: 1
Cooldown Time: 11.00 sec
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom
Toxic Bloom Radius is 3 meters
Toxic Bloom duration is 8 seconds
Regenerate (1.67) life per second
Skill costs are increased by 20%
Projectle Hits attach a Pustule

Pustule Explosion
Skills can be managed in the Skills Panel.
File:Toxic Domain skill icon.png
Void IllusionVoid IllusionAttack, Buff, Persistent, AoE, Duration
Level: 1
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have one life.Buff

Void Illusion
Cooldown: (5.90–4.00) sec
Attack Damage: (185–670)% of base
Explosion radius is 3 meters
Illusion duration is 2 seconds
Skills can be managed in the Skills Panel.
File:Void Illusion skill icon.png

Files to fix

  • SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
    Tier: 1
    Level: (1-20)
    Cost: (6-64) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 9.00%
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
    (0–19)% increased Projectile Speed
    Fires (6–13) Projectiles
    Projectile duration is 2 seconds

    Additional Effects From 1-20% Quality:
    Fires (0–4) Projectiles
    Skills can be managed in the Skills Panel.
    ?
  • Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
    Tier: 1
    Level: 1
    Cost: 11 Mana
    Attack Speed: 60% of base
    Attack Damage: 140% of base
    Effectiveness of Added Damage: 140%
    Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
    Cone length is 4 metres

    Projectile
    Projectiles Pierce all Targets
    Converts 100% of Physical Damage to Lightning Damage
    25% more Damage per power charge Consumed
    100% more Damage if a power charge was Consumed
    Fires 3 Projectiles per power charge Consumed

    Additional Effects From 1-20% Quality:
    (0–10)% Chance to not remove Charges on use
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    ?
  • Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.?
  • Uncut Skill GemUncut Skill GemCreates a Skill GemRight Click to engrave a Skill Gem.?
  • The Trail of Corruption
  • Balbala's BaryaBalbala's BaryaArea Level: 22
    Number of Trials: 1
    "Why are you standing there gawking at me?
    We must go to the Trial of the Sekhemas!"
    Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.
  • The Last FlameThe Last Flame
    Incense Relic
    Zarokh, the Temporal drops Temporalis
    Damage taken cannot be Absorbed
    Maximum Honour is 1
    Cannot be used with Trials below level 80
    This item is destroyed when applied to a Trial
    In the coldest depths of the Winter of the World, overrun by darkness and fighting to the last, life itself clung to existence by the barest remaining thread.Place this item on the Relic Altar at the start of the Trial of the Sekhemas
  • Heartbound LoopHeartbound Loop
    Pearl Ring
    Requires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
    (10-15) Life Regeneration per second
    (20-40)% increased Mana Regeneration Rate
    300 Physical Damage taken on Minion Death
    Minions Revive (10-15)% faster
    When the axe finally fell, Seryl shared his pain,
    and the last thought that flickered through his
    fading mind was her broken, shattered scream.
  • Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Using this Attack again in the storm adds 1 Stage to the storm

    Storm
    Attack Damage: (70-218)%
    Maximum 3 Stages
    Damage from releasing Storm has +4 to radius per Stage
    Deals 150% more Damage per Stage when released
    Enemies inside the storm have 30% reduced Movement Speed
    Storm gains +3 to radius per Stage
    Skills can be managed in the Skills Panel.
  • Soulcores:

Big def values

Biggest defense values
Type Armour Evasion Energy Shield
Body Armour
  • Soldier CuirassSoldier CuirassArmour: 534
    Movement Speed: -5.0%
    Requires Level 65, 121 Str
  • Slipstrike VestSlipstrike VestEvasion: 487
    Movement Speed: -3.0%
    Requires Level 70, 121 Dex
  • Vile RobeVile RobeEnergy Shield: 184
    Movement Speed: -3.0%
    Requires Level 65, 121 Int
Helmets
Gloves
Boots
Shields
  • Tasalian FocusTasalian FocusFocus
    Energy Shield: 68
    Requires Level 80, 115 Int