Effect consumption

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Effect consumption
Tooltip
Multiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.

Effect consumption is a property of certain skills and support gems that involve removing a debuff on the targetted enemy to improve or add a skill effect. Skills which consume debuffs have the Payoff tag.

Mechanics

Only a single consumption effect can occur for each debuff at a time (e.g. two Shock consumption effects cannot occur simultaneously), and effects from skills take priority over support gem effects (e.g. Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-36) Mana
Attack Damage: (50-243)% of base
Requires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
consumes Bleeding, therefore HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
cannot also consume Bleeding).

Skill gems

Skill Gems that are related to effect consumption:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Fragmentation RoundsFragmentation RoundsAttack, AoE, Ammunition, Projectile, Payoff, Merging
Tier: 1
Level: (1-40)
Cost: (8-688) Mana
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.Fragmentation Rounds
Projectile
Knocks Back Enemies
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Bolts Pierce 2 Targets
Fires 10 fragments per shot
Vs Frozen
Attack Damage: (425-1326)%
Base Explosion radius is (1.4-1.6) metres

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
Deals (1-20)% more Physical Damage
Skills can be managed in the Skills Panel.
1YesYesNo
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-67) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 60% of Physical Damage to Cold Damage
Burst radius is 0.5 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
SnipeSnipeAttack, AoE, Projectile, Cold, Channelling, Payoff, Barrageable
Tier: 3
Level: (1-20)
Cost: (17-118) Mana per second
Attack Speed: 45% of base
Attack Damage: (110-343)% of base
Requires: BowChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.Modifers to Attack speed also affect this skill's cost

Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Skills can be managed in the Skills Panel.
3NoYesNo
Frost DartsFrost DartsSpell, AoE, Projectile, Cold, Payoff
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Deals (2-45) to (3-68) Cold Damage
Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Skills can be managed in the Skills Panel.
3NoNoYes
High Velocity RoundsHigh Velocity RoundsAttack, Ammunition, Projectile, Physical, Payoff
Tier: 3
Level: (1-40)
Cost: (7-602) Mana
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.Fragmentation Rounds
Projectile
Knocks Back Enemies
Bolts Pierce 6 Targets
Vs Armour Broken
Attack Damage: (340-1060)%
Knocks Back Enemies
Bolts Pierce 6 Targets

Ammunition
1 Bolts loaded per clip

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Skills can be managed in the Skills Panel.
3YesYesNo
SnapSnapSpell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating
from a Unique enemy

Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion Remnant
Skills can be managed in the Skills Panel.
5NoNoYes
Blood HuntBlood HuntAttack, AoE, Melee, Strike, Physical, Payoff
Tier: 7
Level: (1-20)
Cost: (5-36) Mana
Attack Damage: (50-243)% of base
Requires: SpearLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.+0.15 seconds to Total Attack Time

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Skills can be managed in the Skills Panel.
7NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Requires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical Damage to Lightning Damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
7NoYesNo
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
7NoYesYes
Leap SlamLeap SlamAttack, AoE, Melee, Slam, Travel, Payoff
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
Requires: One Hand Mace, Two Hand MaceJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
+0.65 seconds to Total Attack Time, plus up to
+0.5 seconds based on distance travelled
While Dual Wielding, both weapons hit with 30% less damage
(50-88)% more Stun buildup
Impact radius is 2.5 metres
Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Skills can be managed in the Skills Panel.
7YesNoNo
Bloodhound's MarkBloodhound's MarkMark, Attack, AoE, Physical, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Skills can be managed in the Skills Panel.
9NoYesNo
Elemental SunderingElemental SunderingAttack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level: (1-20)
Cost: (7-53) Mana
Attack Speed: 55% of base
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.Pulse radius is 5 metres
Consumes up to 9 Ailments

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Skills can be managed in the Skills Panel.
11NoYesNo
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain

Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times

Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
11NoYesNo
FirestormFirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
11NoNoYes
Skeletal BruteSkeletal BruteMinion, Persistent, Physical, Payoff
Tier: 13
Level: (1-20)
Reservation: (165-48) Spirit
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Additional Effects From 1-20% Quality:
Minions cause (2-40)% more Stun buildup
Skills can be managed in the Skills Panel.
13NoNoYes

Support gems

Support Gems that are related to effect consumption:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
CorrosionCorrosionSupport, Physical, Chaos
Category: Corrosion
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoYesNo
BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Category: Battershout
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
50% more damage against Unique enemies
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Ammo Conservation IAmmo Conservation ISupport, Ammunition, Projectile
Category: Ammo Conservation
Tier: 2
Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.Bolts fired by Supported Crossbow Attacks have 20% chance to not expend AmmunitionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2NoYesNo
Exploit WeaknessExploit WeaknessSupport, Payoff
Category: Exploit Weakness
Tier: 2
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.Supported Skills cannot Break Armour
Supported Skills Consume Enemy Fully Broken Armour to deal 40% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Biting FrostBiting FrostSupport, Cold, Payoff
Category: Biting Frost
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze on enemies to deal 40% more Damage
Supported Skills deal 20% more damage to Frozen Unique enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Drain AilmentsDrain AilmentsSupport, Spell
Category: Drain Ailments
Tier: 3
Support Requirements: +5 IntSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal 35% more damage if any Ailments were consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Elemental DischargeElemental DischargeSupport, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Tier: 3
Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.Support
Supported Skills Cannot inflict Freeze, Shock or Ignite
Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge

Elemental Discharge
Cooldown Time: 1.00s
Cast Time: 1.00s
Critical Hit Chance: 10.00%
Consuming Freeze deals 80% to 120% of
your Intelligence as Cold Damage
Consuming Ignite deals 40% to 60% of
your Intelligence as Fire Damage
Consuming Shock deals 1% to 120% of
your Intelligence as Lightning Damage
Discharge radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3NoNoYes
FrostfireFrostfireSupport, Cold, Fire, Payoff
Category: Frostfire
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.50% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills
Supported Skills cannot cause Freeze buildup
Supported Skills Consume Freeze from Enemies they Ignite
25% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical
Tier: 3
Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support
Supported Attacks cannot cause Bleeding
Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal
Maximum 20 active Haemocrystals

Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding
Heamocrystals radius is 1 metre
Haemocrystals detonate after 1.5 seconds
Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed
Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
3YesNoNo
Ammo Conservation IIAmmo Conservation IISupport, Ammunition, Projectile
Category: Ammo Conservation
Tier: 4
Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.Bolts fired by Supported Crossbow Attacks have 25% chance to not expend AmmunitionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoYesNo
Ammo Conservation IIIAmmo Conservation IIISupport, Ammunition, Projectile
Category: Ammo Conservation
Tier: 5
Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.Bolts fired by Supported Crossbow Attacks have 30% chance to not expend Ammunition
Supported Skills have 20% less Reload speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo
Second Wind IIISecond Wind IIISupport
Category: Second Wind
Tier: 5
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to recover your Life when a cooldown is consumed.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 40% less Cooldown Recovery Rate
When a Supported Skill consumes a cooldown use, recover 2% of maximum Life per second of cooldown
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
5NoYesNo

Version history

Version Changes
0.1.0
  • Introduced to the game.