Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent".
When one of your minions dies, this gems gains energy based on the minion's power, and once it reaches maximum energy it consumes it to cast all socketed spells in it.
It cannot support skills that can create new minions.
A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as Minion Instability or Skeletal Arsonist's command skill.
Gem level progression
Level
Increased Energy
1
0
0
—
2
3
9
—
3
6
16
—
4
10
25
—
5
14
34
—
6
18
43
—
7
22
52
—
8
26
61
—
9
31
72
—
10
36
83
—
11
41
95
—
12
46
106
—
13
52
119
—
14
58
133
—
15
64
146
—
16
66
160
—
17
72
173
—
18
78
189
—
19
84
205
—
20
90
221
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Coming Soon
Coming Soon
II
Coming Soon
Module Error: No results found for item using search term "item_name = Impetus"
III
Coming Soon
Energy RetentionEnergy RetentionSupport, Trigger Category: Energy Retention Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Cast on Minion Death has restrictions on where or how it can drop.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
We have also rebalanced all energy gain across the board.