Knockback

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Knockback
Tooltip
Knockback pushes Enemies away when Hit.

A skill having Knockback will cause it to push enemies away from you when that skill hits them.

Related gems

ItemRequired levelStats
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
1Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled
Arctic HowlArctic HowlWarcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova
Tier: 5
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: TalismanShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (2-84) to (4-126) additional Cold damage
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Buff grants Allies (1-20)% increased Freeze buildup
Skills can be managed in the Skills Panel.
1Deals (5-186) to (8-279) Cold Damage
Cannot cause Freeze Buildup
Knocks Back Enemies
Freeze enemies that are Primed for Freeze
Warcry radius is 5.5 metres
Buff duration is 8 seconds
Buff grants Allies (1-37) to (2-56) added Cold damage to Attacks
Empowered Attacks deal (2-84) to (4-126) additional Cold damage
Empowers one Attack per 10 enemy Power in
range, counting up to 50 Power
Armour BreakerArmour BreakerAttack, AoE, Melee, Strike, Physical
Tier: 3
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Requires: One Hand Mace, Two Hand MaceStrike with a forceful blow, knocking enemies back and weakening their Armour.Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding

Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Skills can be managed in the Skills Panel.
1Hits Break (3-4918) Armour
+2 to Melee Strike Range
Knocks Back Enemies
40% more attack speed while Dual Wielding
DevourDevourAttack, Shapeshift, Wyvern, AoE, Melee, Slam
Tier: 5
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 170% of base
Attack Damage: (65-235)% of base
Requires: TalismanShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates (10-337) life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target

Additional Effects From 1-20% Quality:
(2.5-50)% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption
Skills can be managed in the Skills Panel.
1Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates (10-337) life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining, Merging
Tier: 5
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.Ammunition
1 Bolt loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy
Skills can be managed in the Skills Panel.
1Ammunition
1 Bolt loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy
Ice NovaIce NovaSpell, AoE, Cold, Duration, Nova
Tier: 1
Level: (1-20)
Cost: (7-74) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Skills can be managed in the Skills Panel.
1Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, Merging
Tier: 3
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.+1 Bolt loaded per clip

Converts 80% of Physical Damage to Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal Damage 200% faster
Inflicts 300% more Flammability Magnitude
Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Skills can be managed in the Skills Panel.
1+1 Bolt loaded per clip

Converts 80% of Physical Damage to Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal Damage 200% faster
Inflicts 300% more Flammability Magnitude
Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
KnockbackKnockbackSupport
Category: Knockback
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Lunar BlessingLunar BlessingBuff, Attack, Shapeshift, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage

Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damage
Skills can be managed in the Skills Panel.
1Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: (1-20)
Cost: (18-122) Mana
Requires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Skills can be managed in the Skills Panel.
11 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Punch ThroughPunch ThroughSupport, Attack, Melee
Category: Punch Through
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (27-186) Mana
Requires: CrossbowLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.Ammunition
100 Bolts loaded per clip

Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Skills can be managed in the Skills Panel.
1Ammunition
100 Bolts loaded per clip

Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
1Deals (7-223) to (10-335) Physical Damage
Knocks Back Enemies
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power
Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-48) Mana per second
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Requires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.
1Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres

Collision
Attack Damage: (60–217)% of base
(3-85) to (5-128) Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Impact radius is 2.4 metres
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
1Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Conditional
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Requires: QuarterstaffBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
1Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged, Wind
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage

Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Skills can be managed in the Skills Panel.
1Melee
Knocks Back Enemies

Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage
10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Wind BlastWind BlastAttack, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit

Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Skills can be managed in the Skills Panel.
1150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit
Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional, Wind
Tier: 13
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use

Additional Effects From 1-20% Quality:
(1.5-30)% more Knockback Distance
Skills can be managed in the Skills Panel.
1200% more Knockback Distance against Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
Wing BlastWing BlastAttack, Shapeshift, Wyvern, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (8-55) Mana
Attack Damage: (85-265)% of base
Requires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power

Additional Effects From 1-20% Quality:
+(0.25-5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Skills can be managed in the Skills Panel.
1+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power

Unique Items

ItemBase itemItem classRequired levelStats
Tyranny's GripTyranny's Grip
Ironhead Spear
Spear
Physical Damage: (17.5-21) to (32.5-39)
Critical Strike Chance: 5.00%
Attacks per Second: (1.36-1.44)
Weapon Range: 1.5 metres
Requires Level 5, 10 Dex(150-200)% increased Physical Damage
(15-10)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
The might of the Eternal Empire was formidable,
but rebels of every culture stood together as one.
Ironhead SpearSpear5(150-200)% increased Physical Damage
(15-10)% reduced Attack Speed
+(15-30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Empire's GraspEmpire's Grasp
Titan Mitts
Armour: (250-300)Requires Level 52, 64 Str(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed
"I like my vassals at sword point,
but my enemies as close as the hilt."
- Emperor Chitus
Titan MittsGloves52(150-200)% increased Armour
+(20-30) to Strength
Gain (30-50) Life per Enemy Killed
(10-20)% increased Global Physical Damage
Knockback direction is reversed

Version history

Version Changes
0.1.0
  • Introduced to the game.