Flicker Strike can consume Power Charges to strike two additional enemies per power charge. Characters cannot gain Power Charges while attacking with Flicker Strike.
Profane Ritual provides a delayed source of Power Generation which works well with Flicker Strike when triggered.
Modifiers to area damage do appear to affect Flicker Strike, despite being a strike skill with no obvious area damage component. Area of effect has no apparent effect on the hit itself, but it does modify the targeting range of the teleport.[1]
Gem level progression
Level
Mana Cost
Attack Damage
1
0
0
0
12
80%
2
3
0
0
14
88%
3
6
9
9
16
97%
4
10
13
13
19
107%
5
14
17
17
21
116%
6
18
20
20
24
126%
7
22
24
24
26
136%
8
26
28
28
29
145%
9
31
32
32
32
154%
10
36
37
37
36
164%
11
41
41
41
40
175%
12
46
46
46
43
187%
13
52
51
51
48
199%
14
58
57
57
52
213%
15
64
62
62
57
228%
16
66
64
64
62
244%
17
72
70
70
67
262%
18
78
75
75
72
282%
19
84
80
80
78
303%
20
90
86
86
85
327%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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Perpetual ChargePerpetual ChargeSupport Category: Perpetual Charge Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Module Error: No results found for item using search term "item_name = Close Combat"
ExciseExciseSupport Category: Grants Cooldown Tier: 2 Cooldown Time: 8.00 sec Can Store 1 Use(s)Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit Supported Skills have a Cooldown of 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
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DiscombobulateDiscombobulateSupport, Attack, Physical Tier: 3Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Flicker Strike has restrictions on where or how it can drop.