Version 0.3.1: Difference between revisions

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===Endgame Changes===
===Endgame Changes===
* You no longer need Towers to use Precursor Tablets, instead, Tablets can now be placed into the Map Device to add their bonuses directly to your Map.
* You no longer need [[Tower]]s to use [[Precursor Tablet]]s, instead, Tablets can now be placed into the [[Map Device]] to add their bonuses directly to your Map.
* Tablets now have a fixed number of uses, as described by its Implicit Modifier.
* Tablets now have a fixed number of uses, as described by its Implicit Modifier.
* Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed.
* Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed.
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* Tablets cannot be applied to areas that have already been attempted.
* Tablets cannot be applied to areas that have already been attempted.
* Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them.
* Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them.
* Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the Overseer's Tablet it now has 10 uses (previously 2 to 4).
* Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the {{il|Overseer Precursor Tablet|Overseer's Tablet}} it now has 10 uses (previously 2 to 4).
* As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets:
* As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets:
** Bountiful: Now has a value of 15 to 40 (previously 10 to 15).
** Bountiful: Now has a value of 15 to 40 (previously 10 to 15).
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** of the Devoted: Area contains an additional Shrine
** of the Devoted: Area contains an additional Shrine
** of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
** of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
* All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.
* All Maps now contain [[Map Boss]]es (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.
* The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding.
* The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding.
* The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: Beyond Reality, Crystal Realm, Directed Worship, Drawn To Light, Old Pirate's Trick, and Organised Forces.
* The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: [[Beyond Reality]], [[Crystal Realm]], [[Directed Worship]], [[Drawn To Light]], [[Old Pirate's Trick]], and [[Organised Forces]].
* Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.
* Map Areas now generate with 1 to 3 extra random content, including [[Breach]], [[Delirium]], [[Ritual]], [[Expedition]], [[Shrine]]s, [[Strongbox]]es, [[Essence]]s, [[Wisp]]s, [[Rogue Exile]]s, and [[Summoning Circle]]s.
* This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead.
* This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead.
* Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas.
* Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas.
* The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress.
* The size of the following Map Areas has been reduced: [[Penitentiary]], [[Vaal City]], [[Channel]], [[Bastille]], [[Grimhaven]], [[Epitaph]], [[Oasis]], [[Augury]], [[Hidden Grotto]], [[Wetlands]], [[Savannah]], [[Blooming Field]], [[Rupture]], [[Slick]], and [[Fortress]].
* The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before.
* The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before.
* Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map.
* Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map.
* The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones.
* The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones.
* Increased the chance of Citadels spawning by 66%.
* Increased the chance of [[Citadel]]s spawning by 66%.
* The Grand Project Unique Precursor Tablet now adds Irradiated rather than removing it.
* {{il|The Grand Project}} Unique Precursor Tablet now adds Irradiated rather than removing it.
* Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Previously, this item dropped from the final Rare monster or Map Boss.
* Atlas Maps connected to a [[Sealed Vault]] can now spawn a Vaal Beacon on map completion, which when clicked will drop an {{il|Idol of Estazunti}}. Previously, this item dropped from the final Rare monster or Map Boss.
* Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.
* Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.
* Updated the Precursor Towers Quest to end once you've spoken to Doryani after activating a Precursor Tower.
* Updated the Precursor Towers Quest to end once you've spoken to [[Doryani]] after activating a Precursor Tower.
* Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets.
* Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets.
* The walking sequence from the Sacred Reservoir Map has been removed.
* The walking sequence from the [[Sacred Reservoir]] Map has been removed.


===Rise of the Abyssal Changes===
===Rise of the Abyssal Changes===
* The Well of Souls now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect.
* [[The Well of Souls]] now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect.
* The Well of Souls now applies the resistance penalty of your highest reached Act rather than strictly Act 2.
* The Well of Souls now applies the [[resistance]] penalty of your highest reached Act rather than strictly Act 2.
* Icons for Abyss cracks no longer display on the edge of the minimap when out of range.
* Icons for [[Abyss]] cracks no longer display on the edge of the minimap when out of range.
* Enabled the Eruption of Souls Abyssal Rare Monster Modifier.
* Enabled the Eruption of Souls Abyssal Rare Monster Modifier.
* Added Abyss to the Atlas Map Legend.
* Added Abyss to the Atlas Map Legend.
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* When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
* When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
* The chance to hit formula vs Monsters is unchanged.
* The chance to hit formula vs Monsters is unchanged.
* Player's no longer receive Evasion Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment.
* Player's no longer receive [[Evasion]] Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment.
* Monster Accuracy Rating scaling has been adjusted slightly to account for the above changes.
* Monster [[Accuracy]] Rating scaling has been adjusted slightly to account for the above changes.
* The base pickup radius for all Remnants has been increased by approximately 50%.
* The base pickup radius for all [[Remnant]]s has been increased by approximately 50%.
* The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
* The [[Stormweaver]]'s Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
* The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%).
* The [[Principal Infusion]] Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%).
* Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%).
* Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%).
* Harmonic Remnants Support I and II now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%).
* [[Harmonic Remnants]] Support I and II now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%).
* Siphon Elements now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%).
* [[Siphon Elements]] now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%).
* You are now unable to have more than 10 Ancestral Warrior Totems currently active at once.
* You are now unable to have more than 10 {{il|Ancestral Warrior Totem}}s currently active at once.
* Made improvements to Parry's behaviour to reduce the number of times it looks like a hit should be Parried but isn't.
* Made improvements to {{sl|Parry}}'s behaviour to reduce the number of times it looks like a hit should be Parried but isn't.
* Reduced the Heavy Stun buildup a player gains when Parrying a hit by approximately 30%.
* Reduced the [[Heavy Stun]] buildup a player gains when Parrying a hit by approximately 30%.
* Reduced the amount of Heavy Stun buildup applied by monsters at very low levels.
* Reduced the amount of Heavy Stun buildup applied by monsters at very low levels.
* The Void Illusion Skill now works with Hollow Palm's Physical Damage modifier.
* The {{sl|Void Illusion}} Skill now works with Hollow Palm's Physical Damage modifier.
* The plants from Vine Arrow can now only take poison damage from allies.
* The plants from {{il|Vine Arrow}} can now only take poison damage from allies.
* Persistent buff skills that must be active in all weapon sets now describe this requirement.
* Persistent buff skills that must be active in all weapon sets now describe this requirement.
* Whirling Assault now uses pathfinding to avoid obstacles.
* {{il|Whirling Assault}} now uses pathfinding to avoid obstacles.


===General Changes===
===General Changes===
* You can now use Orbs of Alchemy on Magic items. When used on Magic items the original modifiers are not retained.
* You can now use {{il|Orb of Alchemy|Orbs of Alchemy}} on Magic items. When used on Magic items the original modifiers are not retained.
* Enabled the Romira's Requital and Kalisa's Crescendo Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool.
* Enabled the {{il|Romira's Requital}} and {{il|Kalisa's Crescendo}} Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool.
* Added 779 more foiled Unique Item options that the Twilight Reliquary can yield.
* Added 779 more foiled Unique Item options that the [[Twilight Reliquary]] can yield.
* Elzarah, the Cobra Lord in Sel Khari Sanctuary now drops a one-time guaranteed Djinn Barya that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah.
* [[Elzarah, the Cobra Lord]] in [[Sel Khari Sanctuary]] now drops a one-time guaranteed {{il|Djinn Barya}} that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah.
* Updated the Treasures of Utzaal quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league.
* Updated the [[Treasures of Utzaal]] quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league.
* Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4.
* Added [[Jacob, the Town Crier]] to Kingsmarch, who will update the town on your journey as you progress through Act 4.
* Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84).
* Character Panel estimations for player [[Accuracy]], [[Armour]] and [[Evasion]] now use a maximum Monster level of 82 for calculations (previously level 84).
* The Stash and Merchant UI will now remember your previously entered search terms.
* The [[Stash]] and Merchant UI will now remember your previously entered search terms.
* Omen of Whittling will now correctly highlight Desecrated modifiers if they can be rerolled.
* {{il|Omen of Whittling}} will now correctly highlight [[Desecrated modifier]]s if they can be rerolled.
* Undying Hate now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item.
* {{il|Undying Hate}} now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item.
* Updated the description of Zenith II Support to clarify that only mana costs are recouped.
* Updated the description of {{il|Zenith II}} Support to clarify that only mana costs are recouped.
* Updated descriptions of Freeze, Electrocute and Pin buildup on monsters.
* Updated descriptions of [[Freeze]], [[Electrocute]] and [[Pin]] buildup on monsters.
* Adjusted the density and spacing of packs in The Khari Crossing and Qimah.
* Adjusted the density and spacing of packs in [[The Khari Crossing]] and [[Qimah]].
* Added the Salvage and Reforge benches to The Khari Bazaar.
* Added the [[Salvage Bench|Salvage]] and [[Reforging Bench|Reforge benches]] to [[The Khari Bazaar]].
* Added a second sprint animation for higher movement speeds.
* Added a second [[sprint]] animation for higher movement speeds.
* Added more appropriate crossbow reload animations for very slow reloads.
* Added more appropriate [[crossbow]] reload animations for very slow reloads.
* Changed some suggested supports that were incorrect for Flash Grenade and Lightning Warp.
* Changed some suggested supports that were incorrect for {{il|Flash Grenade}} and {{il|Lightning Warp}}.
* Reduced the damage and the projectile count of the Treant Foulspawn barrage skill.
* Reduced the damage and the projectile count of the [[Treant Foulspawn]] barrage skill.
* The Bloodthief Queen Monster can no longer be Tamed or bound as a Spectre.
* The [[Bloodthief Queen]] Monster can no longer be Tamed or bound as a [[Spectre]].
* Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2.
* Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2.
* Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2.
* Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2.
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* Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2.
* Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2.
* Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out.
* Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out.
* Improved the performance of the overkill explosion effect from the Trampletoe Unique Boots.
* Improved the performance of the overkill explosion effect from the {{il|Trampletoe}} Unique Boots.
* Improved the performance of Abyss cracks and craters.
* Improved the performance of Abyss cracks and craters.
* Improved the performance in the Scorched Farmlands.
* Improved the performance in the [[Scorched Farmlands]].
* Improved the performance in Kingsmarch.
* Improved the performance in [[Kingsmarch]].
* Forge Hammer aftershocks are no longer silent.
* {{il|Forge Hammer}} aftershocks are no longer silent.


===Bug Fixes===
===Bug Fixes===

Revision as of 01:24, 1 October 2025

Version History
0.3.0c
September 11, 2025
0.3.1
October 1, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.3.1 released by Grinding Gear Games.[1]

This patch contains major changes to the Endgame detailed in our recent news post, increases to the base Remnant pickup range, in addition to many other changes and bug fixes.

Endgame Changes

  • You no longer need Towers to use Precursor Tablets, instead, Tablets can now be placed into the Map Device to add their bonuses directly to your Map.
  • Tablets now have a fixed number of uses, as described by its Implicit Modifier.
  • Each time you use a Tablet while running a Map, the number of remaining uses on the Tablet decreases. Once it reaches zero, the Tablet is destroyed.
  • You can use up to 3 Tablets with each Map, but the number of slots available is based on how many modifiers the Map has. Running a Map with 6 Modifiers will enable all 3 of the Tablets slots on the Map Device.
  • Tablets cannot be applied to areas that have already been attempted.
  • Towers can still be used to gain visibility on the Atlas, and they will also drop an extra Precursor Tablet as a reward for completing them.
  • Non-Unique Tablets now have 10 uses (previously 12 to 18), or in the case of the Overseer's TabletOverseer Precursor TabletEmpowers the Map Boss of a Map
    10 uses remaining
    Can be used in a personal Map Device to add modifiers to a Map.
    it now has 10 uses (previously 2 to 4).
  • As your tablets are now directly applied to your Maps, this means that you can now apply the content you desire to every single Map you run (assuming you have the tablet supply). However, the ceiling for the amount of content you can apply to a single Map has been lowered. Overall this results in a more streamlined and consistent experience, but in order to not have the ceiling come down too far, we’ve buffed the modifiers on Tablets:
    • Bountiful: Now has a value of 15 to 40 (previously 10 to 15).
    • Breeding: Now has a value of 4 to 10 (previously 3 to 7).
    • Brimming: Now has a value of 15 to 40 (previously 10 to 15).
    • Collector's: Now has a value of 10 to 30 (previously 7 to 10).
    • Elevated: Now has a value of 5 to 20 (previously 5 to 10).
    • Plundering: Now has a value of 4 to 10 (previously 3 to 70.
    • Teeming: Now has a value of 25 to 70 (previously 15 to 25).
    • Treasurer's: Now has a value of 1 to 3 (previously 1).
    • of Ancient Fiends: Now has a value of 15 to 40 (previously 10 to 15).
    • of Compartments: Now has a value of 1 to 2 (previously 1).
    • of Conquering: Now has a value of 20 to 80 (previously 20 to 40).
    • of Crystals: Now has a value of 1 to 2 (previously 1).
    • of Envy: Now has a value of 8 to 24 (previously 3 to 8).
    • of Eternity: Now has a value of 6 to 12 (previously 3 to 6).
    • of Fissuring: Now has a value of 10 to 30 (previously 5 to 10).
    • of Freeze Time: Now has a value of 2 to 5 (previously 2)).
    • of Devotion: Now has a value of -30 to -20 (previously -15 to -10).
    • of Hoards: Now has a value of 10 to 20 (previously 10 to 15).
    • of Knowledge: Now has a value of 10 to 30 (previously 5 to 10).
    • of Omens: Now has a value of 25 to 70 (previously 15 to 25).
    • of Madness: Now has a value of 10 to 30 (previously 5 to 10).
    • of Mirrors: Now has a value of 10 to 30 (previously 5 to 10).
    • of Pathways: Now has a value of 10 to 30 (previously 5 to 10).
    • of Persecution: Now has a value of 10 to 30 (previously 5 to 10).
    • of Phobia: Now has a value of 10 to 30 (previously 5 to 10).
    • of Prayers: Now has a value of 1 to 3 (previously 1).
    • of Relics: Now has a value of 6 to 18 (previously 3 to 6).
    • of Runes: Now has a value of 10 to 30 (previously 5 to 10).
    • of Rupturing: Now has a value of 4 to 10 (previously 2 to 4).
    • of Sacrifice: Now has a value of 10 to 30 (previously 5 to 10).
    • of Spirits: Now has a value of 50 to 100 (previously 30 to 50).
    • of Shrines: Now has a value of 50 to 100 (previously 30 to 50).
    • of Strongboxes: Now has a value of 50 to 100 (previously 30 to 50).
    • of Treasure: Now has a value of 20 to 60 (previously 15 to 20).
    • of Undertaking: Now has a value of 1 to 2 (previously 1).
    • of Verisium: Now has a value of 10 to 30 (previously 5 to 10).
    • of Wisps: Now has a value of 1 to 2 (previously 1).
    • of Worship: Now has a value of 1 to 2 (previously 1).
    • of the Appeal: Now has a value of 15 to 40 (previously 10 to 15).
    • of the Cartographer: Now has a value of 20 to 50 (previously 10 to 20).
    • of the Commander: Now has a value of 1 to 2 (previously 1).
    • of the Cult: Now has a value of 15 to 40 (previously 10 to 15).
    • of the Demolition: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Detonator: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Dogma: Now has a value of -30 to -20 (previously -15 to -10).
    • of the Domain: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Essence: Now has a value of 50 to 100 (previously 30 to 50).
    • of the Exile: Now has a value of 25 to 50 (previously 15 to 25).
    • of the Flash: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Foundling: Now has a value of 25 to 70 (previously 15 to 25).
    • of the Hand: Now has a value of 1 to 3 (previously 1).
    • of the Horde: Now has a value of 25 to 70 (previously 15 to 25).
    • of the Invasion: Now has a value of 4 to 10 (previously 4 to 6).
    • of the Occult: Now has a value of 300 to 600 (previously 100 to 300).
    • of the Pursuit: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Simulacrum: Now has a value of 10 to 30 (previously 5 to 10).
    • of the Writings: Now has a value of 1 to 2 (previously 1).
    • of the Unending: Now has a value of -30 to -20 (previously -15 to -10).
  • We've also added 7 new Tablet modifiers:
    • Azmeri's: Area contains 1 additional Azmeri Spirit
    • Crystallised: Area contains an additional Essence
    • Exiled: Area is inhabited by 1 additional Rogue Exile
    • Summoner's: Area contains an additional Summoning Circle
    • of the Antiquarian: Area contains an additional Strongbox
    • of the Devoted: Area contains an additional Shrine
    • of the Summoning: Area has 25 to 50% increased chance to contain a Summoning Circle
  • All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.
  • The existing icons that currently indicate there is a Map Boss now instead signify the area contains a Powerful Map Boss that is extra challenging and rewarding.
  • The following Map Boss Atlas Passive Skills now require a Powerful Boss to be present in the Map: Beyond Reality, Crystal Realm, Directed Worship, Drawn To Light, Old Pirate's Trick, and Organised Forces.
  • Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.
  • This content will be added in addition to the content added by your Tablets and Map Modifiers, and selected afterwards. If you have a Modifier that adds an Expedition Encounter, which cannot have more than 1 in an area, a different type of extra content is selected instead.
  • Content icons for Breach, Delirium, Ritual and Expedition have been removed from the Atlas.
  • The size of the following Map Areas has been reduced: Penitentiary, Vaal City, Channel, Bastille, Grimhaven, Epitaph, Oasis, Augury, Hidden Grotto, Wetlands, Savannah, Blooming Field, Rupture, Slick, and Fortress.
  • The number of Monster Packs in lower-Tier Maps has been reduced by roughly 30%. As you proceed through the tiers, the number of Monsters Packs will increase so that by Tier 15 it is the same as it was before.
  • Adjusted the composition of all naturally spawning Monster Packs in Maps. This results in more packs of a smaller number of Monsters, but roughly the same total amount of Monsters in a Map.
  • The Ground Effects for the "of Ice", "of Lightning", and "of Flames" Map Modifiers now cover 75% less of the Map on Tier 1 to 5 Waystones, 68% less on Tier 6 to 10 Waystones, and 62% less on Tier 11 or higher Waystones.
  • Increased the chance of Citadels spawning by 66%.
  • The Grand ProjectThe Grand Project
    Precursor Tablet
    Adds Irradiated to a Map
    1 use remaining
    Can only be applied to Precursor Tower Maps
    Completing the Tower makes all nearby Maps accessible
    "I see a pattern in these towers. Whoever the Precursors were, they sought to master this world, to shape it as they saw fit. My people had the same ambitions..."Can be used in a personal Map Device to add modifiers to a Map.
    Unique Precursor Tablet now adds Irradiated rather than removing it.
  • Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of EstazuntiIdol of EstazuntiStack Size: 10Grants access to a Sealed Vault on the Atlas"The perfect harmony of architecture and thaumaturgy.
    My vaults were impenetrable....until it was
    decided that they wanted to be able to leave."
    --Estazunti, Architect of the Vault
    Place in the Map Device alongside a Waystone to access a Sealed Vault.
    . Previously, this item dropped from the final Rare monster or Map Boss.
  • Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.
  • Updated the Precursor Towers Quest to end once you've spoken to Doryani after activating a Precursor Tower.
  • Updated various Doryani dialogue lines to reflect changes made to Precursor Towers and Tablets.
  • The walking sequence from the Sacred Reservoir Map has been removed.

Rise of the Abyssal Changes

  • The Well of Souls now shows a more detailed description for the type of Passive Skill nodes the revealed modifier options will affect.
  • The Well of Souls now applies the resistance penalty of your highest reached Act rather than strictly Act 2.
  • Icons for Abyss cracks no longer display on the edge of the minimap when out of range.
  • Enabled the Eruption of Souls Abyssal Rare Monster Modifier.
  • Added Abyss to the Atlas Map Legend.

Player Changes

  • When calculating chance to Hit vs Players or their Minions, we now use the following formula: Chance to Hit = 1 - (0.95 * defender_evasion) / (defender_evasion + 4 * attacker_accuracy)
  • The chance to hit formula vs Monsters is unchanged.
  • Player's no longer receive Evasion Rating scaling with level. Player base Evasion Rating is now 7 (previously 27). This will result in all classes having a 5% chance to evade baseline at level 1 with no equipment.
  • Monster Accuracy Rating scaling has been adjusted slightly to account for the above changes.
  • The base pickup radius for all Remnants has been increased by approximately 50%.
  • The Stormweaver's Remnant Range Ascendancy Passive Skills now have "Remnants can be collected from 20% further away" (previously 30%).
  • The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%).
  • Small Passive Skills that provide Remnant Pickup Range now have values of 15% (previously 10%).
  • Harmonic Remnants Support I and II now have "Remnants created by supported Skills can be collected from 35% further away" (previously 100%).
  • Siphon Elements now has Remnants created by Supported Skills can be collected from 14-38% further away at gem levels 8-20 (previously 17-47%).
  • You are now unable to have more than 10 Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Duration, Conditional, Meta
    Tier: 13
    Level: (1-20)
    Cost: (13-91) Mana
    Cost & Reservation Multiplier: (200-100)%
    Requires: One Hand Mace, Two Hand MaceConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
    Totem gains +(0-75)% to all Elemental Resistances
    Cannot have more than 10 Ancestral Warrior Totems active
    Totem gains +(0-35)% to Chaos Resistance

    Additional Effects From 1-20% Quality:
    +(0.1-2) seconds to Totem duration
    Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
    s currently active at once.
  • Made improvements to Parry's behaviour to reduce the number of times it looks like a hit should be Parried but isn't.
  • Reduced the Heavy Stun buildup a player gains when Parrying a hit by approximately 30%.
  • Reduced the amount of Heavy Stun buildup applied by monsters at very low levels.
  • The Void Illusion Skill now works with Hollow Palm's Physical Damage modifier.
  • The plants from Vine ArrowVine ArrowAttack, AoE, Projectile, Chaos, Duration, Barrageable
    Tier: 3
    Level: (1-20)
    Cost: (7-47) Mana
    Attack Damage: (70-218)% of base
    Requires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit 1 Plant
    Impact radius is 0.8 metres
    Skills can be managed in the Skills Panel.
    can now only take poison damage from allies.
  • Persistent buff skills that must be active in all weapon sets now describe this requirement.
  • Whirling AssaultWhirling AssaultAttack, AoE, Melee, Strike
    Tier: 11
    Level: (1-20)
    Cost: (18-126) Mana
    Attack Damage: (40-163)% of base
    Requires: QuarterstaffAdvance while hitting enemies around you with a series of spinning Strikes.+1.4 seconds to Total Attack Time

    Additional Effects From 1-20% Quality:
    (0.75-15)% more Attack Speed
    Skills can be managed in the Skills Panel.
    now uses pathfinding to avoid obstacles.

General Changes

  • You can now use Orbs of AlchemyOrb of AlchemyStack Size: 20Upgrades a Normal or Magic item to a Rare item with 4 random modifiersRight click this item then left click a normal or magic item to apply it. Current modifiers are not retained. on Magic items. When used on Magic items the original modifiers are not retained.
  • Enabled the Romira's RequitalRomira's RequitalSupport, Lineage, Minion
    Category: Loyalty
    Requires Level 65
    Support Requirements: +5 Int
    Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.10% of Damage from Hits is taken from Supported Companion's Life before you
    You Recoup 200% of Damage taken by Supported Minions this way as Life
    Minions from Supported Skills have 30% less maximum Life
    "Come, my faithful wife," he crooned. "Sit. Eat. I wanted to
    reward you for your loyalty. I even cooked this myself..."
    She looked 'round for her sons, but hers was the only chair.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    and Kalisa's CrescendoKalisa's CrescendoSupport, Lineage
    Category: Kalisa's Crescendo
    Requires Level 65
    Support Requirements: +5 Int
    Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.Enemies affected by Curses from Supported Skills are Pacified for the final 30% of Supported Curse's duration
    Enemies Pacified this way cannot be Pacified again for 8 seconds
    "Her voice reached into my chest and plucked my beating
    heart from its cage. By the wide, glistening eyes of my
    fellow punters, I knew that they felt it, too."
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Lineage Support Gems, which were mistakenly not able to drop. They are now in the global drop pool.
  • Added 779 more foiled Unique Item options that the Twilight Reliquary can yield.
  • Elzarah, the Cobra Lord in Sel Khari Sanctuary now drops a one-time guaranteed Djinn BaryaDjinn BaryaArea Level: #
    Number of Trials: #
    "Take me to the Trial of the Sekhemas.
    I will serve."
    Take this item to the Relic Altar at the Trial of the Sekhemas.
    that can be used to obtain your third set of Ascendancy Points if you have not already acquired them. This will drop for new and existing characters, regardless of whether they have already killed Elzarah.
  • Updated the Treasures of Utzaal quest steps to be more clear for characters that were defeating the Forgemaster in The Molten Vault after having already completed the Treasures of Utzaal quest on another character in the same league.
  • Added Jacob, the Town Crier to Kingsmarch, who will update the town on your journey as you progress through Act 4.
  • Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84).
  • The Stash and Merchant UI will now remember your previously entered search terms.
  • Omen of WhittlingOmen of WhittlingStack Size: 10While this item is active in your inventory your next
    Chaos Orb will remove the lowest level modifier
    Right click this item in your inventory to set it to be active. This item is consumed when triggered.
    will now correctly highlight Desecrated modifiers if they can be rerolled.
  • Undying HateUndying Hate
    Timeless Jewel
    Limited to: 1 Historic
    Radius: Very Large
    Glorifying the defilement of (79-30977) souls in tribute to (Amanamu-Ulaman-Kurgal-Tecrod-Kulemak)
    Passives in radius are Conquered by the Abyssals
    Historic
    <Can gain 0-4 custom Desecrated Modifiers> (Hidden)
    They believed themselves driven by necessity,
    but that desperation made them monstrous.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Can be Desecrated 4 Times.
    Desecration makes the item unstable.
    now has a keyworded description for Unstable Desecration, clarifying that Preserved Cranium currency items have an increasing chance to destroy the item.
  • Updated the description of Zenith IIZenith IISupport, Spell
    Category: Zenith
    Tier: 3
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of their Mana cost. Does not modify Skills used by Minions.25% of Supported Skills' Mana cost is Recouped as Mana
    Supported Spells deal 30% more Damage while you are above 90% of your Maximum Mana
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    Support to clarify that only mana costs are recouped.
  • Updated descriptions of Freeze, Electrocute and Pin buildup on monsters.
  • Adjusted the density and spacing of packs in The Khari Crossing and Qimah.
  • Added the Salvage and Reforge benches to The Khari Bazaar.
  • Added a second sprint animation for higher movement speeds.
  • Added more appropriate crossbow reload animations for very slow reloads.
  • Changed some suggested supports that were incorrect for Flash GrenadeFlash GrenadeAttack, AoE, Projectile, Grenade
    Tier: 3
    Level: (1-20)
    Cost: (7-53) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Attack Speed: 75% of base
    Attack Damage: (100-408)% of base
    Requires: CrossbowFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.Detonation Time is 0.85 seconds
    Blinds Enemies
    500% more Stun buildup
    Explosion radius is (2.6-3.3) metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Skills can be managed in the Skills Panel.
    and Lightning WarpLightning WarpSpell, AoE, Lightning, Duration, Remnant
    Tier: 9
    Level: (1-20)
    Cost: (8-83) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 11.00%
    Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.Deals (2-54) to (30-1032) Lightning Damage
    Explosion and Shocked Ground radius are 4 metres
    Shocked Ground duration is 10 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Magnitude of Shock inflicted
    Skills can be managed in the Skills Panel.
    .
  • Reduced the damage and the projectile count of the Treant Foulspawn barrage skill.
  • The Bloodthief Queen Monster can no longer be Tamed or bound as a Spectre.
  • Enabled the existing Darkshard Armour Set, Hood, and Helmet Attachment microtransactions for use in Path of Exile 2.
  • Enabled the existing Ancient Dread Armor Set and Primordial Dread Helmet Attachment microtransactions for use in Path of Exile 2.
  • Enabled the existing Darkshard Cloak and Darkshard Wings microtransactions for use in Path of Exile 2.
  • Enabled the existing Solar Knight Armour Set microtransactions for use in Path of Exile 2.
  • Made adjustments to the audio system. This may help with audio performance, as well as some situations where audio could cut out.
  • Improved the performance of the overkill explosion effect from the TrampletoeTrampletoe
    Trimmed Greaves
    Armour: 87Requires Level 27, 47 Str15% increased Movement Speed
    (50–100)% increased Armour
    50% increased Attribute Requirements
    Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
    The truly mighty are never outnumbered.
    Unique Boots.
  • Improved the performance of Abyss cracks and craters.
  • Improved the performance in the Scorched Farmlands.
  • Improved the performance in Kingsmarch.
  • Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
    Tier: 9
    Level: 1
    Cooldown Time: 8.00 sec
    Attack Speed: 70% of base
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
    Converts 30% of Physical Damage to Fire Damage
    While Dual Wielding, both weapons hit with 30% less damage
    Impact radius is 1.8 meters
    Hammer duration is 12 seconds
    Cooldown does not recover while the hammer is lodged
    Fissures
    Skills can be managed in the Skills Panel.
    aftershocks are no longer silent.

Bug Fixes

  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
  • Fixed a bug where additional Monster Modifiers on Unique Monsters were not applying some stats correctly, such as Maximum Life or Item Rarity.
  • Fixed an issue where some Map Bosses were not benefiting from increased difficulty modifiers.
  • Fixed an issue where some Map Bosses that changed form during the fight would not benefit from increased difficulty modifiers.
  • Fixed a bug where Zolin, Blood Priest could re-animate and become invulnerable if you killed them and then returned to the area.
  • Fixed a bug where Ashar the Sand Mother and similar Bosses could leap out of their arenas.
  • Fixed a bug where Karash, The Dune Dweller could escape the arena in The Silent Cave Unique Map.
  • Fixed a bug where the Aurelian, the Grand Adjudicator Boss fight was not affected by Map Difficulty.
  • Fixed a bug where Avelyne, the Withered Rose could sometimes ignore you and continue to dance around not fighting you in the Derelict Mansion Map.
  • Fixed a bug where The Black Crow Map Boss could fail to transition to the second phase of the fight.
  • Fixed some cases where Diamora, Song of Death could fail return to her arena after diving into the water.
  • Fixed a bug where you could not re-enter the second arena of the final Act 4 boss fight after the fight begins.
  • Fixed a bug where the grace period during the phase change of the final Act 2 boss was removed too early.
  • Fixed an issue that would prevent Unique enemies from receiving the appropriate Heavy Stun Buildup from some hits.
  • Fixed a bug with Ancestral Warrior Totem that allowed other Totems to bypass their Limit.
  • Fixed a bug where Damage over Time would reserve all Darkness immediately.
  • Fixed a bug where Skeletal Reaver's Enrage would stop dealing damage to themselves if they survived long enough.
  • Fixed a bug where Forge Hammers could persist indefinitely if the Skill Gem was modified while deployed.
  • Fixed a bug that prevented Deliberation Support from being able to support Freezing Salvo.
  • Fixed a bug where Firestorm was still unable to inflict ignite despite no longer consuming ignite.
  • Fixed a bug where you could receive Heavy Stun build up from enemy hits indefinitely after being interrupted while Parrying.
  • Fixed an issue where you could spectre the Expedition Vaal Zealots, they now are replaced by their non-expedition versions.
  • Fixed an issue where some Act 4 Monsters that were spawned by Strongboxes did not function correctly when bound as a Spectre.
  • Fixed a bug where Triggered Living Lightning did not having the Cooldown type, which prevented supportability for Cooldown Recovery Support.
  • Fixed a bug where Forge Hammer's impact was not creating Aftershocks.
  • Fixed a bug where Forge Hammer's impact was not visually displaying when it was Ancestrally Boosted.
  • Fixed a bug where certain Passive Skills that granted Maximum Fire Resistance were not applying to the Smith of Kitava's Forged in Flame Ascendancy Passive Skill.
  • Fixed a bug where network latency could be reported incorrectly when idle, particularly at high latencies.
  • Fixed a bug where Strongboxes did not spawn monsters in the following Maps: Caldera, Cliffside, Flotsam, Rupture, Sinkhole, Stronghold, or Wayward Isle.
  • Fixed a bug where the barrels created by the Rotting Demolitionist Monster could block players.
  • Fixed an issue where some movement skills were not able to be used in the Boss arena of the Sacred Reservoir Map.
  • Fixed a bug where Dodge Roll was not avoiding Curses granted by Rogue Exile's Hand of Chayula.
  • Fixed a bug that prevented Rogue Exiles from dodge rolling.
  • Fixed a bug where the Map Device UI didn't display the +1 to Monster Level from Irradiated Atlas Icons sometimes.
  • Fixed a bug where the modifiers applied to Maps by the Liquid Paranoia and Diluted Liquid Ire did not display in the Map Area modifiers list.
  • Fixed a bug where the Heavy Stun meter was not correctly showing how far through the stun animation a monster was.
  • Fixed a bug where the Target Cursor Aiming Mode Option would not function correctly with some channelled skills.
  • Fixed a bug where Ignites applied to players were purple if they had the Black Covenant Keystone allocated.
  • Fixed a bug where the checkpoints in Howling Cave were not functioning correctly.
  • Fixed a bug where the Specialisation Book obtained for the Clearing the Way Quest incorrectly completed the world map icon for The Abominable Yeti in the Howling Caves.
  • Fixed a bug where the Morior Invictus Unique Body Armour was not working correctly with socketed Talismans.
  • Fixed a bug where some music, most notably Una's, was not playing.
  • Fixed a bug where using some Skills while mounted on a Rhoa when using a Controller would target the ground if you were not targeting an enemy.
  • Fixed a bug where you could be unable to revive another player when using a Controller if you had a Skill bound to the Revive button. We've also added an Option that can be enabled to prioritise reviving over using Skills, this can be found under Controller in the Game Options tab.
  • Fixed a bug where the interact button on Controller could stop working after interacting with a Strongbox.
  • Fixed an issue where Spirit calculation could be incorrectly taking invalid Skills into account when using a Controller.
  • Fixed a bug where the league migration option was hidden when using a Controller.
  • Fixed an issue where players on PlayStation could experience crackling audio or had the audio cut out.
  • Fixed a bug where Microtransactions applied to Weapons were not carrying over when the item was used from another weapon set.
  • Fixed a bug where the Light of Divinity Sceptre Skin microtransaction was replacing the 2D art of your equipped Sceptre.
  • Fixed a visual bug with the Overgrown Gargoyle Portal Effect microtransaction.
  • Fixed an issue that could cause the client freeze when entering a new area after respawning in party play.
  • Fixed some situations where the DirectX 12 renderer could crash.
  • Fixed a client crash that could occur on PlayStation.
  • Fixed 4 client crashes.
  • Fixed 2 instance crashes.

References

  1. Kieren_GGG (October 1, 2025). "0.3.1 Patch Notes". Official Path of Exile Forums. Retrieved October 1, 2025.