Unbound Avatar: Difference between revisions
Jump to navigation
Jump to search
MefistoBot (talk | contribs) (→Recommended support gems: Recommended support gems update) |
MefistoBot (talk | contribs) (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
||
Line 8: | Line 8: | ||
|metadata_id = Metadata/Items/Gem/SkillGemAscendancyUnboundAvatar | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyUnboundAvatar | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Buff, Lightning, Cold, Fire, Duration, Conditional | |gem_tags = Buff, Lightning, Cold, Fire, Duration, Conditional | ||
|gem_tier = 0 | |||
|skill_id = UnboundAvatarPlayer | |||
|gem_description = Gain [[Unbound Fury]] by inflicting [[Elemental Ailment]]s with [[Hit]]s on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess. | |||
|active_skill_name = Unbound Avatar | |active_skill_name = Unbound Avatar | ||
| | |cast_time = 0.0 | ||
| | |quality_type1_weight = 1 | ||
| | |quality_type1_stat_text = Unbound duration is (0.05-1) seconds | ||
|quality_type1_stat1_id = base_skill_effect_duration | |||
|quality_type1_stat1_value = 50000 | |||
|static_stored_uses = 1 | |||
|static_cooldown = 0.5 | |static_cooldown = 0.5 | ||
| | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |||
|stat_text = Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment<br>Maximum 100 Unbound Fury<br>Cannot gain Unbound Fury while Unbound<br>40% more Elemental Damage while Unbound<br> | |static_stat1_id = ailment_bearer_required_stacks_to_use | ||
|static_stat1_value = 100 | |||
|static_stat2_id = base_deal_no_damage | |||
|static_stat2_value = 1 | |||
|static_stat3_id = display_max_ailment_bearer_charges | |||
|static_stat3_value = 100 | |||
|static_stat4_id = display_ailment_bearer_charge_interval | |||
|static_stat4_value = 1 | |||
|static_stat5_id = ailment_bearer_elemental_damage_+%_final | |||
|static_stat5_value = 40 | |||
|static_stat6_id = unbound_ailment_elemental_ailment_chance_+%_final | |||
|static_stat6_value = 80 | |||
|static_stat7_id = unbound_ailment_hit_damage_elemental_immobilisation_multiplier_+%_final | |||
|static_stat7_value = 40 | |||
|stat_text = Gain [[Unbound Fury]] when you inflict an [[Elemental Ailment]] with a [[Hit]] on an Enemy, no more than once every 0.2 seconds for each type of Ailment<br>Maximum 100 Unbound Fury<br>Cannot gain Unbound Fury while Unbound<br>40% more [[Elemental Damage]] while Unbound<br>80% more chance to inflict [[Elemental Ailment]]s while Unbound<br>40% more [[Elemental Ailment]] Buildup while Unbound<br>Unbound duration is (8-9.9) seconds | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_stat_text = | |level1_duration = 8 | ||
|level1_stat_text = Unbound duration is 8 seconds | |||
|level1_stat1_id = base_skill_effect_duration | |||
|level1_stat1_value = 8000 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_stat_text = | |level2_duration = 8.1 | ||
|level2_stat_text = Unbound duration is 8.1 seconds | |||
|level2_stat1_id = base_skill_effect_duration | |||
|level2_stat1_value = 8100 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_stat_text = | |level3_duration = 8.2 | ||
|level3_stat_text = Unbound duration is 8.2 seconds | |||
|level3_stat1_id = base_skill_effect_duration | |||
|level3_stat1_value = 8200 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_stat_text = | |level4_duration = 8.3 | ||
|level4_stat_text = Unbound duration is 8.3 seconds | |||
|level4_stat1_id = base_skill_effect_duration | |||
|level4_stat1_value = 8300 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_stat_text = | |level5_duration = 8.4 | ||
|level5_stat_text = Unbound duration is 8.4 seconds | |||
|level5_stat1_id = base_skill_effect_duration | |||
|level5_stat1_value = 8400 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_stat_text = | |level6_duration = 8.5 | ||
|level6_stat_text = Unbound duration is 8.5 seconds | |||
|level6_stat1_id = base_skill_effect_duration | |||
|level6_stat1_value = 8500 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_stat_text = | |level7_duration = 8.6 | ||
|level7_stat_text = Unbound duration is 8.6 seconds | |||
|level7_stat1_id = base_skill_effect_duration | |||
|level7_stat1_value = 8600 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_stat_text = | |level8_duration = 8.7 | ||
|level8_stat_text = Unbound duration is 8.7 seconds | |||
|level8_stat1_id = base_skill_effect_duration | |||
|level8_stat1_value = 8700 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_stat_text = | |level9_duration = 8.8 | ||
|level9_stat_text = Unbound duration is 8.8 seconds | |||
|level9_stat1_id = base_skill_effect_duration | |||
|level9_stat1_value = 8800 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_stat_text = | |level10_duration = 8.9 | ||
|level10_stat_text = Unbound duration is 8.9 seconds | |||
|level10_stat1_id = base_skill_effect_duration | |||
|level10_stat1_value = 8900 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_stat_text = | |level11_duration = 9 | ||
|level11_stat_text = Unbound duration is 9 seconds | |||
|level11_stat1_id = base_skill_effect_duration | |||
|level11_stat1_value = 9000 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_stat_text = | |level12_duration = 9.1 | ||
|level12_stat_text = Unbound duration is 9.1 seconds | |||
|level12_stat1_id = base_skill_effect_duration | |||
|level12_stat1_value = 9100 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_stat_text = | |level13_duration = 9.2 | ||
|level13_stat_text = Unbound duration is 9.2 seconds | |||
|level13_stat1_id = base_skill_effect_duration | |||
|level13_stat1_value = 9200 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_stat_text = | |level14_duration = 9.3 | ||
|level14_stat_text = Unbound duration is 9.3 seconds | |||
|level14_stat1_id = base_skill_effect_duration | |||
|level14_stat1_value = 9300 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_stat_text = | |level15_duration = 9.4 | ||
|level15_stat_text = Unbound duration is 9.4 seconds | |||
|level15_stat1_id = base_skill_effect_duration | |||
|level15_stat1_value = 9400 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_stat_text = | |level16_duration = 9.5 | ||
|level16_stat_text = Unbound duration is 9.5 seconds | |||
|level16_stat1_id = base_skill_effect_duration | |||
|level16_stat1_value = 9500 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_stat_text = | |level17_duration = 9.6 | ||
|level17_stat_text = Unbound duration is 9.6 seconds | |||
|level17_stat1_id = base_skill_effect_duration | |||
|level17_stat1_value = 9600 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_stat_text = | |level18_duration = 9.7 | ||
|level18_stat_text = Unbound duration is 9.7 seconds | |||
|level18_stat1_id = base_skill_effect_duration | |||
|level18_stat1_value = 9700 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_stat_text = | |level19_duration = 9.8 | ||
|level19_stat_text = Unbound duration is 9.8 seconds | |||
|level19_stat1_id = base_skill_effect_duration | |||
|level19_stat1_value = 9800 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_stat_text = | |level20_duration = 9.9 | ||
|level20_stat_text = Unbound duration is 9.9 seconds | |||
|level20_stat1_id = base_skill_effect_duration | |||
|level20_stat1_value = 9900 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |||
|drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[...and I Shall Rage]]. | |drop_text = Granted by the [[Invoker]] [[ascendancy]] notable [[...and I Shall Rage]]. | ||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} |
Latest revision as of 19:30, 31 August 2025
Unbound AvatarBuff, Lightning, Cold, Fire, Duration, Conditional
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
80% more chance to inflict Elemental Ailments while Unbound
40% more Elemental Ailment Buildup while Unbound
Unbound duration is (8-9.9) seconds
Additional Effects From 1-20% Quality:
Unbound duration is (0.05-1) secondsSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Maximum 100 Unbound Fury
Cannot gain Unbound Fury while Unbound
40% more Elemental Damage while Unbound
80% more chance to inflict Elemental Ailments while Unbound
40% more Elemental Ailment Buildup while Unbound
Unbound duration is (8-9.9) seconds
Additional Effects From 1-20% Quality:
Unbound duration is (0.05-1) secondsSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Invoker ascendancy notable ...and I Shall Rage.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyUnboundAvatar
Drop disabled
Granted by the Invoker ascendancy notable ...and I Shall Rage.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyUnboundAvatar
Unbound Avatar is a buff skill granted by the Invoker ascendancy notable ...and I Shall Rage. It grants the player a Buff that allows the player to generate Unbound Fury by landing Elemental ailments with Hits. At maximum Unbound Fury, the player becomes Unbound, gaining a large boost to elemental damage and ailments.
Skill functions and interactions
Gain Unbound Fury by inflicting Elemental ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Gem level progression
Level | ![]() | Base duration |
---|---|---|
1 | 0 | 8.00 sec |
2 | 3 | 8.10 sec |
3 | 6 | 8.20 sec |
4 | 10 | 8.30 sec |
5 | 14 | 8.40 sec |
6 | 18 | 8.50 sec |
7 | 22 | 8.60 sec |
8 | 26 | 8.70 sec |
9 | 31 | 8.80 sec |
10 | 36 | 8.90 sec |
11 | 41 | 9.00 sec |
12 | 46 | 9.10 sec |
13 | 52 | 9.20 sec |
14 | 58 | 9.30 sec |
15 | 64 | 9.40 sec |
16 | 66 | 9.50 sec |
17 | 72 | 9.60 sec |
18 | 78 | 9.70 sec |
19 | 84 | 9.80 sec |
20 | 90 | 9.90 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
II | ![]() Category: Delayed Gratification Tier: 2Support Requirements: +5 DexSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.Supported Conditional Skills can be used an additional time within 10 seconds of using them after meeting their requirements Conditional requirements of Supported Skills are 150% harder to meetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
III | ![]() Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
IV | ![]() Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
||
V |
Version history
Version | Changes |
---|---|
0.2.0 |
|
0.1.0 |
|