|gem_description = Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
|gem_tier = 7
|active_skill_name =
|skill_id = VolcanicFissurePlayer
|skill_icon = Volcanic Fissure
|gem_description = [[Slam]] the ground, creating a branching [[MoltenFissure|Molten Fissure]] that deals damage as it travels and remains for a duration. Using a different [[Slam]] on a [[MoltenFissure|Molten Fissure]] creates a spreading [[Aftershock]].
|item_class_id_restriction =
|active_skill_name = Volcanic Fissure
|skill_id = Volcanic Fissure
|item_class_id_restriction = One Hand Mace, Two Hand Mace
|equipment_requirement = [[Mace|One Hand Mace]], [[Mace|Two Hand Mace]]
|cast_time = 1.0
|cast_time = 1.0
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier =
|quality_type1_weight = 1
|stat_text = Converts 60% of Physical Damage to Fire Damage<br>While Dual Wielding, both weapons hit with 30% less attack speed<br>Fissure duration is 12 seconds<br>Limit 8 Fissures
|quality_type1_stat_text = (1-20)% chance to cause an [[Aftershock]]
|stat_text = [[Conversion|Converts]] 80% of [[Physical]] Damage to [[Fire]] Damage<br>[[Limit]] 8 Fissures<br>While [[Dual Wielding]], both weapons hit with<br>30% less attack speed<br>Fissure duration is 12 seconds<br>Fissures branch 2 times
Additional Effects From 1-20% Quality: (1-20)% chance to cause an AftershockSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVolcanicFissure
Volcanic Fissure is a maceslamskill that creates a wave of volcanic fissure forward, dealing fire damage in an area in front of the user. Using another slam skill on the fissures the skill leaves behind will create Aftershocks along the connected fissures.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Fire AttunementFire AttunementSupport, Attack, Fire Category: Fire Attunement Tier: 1Support Requirements: +5 StrSupports Attacks, causing them to GainFire Damage but deal less Cold and Lightning Damage.Supported AttacksGain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IUpheaval ISupport, Attack, Melee Category: Fissures Tier: 1Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create an additional fissure at the cost of damage and attack speed.Supported Skills create an additional fissure Supported Skills have 20% less Attack Speed Supported Skills deal 20% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
CadenceCadenceSupport, Attack Category: Cadence Tier: 2Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fiery DeathFiery DeathSupport, Spell, AoE, Fire Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion Cast Time:1.00 sec Critical Hit Chance:8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
III
Branching Fissures IBranching Fissures ISupport, Attack, Melee Category: Fissures Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports MeleeAttacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Fire ExposureFire ExposureSupport, Fire, Duration Category: Fire Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rage IIRage IISupport, Attack, Melee Category: Rage Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire Category: Fire Penetration Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Upheaval IIUpheaval IISupport, Attack, Melee Category: Fissures Tier: 5Support Requirements: +5 StrSupports MeleeAttacks which create fissures in the ground, causing them to create additional fissures at the cost of damage and attack speed.Supported Skills create 2 additional fissures Supported Skills have 20% less Attack Speed Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Volcanic Fissure has restrictions on where or how it can drop.
Volcanic Fissure: Now creates two branches that emerge from either side of the main fissure. The length of the fissure is now affected by area modifiers. Now has a minimum Gem level of 7 (previously 9). Now has 80% of Physical Damage converted to Fire Damage (previously 60%), and now deals 88-145% Attack Damage at Gem levels 9-20 (previously 84-163%). Aftershocks cannot trigger more than once every 0.2 seconds. Quality now provides 0-20% chance to cause an Aftershock, instead of +0-4 seconds to Fissure Duration. Allied Slams now trigger Volcanic Fissures. Re-triggers are now treated as Aftershocks and will scale with Aftershock specific effects.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Volcanic Fissure now has a limit of eight concurrent fissures on the ground, and the aftershocks no longer erupt other fissures.