* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
* Living Bomb and [[Solar Orb]] have swapped places. Living Bomb is now a tier 5 [[Elemental Skill]] Gem, while Solar Orb is an inherent skill to {{il|Pyrophyte Staff|Pyrophyte Staves}}. Existing items are not affected by this change.
* Living Bomb and [[Solar Orb]] have swapped places. Living Bomb is now a tier 5 [[Elemental Skill]] Gem, while Solar Orb is an inherent skill to {{il|Pyrophyte Staff|Pyrophyte Staves}}. Existing items are not affected by this change.
* Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5).
* Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5).
Revision as of 22:33, 23 August 2025
Living BombSpell, AoE, Fire, Duration Tier: 5 Level: 1 Cast Time: 0.60 sec Critical Strike Chance: 9.00%Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.Deals (8-220) to (12-330) Fire Damage Explosion radius is 2.5 metres Seed duration is 2.5 seconds Limit 1 active seedSkills can be managed in the Skills Panel.File:Living Bomb inventory icon.png
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemLivingBombPlayer
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
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II
Inevitable CriticalInevitable CriticalSupport Category: Inevitable Critical Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PotentialPotentialSupport Category: PotentialSupport Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ExtractionExtractionSupport, Spell Category: Extraction Tier: 3Support Requirements: +5 IntSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.Supported Skills Gain 35% of Damage as extra Chaos Damage Supported Skills Sacrifice 10% of Life on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Living Bomb has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 5 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte StavesPyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb. Existing items are not affected by this change.
Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.