|gem_description = Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [[Fire]] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
|gem_tier = 3
|active_skill_name =
|skill_id = BlazingClusterPlayer
|skill_icon = Ember Fusillade
|gem_description = Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing [[Fire]] damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
|skill_id = Ember Fusillade
|active_skill_name = Ember Fusillade
|required_level =
|cast_time = 0.4
|static_cost_types =
|static_cost_types = Mana
|stat_text = Deals (7-186) to (10-279) Fire Damage<br>Embers deals 5% more damage for each previous Ember fired in sequence<br>Hover duration is 1.3 seconds<br>Can accumulate up to (6-10) Embers<br>Modifiers to number of Projectiles instead apply to number of Embers accumulated
|cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequence
|stat_text = Deals (7-183) to (10-274) [[Fire]] Damage<br>Embers deal 5% more Damage for each previous Ember fired in sequence<br>Hover duration is 1.3 seconds<br>Can accumulate up to (6-10) Embers<br>Modifiers to number of [[Projectile]]s instead<br>apply to number of Embers accumulated
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_spirit_reservation_flat = 1
|level1_cost_amounts = 4
|level1_stat_text = Deals 7 to 10 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level2_stat_text = Deals 9 to 13 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level3_stat_text = Deals 12 to 18 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level4_stat_text = Deals 16 to 24 Fire Damage<br>Can accumulate up to 6 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level5_stat_text = Deals 20 to 30 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level6_stat_text = Deals 25 to 37 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level7_stat_text = Deals 30 to 45 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level8_stat_text = Deals 36 to 54 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level9_stat_text = Deals 42 to 63 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level10_stat_text = Deals 49 to 74 Fire Damage<br>Can accumulate up to 7 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level11_stat_text = Deals 57 to 86 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level12_stat_text = Deals 66 to 99 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level13_stat_text = Deals 76 to 114 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level14_stat_text = Deals 87 to 130 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level15_stat_text = Deals 99 to 148 Fire Damage<br>Can accumulate up to 8 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level16_stat_text = Deals 112 to 168 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level17_stat_text = Deals 127 to 190 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level18_stat_text = Deals 144 to 215 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level19_stat_text = Deals 162 to 243 Fire Damage<br>Can accumulate up to 9 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|level20_stat_text = Deals 183 to 274 Fire Damage<br>Can accumulate up to 10 Embers<br>Modifiers to number of Projectiles instead<br>apply to number of Embers accumulated
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
|c1_pattern_value = %d to %d
|c2_abbr = Maximum<br>Embers
|c2_header = Can accumulate up to x Embers
|c2_pattern_extract = Can accumulate up to (%d+) Embers
|c2_pattern_value = %d
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Ember Fusillade: Can now be [[Infused]] with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 9 (previously 3).
}}
{{Version history table row|0.2.1|
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
* Added "Barrageable" gem tag.{{undocumented}}
Revision as of 17:58, 22 August 2025
Ember FusilladeBarrageable, Spell, AoE, Projectile, Fire, Duration Tier: 3 Level: (1-20) Cost: (4-42) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00%Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.Deals (7-183) to (10-274) Fire Damage Embers deal 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead apply to number of Embers accumulated
Additional Effects From 1-20% Quality: Embers deal +(0.1-2)% more Damage for each previous Ember fired in sequenceSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemEmberFusillade
Ember Fusillade is a fireprojectilespell. Each cast creates a fire ember that hover near you. After not creating any embers for a duration, all the embers are released and fly towards enemies to deal damage.
When combined with sources of conditonal additional projectiles such as Module Error: No results found for item using search term "item_name = Wildshards", if the player procs Wildshards (gaining 8 additional embers) and continues to charge up embers without fully depleting all embers, the additional projectiles is snapshotted and can be benefitted from each time you gain embers.[Likely due to a bug][1][2]
Gem level progression
Level
Mana Cost
Fire Damage
Maximum Embers
1
0
4
7 to 10
6
2
3
4
9 to 13
6
3
6
5
12 to 18
6
4
10
5
16 to 24
6
5
14
6
20 to 30
7
6
18
7
25 to 37
7
7
22
8
30 to 45
7
8
26
9
36 to 54
7
9
31
10
42 to 63
7
10
36
12
49 to 74
7
11
41
13
57 to 86
8
12
46
15
66 to 99
8
13
52
17
76 to 114
8
14
58
20
87 to 130
8
15
64
22
99 to 148
8
16
66
25
112 to 168
9
17
72
29
127 to 190
9
18
78
33
144 to 215
9
19
84
37
162 to 243
9
20
90
42
183 to 274
10
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Fast Forward"
Module Error: No results found for item using search term "item_name = Inspiration"
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ricochet"
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ForkForkSupport, Projectile Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesFork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Wildshards"
IV
V
Item acquisition
Ember Fusillade has restrictions on where or how it can drop.
Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 9 (previously 3).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.