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==0.3.0 checklist==
==0.3.0 checklist==
* {{il|Ancestral Warrior Totem}} - Now have no Limit. Check interaction with [[Ancestral Bond]].
* {{il|Ancestral Warrior Totem}} - Now have no Limit. Check interaction with [[Ancestral Bond]].
===Do not export with pypoe===
If these items/gems still will be in files.
* Flammability - Metadata/Items/Gems/SkillGemFlammability
* Hypothermia - Metadata/Items/Gems/SkillGemHypothermia
* Conductivity - Metadata/Items/Gems/SkillGemConductivity
* Cast on Ignite - Metadata/Items/Gems/SkillGemCastOnIgnite
* Cast on Freeze - Metadata/Items/Gems/SkillGemCastOnFreeze
* Cast on Shock - Metadata/Items/Gems/SkillGemCastOnShock


==Items without release_version==
==Items without release_version==

Revision as of 17:23, 22 August 2025

My bot MefistoBot.
My Sandbox.

0.3.0 checklist

Do not export with pypoe

If these items/gems still will be in files.

  • Flammability - Metadata/Items/Gems/SkillGemFlammability
  • Hypothermia - Metadata/Items/Gems/SkillGemHypothermia
  • Conductivity - Metadata/Items/Gems/SkillGemConductivity
  • Cast on Ignite - Metadata/Items/Gems/SkillGemCastOnIgnite
  • Cast on Freeze - Metadata/Items/Gems/SkillGemCastOnFreeze
  • Cast on Shock - Metadata/Items/Gems/SkillGemCastOnShock

Items without release_version

Table list [Expand]
Name
Arced ClawArced ClawClaw
Physical Damage: 12-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
Requires Level 33, 76 Dex
Arched GreataxeArched GreataxeTwo Hand Axe
Physical Damage: 17-59
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 16, 30 Str, 14 Dex
Armoured ClawArmoured ClawClaw
Physical Damage: 27-63
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 52, 119 Dex
File:Atlantis Wings inventory icon.pngAtlantis WingsAtlantis WingsArmour AttachmentAdds the Atlantis Wings to any equipped body armour.File:Atlantis Wings inventory icon.png
Bearded AxeBearded AxeOne Hand Axe
Physical Damage: 8-21
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 10, 20 Str, 10 Dex
File:Bladed Trap inventory icon.pngBladed TrapBladed TrapRequires Level 27Throw Time: 0.80s
Detonation Type: Proximity
File:Bladed Trap inventory icon.png
Blessed ClaymoreBlessed ClaymoreTwo Hand Sword
Physical Damage: 19-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 11, 16 Str, 16 Dex
Bloodletting DaggerBloodletting DaggerDagger
Physical Damage: 18-42
Critical Strike Chance: 15.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 39, 50 Dex, 50 IntSpells Cost Life instead of 25% of Mana Cost
Broad GreatswordBroad GreatswordTwo Hand Sword
Physical Damage: 25-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 16, 22 Str, 22 Dex
BroadswordBroadswordOne Hand Sword
Physical Damage: 8-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 6, 10 Str, 10 Dex
File:Divination card inventory icon.pngBrother's GiftFile:Brother's Gift card art.pngBrother's GiftFile:Brother's Gift card art.png15x Divine OrbFile:Divination card inventory icon.png
File:Celestial Emperor Rare Finisher Effect inventory icon.pngCelestial Emperor Rare Finisher EffectCelestial Emperor Rare Finisher EffectWeapon Added EffectAdds the Celestial Emperor Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.File:Celestial Emperor Rare Finisher Effect inventory icon.png
Chain FlailChain FlailFlail
Physical Damage: 8-14
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 13 Str
Charred ShortswordCharred ShortswordOne Hand Sword
Physical Damage: 19-34
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 21, 28 Str, 28 Dex
File:Clamping Trap inventory icon.pngClamping TrapClamping TrapRequires Level 6Throw Time: 0.80s
Detonation Type: Proximity
File:Clamping Trap inventory icon.png
Clay TrapClay TrapThrow Time: 0.75 sec
Detonation Type: Proximity
File:Cleansing Charm inventory icon.pngCleansing CharmCleansing CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 40Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Cleansing Charm inventory icon.png
Corroded LongswordCorroded LongswordTwo Hand Sword
Physical Damage: 9-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Crescent AxeCrescent AxeOne Hand Axe
Physical Damage: 18-37
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 26, 48 Str, 20 Dex
Crone KnifeCrone KnifeDagger
Physical Damage: 4-15
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 6, 10 Dex, 10 IntLeeches 4% of Physical Damage as Mana
Crude ClawCrude ClawClaw
Physical Damage: 4-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntFile:Crystal Staff inventory icon.png
File:Deepwater Wings inventory icon.pngDeepwater WingsDeepwater WingsArmour AttachmentAdds the Deepwater Wings back attachment to any equipped body armour.File:Deepwater Wings inventory icon.png
File:Direblade Wings inventory icon.pngDireblade WingsDireblade WingsArmour AttachmentAdds the Direblade Wings back attachment to any equipped body armour.File:Direblade Wings inventory icon.png
Dull HatchetDull HatchetOne Hand Axe
Physical Damage: 4-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Edged ClawEdged ClawClaw
Physical Damage: 11-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 28, 65 Dex(15–25)% chance to Blind Enemies on hit
Elegant GlaiveElegant GlaiveTwo Hand Axe
Physical Damage: 19-64
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 20, 37 Str, 16 Dex
Executioner GreataxeExecutioner GreataxeTwo Hand Axe
Physical Damage: 10-41
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Requires Level 10, 20 Str, 10 DexCulling Strike
Extended CleaverExtended CleaverOne Hand Axe
Physical Damage: 8-25
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 16, 30 Str, 14 DexHas no Accuracy Penalty from Range
Forked ClawForked ClawClaw
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 38 Dex
Glass ShankGlass ShankDagger
Physical Damage: 3-10
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
GreatmaceGreatmaceTwo Hand Mace
Physical Damage: 74-124
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 52, 119 Str
Holy FlailHoly FlailFlail
Physical Damage: 10-17
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 11, 22 Str, 11 Int
Hook AxeHook AxeOne Hand Axe
Physical Damage: 5-14
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 4, 10 StrGain 1 Rage on Hit
Hooked ClawHooked ClawClaw
Physical Damage: 16-49
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 36, 83 Dex
File:Incense Trap inventory icon.pngIncense TrapIncense TrapRequires Level 20Throw Time: 0.8 sec
Detonation Type: Manual
(#)% increased Cooldown Recovery Rate for throwing Traps
File:Incense Trap inventory icon.png
Iron FlailIron FlailFlail
Physical Damage: 14-23
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 16, 30 Str, 14 Int
Iron GreatswordIron GreatswordTwo Hand Sword
Physical Damage: 13-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 6, 10 Str, 10 Dex
File:Legion Commander Body Armour inventory icon.pngLegion Commander Body ArmourLegion Commander Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Legion Commander Body Armour. Grants an ability to raise your own demon.File:Legion Commander Body Armour inventory icon.png
File:Legion Commander Boots inventory icon.pngLegion Commander BootsLegion Commander BootsBoots SkinChanges the appearance of any equipped boots to the Legion Commander Boots. Grants an ability to raise your own demon.File:Legion Commander Boots inventory icon.png
File:Legion Commander Gloves inventory icon.pngLegion Commander GlovesLegion Commander GlovesGloves SkinChanges the appearance of any equipped gloves to the Legion Commander Gloves. Grants an ability to raise your own demon.File:Legion Commander Gloves inventory icon.png
File:Legion Commander Helmet inventory icon.pngLegion Commander HelmetLegion Commander HelmetHelmet SkinChanges the appearance of any equipped helmet to the Legion Commander Helmet. Grants an ability to raise your own demon.File:Legion Commander Helmet inventory icon.png
Light HalberdLight HalberdTwo Hand Axe
Physical Damage: 10-25
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 4, 10 Str
File:Luminary Charges inventory icon.pngLuminary ChargesLuminary ChargesAlternate Charge SkinReplaces the appearance of Power, Frenzy and Endurance charges with a Luminary version.File:Luminary Charges inventory icon.png
Moon DaggerMoon DaggerDagger
Elemental Damage: 11-26
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 20, 27 Dex, 27 Int
Offering WandOffering WandWandRequires Level 38Grants Skill: Level # Exanguinate
File:Onyx Oblivion Wings inventory icon.pngOnyx Oblivion WingsOnyx Oblivion WingsArmour AttachmentAdds the Onyx Oblivion Wings back attachment to any equipped body armour.File:Onyx Oblivion Wings inventory icon.png
Pict ClawPict ClawClaw
Physical Damage: 4-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 6, 16 Dex
Piercing ClawPiercing ClawClaw
Physical Damage: 23-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 55, 126 Dex
Plated ClawPlated ClawClaw
Physical Damage: 13-31
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 22, 52 Dex
Precise GreathammerPrecise GreathammerTwo Hand Mace
Physical Damage: 87-118
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metres
Requires Level 54, 124 Str
File:Ralakesh's Impatience inventory icon.pngRalakesh's ImpatienceRalakesh's Impatience
Pelt Leggings
Armour: 56
Energy Shield: 21
Requires Level 33, 26 Str, 26 IntFor the immortal, what is the difference
between an age and an instant?
File:Ralakesh's Impatience inventory icon.png
Razorglass ClawRazorglass ClawClaw
Physical Damage: 23-54
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 45, 104 Dex
Rippled GreatswordRippled GreatswordTwo Hand Sword
Physical Damage: 28-52
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 22, 30 Str, 30 Dex
Sacrificial AxeSacrificial AxeOne Hand Axe
Physical Damage: 20-42
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 37, 67 Str, 27 DexGain 30 Mana per Enemy Killed
ScimitarScimitarOne Hand Sword
Physical Damage: 14-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 16, 22 Str, 22 Dex
File:Scourge Commander Body Armour inventory icon.pngScourge Commander Body ArmourScourge Commander Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Scourge Commander Body Armour. Grants an ability to raise your own demon.File:Scourge Commander Body Armour inventory icon.png
File:Scourge Commander Boots inventory icon.pngScourge Commander BootsScourge Commander BootsBoots SkinChanges the appearance of any equipped boots to the Scourge Commander Boots. Grants an ability to raise your own demon.File:Scourge Commander Boots inventory icon.png
File:Scourge Commander Gloves inventory icon.pngScourge Commander GlovesScourge Commander GlovesGloves SkinChanges the appearance of any equipped gloves to the Scourge Commander Gloves. Grants an ability to raise your own demon.File:Scourge Commander Gloves inventory icon.png
File:Scourge Commander Helmet inventory icon.pngScourge Commander HelmetScourge Commander HelmetHelmet SkinChanges the appearance of any equipped helmet to the Scourge Commander Helmet. Grants an ability to raise your own demon.File:Scourge Commander Helmet inventory icon.png
Sharktooth ClawSharktooth ClawClaw
Physical Damage: 25-52
Critical Strike Chance: 5.00%
Attacks per Second: 1.70
Weapon Range: 1.1 metres
Requires Level 49, 112 Dex
ShortswordShortswordOne Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
ShovelShovel[DNT-UNUSED] Fill Me InNecessary to dig at the proper site
Simple DaggerSimple DaggerDagger
Physical Damage: 8-19
Critical Strike Chance: 15.00%
Attacks per Second: 1.55
Weapon Range: 1.0 metres
Requires Level 12, 18 Dex, 18 Int
File:Siren Wings inventory icon.pngSiren WingsSiren WingsArmour AttachmentAdds the Siren Wings to any equipped body armour.File:Siren Wings inventory icon.png
Skinning KnifeSkinning KnifeDagger
Physical Damage: 8-22
Critical Strike Chance: 13.50%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
Requires Level 16, 22 Dex, 22 Int
Splintered FlailSplintered FlailFlail
Physical Damage: 6-9
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Splitting GreataxeSplitting GreataxeTwo Hand Axe
Physical Damage: 8-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.3 metres
Spriggan StaffSpriggan StaffStaffRequires Level 11Grants Skill: Level # Firebolt
Stone FlailStone FlailFlail
Physical Damage: 23-38
Critical Strike Chance: 10.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 33, 60 Str, 25 IntUnblockable
Talon ClawTalon ClawClaw
Physical Damage: 23-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.65
Weapon Range: 1.1 metres
Requires Level 65, 148 Dex
Twin FlailTwin FlailFlail
Physical Damage: 8-18
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 20, 37 Str, 16 Int
File:Urn Trap inventory icon.pngUrn TrapUrn TrapRequires Level 16Throw Time: 0.80s
Detonation Type: Proximity
File:Urn Trap inventory icon.png
Vampiric BladeVampiric BladeOne Hand Sword
Physical Damage: 11-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 11, 16 Str, 16 Dex
Wolfbane ClawWolfbane ClawClaw
Physical Damage: 7-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Requires Level 12, 29 DexGrants 8 Life per Enemy Hit

Gems without gem_tier

Table list [Expand]
Name
Abyssal ApparitionAbyssal ApparitionSpell
Level: (1-20)
Cast Time: Instant
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.
Blood BoilBlood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds

Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Bursting Fen ToadBursting Fen ToadAttack, AoE, Physical, Chaos
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (225-702)% of base
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill
Toad Explosion radius is 2.5 metres
(6-171) to (9-256) Base Physical Damage
100% chance to Poison on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to Trigger this Skill on Kill
Skills can be managed in the Skills Panel.
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
Manifest WeaponManifest WeaponMinion, Companion, Persistent
Level: (1-20)
Requires: Any Melee Martial WeaponManifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Attack Speed
per 3 of your Dexterity
Minions from this skill have 1% increased Damage
per 1 of your Strength

Additional Effects From 1-20% Quality:
(1-20)% increased Minion Attack Speed
Skills can be managed in the Skills Panel.
Ritual SacrificeRitual SacrificeBuff, Duration
Level: (1-20)
Cost: 20 Mana
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15-19.75) seconds

Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Stolen Modifier duration
Skills can be managed in the Skills Panel.
Rusted SpikesRusted SpikesSupport
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
StormchainStormchainSupport, Projectile, Lightning, ChainingSupport Requirements: +5 DexSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.Supported Skills Cannot inflict Shock
Supported Skills Chain from Shocked Enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Gems with diffrent name and pageName

Table list [Expand]
Gem Page
Arcane SurgeArcane SurgeSupport, Spell, Duration
Category: Arcane Surge
Tier: 1
Support Requirements: +5 IntSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Arcane Surge (support gem)
BlinkBlinkBuff, Spell, Travel
Level: (1-20)
Cooldown Time: (4.50 sec-3.50 sec)
Can Store 1 Use(s)
Cast Time: 0.70 sec
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4-4.9) metresSkills can be managed in the Skills Panel.
Blink (Sands of Silk)
ElectrocuteElectrocuteSupport, Lightning
Category: Electrocute
Tier: 2
Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock
Lightning Damage from Supported Skills Contributes to Electrocution Buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Electrocute (support gem)
FlammabilityFlammabilitySpell, AoE, Fire, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse all targets in an area after a short delay, lowering their Fire Resistance.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(23-29)% to Fire Resistance
Curse duration is (6-7.4) seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Flammability (curse)
ForkForkSupport, Projectile
Category: Fork
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork
Projectiles from Supported Skills deal
30% less Damage after Forking
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fork (support gem)
FreezeFreezeSupport, Cold
Category: Freeze
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Freeze (support gem)
HinderHinderSupport, Spell, Chaos
Category: Hinder
Support Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.Chaos damage over time inflicted by Supported Skills also Hinders enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hinder (support gem)
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Impale (support gem)
KnockbackKnockbackSupport
Category: Knockback
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Knockback (support gem)
Lightning BoltLightning BoltSpell, AoE, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 10.00%
Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage
200% more chance to Shock
Impact radius is 0.8 metres
Skills can be managed in the Skills Panel.
Lightning Bolt (triggered skill)
Mace StrikeMace StrikeAttack, AoE, Melee, Strike
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: One Hand Mace, Two Hand MaceStrike with your Maces.While Dual Wielding, both weapons hit with
30% less attack speed
Skills can be managed in the Skills Panel.
Mace Strike (dual wield)
Mace StrikeMace StrikeAttack, AoE, Melee, Strike
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: One Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.
Mace Strike (one hand)
Mace StrikeMace StrikeAttack, AoE, Melee, Strike
Level: (1-20)
Attack Damage: (100-312)% of base
Requires: Two Hand MaceStrike with your Mace.Skills can be managed in the Skills Panel.
Mace Strike (two hand)
MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Maim (support gem)
ShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Shock (support gem)
UnleashUnleashSpell, Buff, Duration
Level: (1-20)
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Maximum Buff duration is 4 seconds
(1200-1010)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Unleash (Chronomancer skill)
UnleashUnleashSpell, Buff, Duration
Level: (1-20)
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Maximum Buff duration is 4 seconds
(1200-1010)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Unleash (skill)
VolatilityVolatilitySupport, Physical, Chaos
Category: Volatility
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Volatility (support gem)

Unique items without flavuor

Table list [Expand]
ItemFlavour text
BluetongueBluetongue
Shortsword
One Hand Sword
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Adds (4-6) to (7-10) Physical Damage
10% increased Attack Speed
Lose 3 Mana per Enemy Killed
100% increased Attack Damage while not on Low Mana
Tabula RasaTabula Rasa
Garment
Has 6 Jewel Sockets (Hidden)
Solar LanceSolar Lance
Forked Spear
Spear
Physical Damage: 17-32
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metres
Requires Level 26, 17 Str, 38 DexGrants Skill: Spear ThrowNo Physical Damage
Adds (10-15) to (25-30) Fire Damage
(40-60)% increased Projectile Speed

Items without metadata_id

Name
File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntFile:Crystal Staff inventory icon.png
Daedalian CrossbowDaedalian CrossbowCrossbow
Physical Damage: 40-59
Critical Strike Chance: 5.00%
Attacks per Second: 0.90
Requires Level 52, 89 Str, 89 Dex
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact
Converts 30% of Physical Damage to Fire Damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 meters
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged
Fissures
Skills can be managed in the Skills Panel.
Fortifying CryFortifying CryWarcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry
Warcry radius is 4 meters
Guard duration is 4 seconds
Can create one shockwave per 5 enemy Power in range, counting up to 50 Power
Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power

Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
This Attack is Triggered by Fortifying Cry and counts as Empowered by it
Shockwave radius is 2 metres
Modifiers to Damage with Warcries affect this Skill
Skills can be managed in the Skills Panel.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Cold
Tier: 1
Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support
Supported Skills trigger Ice Fragments on Killing Frozen Enemies

Ice Fragments
His Scattering CalamityHis Scattering CalamitySpell
Level: 1
Cast Time: 0.40 sec
Critical Strike Chance: 11.00%
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.Deals (11–325) to (16–488) Lightning Damage
Chains (3–4) times
Duration between launching Wellsprites is 1.2 seconds
Hover duration is 0.7 seconds
Can accumulate up to (8–10) Wellsprites
Modifiers to number of Projectiles instead apply to number of Wellsprites accumulated
10% more Damage for each previous Wellsprite fired in sequence

Additional Effects From 1-20% Quality:
+(0–2)% more Damage for each previous Wellsprite fired in sequence
Skills can be managed in the Skills Panel.
His Winnowing FlameHis Winnowing FlameSpell
Level: 1
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.Deals (14–418) to (21–627) Fire Damage
Supported Skills cannot Ignite
Culling Strike

Additional Effects From 1-20% Quality:
(0–10)% increased Cast Speed
Skills can be managed in the Skills Panel.
Ice-Tipped ArrowsIce-Tipped ArrowsSpell, Attack, Buff, AoE, Projectile, Cold, Duration
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows
Maximum Buff duration is 8 seconds
Empowers 3 Attacks

Ice Fragments
Skills can be managed in the Skills Panel.
File:Sun Priest's Incineration Rare Finisher Effect inventory icon.pngSun Priest's Incineration Rare Finisher EffectSun Priest's Incineration Rare Finisher EffectWeapon Added EffectFile:Sun Priest's Incineration Rare Finisher Effect inventory icon.png
The Third Edict Mystery BoxThe Third Edict Mystery BoxConsumableContains an unknown item.

Files to fix

  • SparkSparkSpell, Projectile, Lightning, Duration
    Tier: 1
    Level: (1-20)
    Cost: (5-56) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 9.00%
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.Base
    Deals (1-11) to (10-216) Lightning Damage
    Fires (4-9) Projectiles
    Projectile duration is 2 seconds
    Projectiles fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Cold-Infused
    Critical Hit Chance: 11.00%
    Deals (7–182) to (11–273) Cold Damage
    Deals (1–11) to (10–216) Lightning Damage
    Projectile duration is 2 seconds
    Fires (12–16) Projectiles in a circle
    +0.5 seconds to Cast Time
    Projectiles fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Projectile Speed
    Skills can be managed in the Skills Panel.
    ?
  • Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
    Tier: 1
    Level: 1
    Cost: 11 Mana
    Attack Speed: 60% of base
    Attack Damage: 140% of base
    Effectiveness of Added Damage: 140%
    Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
    Cone length is 4 metres

    Projectile
    Projectiles Pierce all Targets
    Converts 100% of Physical Damage to Lightning Damage
    25% more Damage per power charge Consumed
    100% more Damage if a power charge was Consumed
    Fires 3 Projectiles per power charge Consumed

    Additional Effects From 1-20% Quality:
    (0–10)% Chance to not remove Charges on use
    Place into a Skill Gem socket to gain this skill.
    Sockets are found in the Skills menu tab.
    ?
  • Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.?
  • Uncut Skill GemUncut Skill GemCreates a Skill GemRight Click to engrave a Skill Gem.?
  • The Trail of Corruption
  • Balbala's BaryaBalbala's BaryaArea Level: 22
    Number of Trials: 1
    "Why are you standing there gawking at me?
    We must go to the Trial of the Sekhemas!"
    Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.
  • The Last FlameThe Last Flame
    Incense Relic
    Zarokh, the Temporal drops Temporalis
    Damage taken cannot be Absorbed
    Maximum Honour is 1
    Cannot be used with Trials below level 80
    This item is destroyed when applied to a Trial
    In the coldest depths of the Winter of the World, overrun by darkness and fighting to the last, life itself clung to existence by the barest remaining thread.Place this item on the Relic Altar at the start of the Trial of the Sekhemas
  • Heartbound LoopHeartbound Loop
    Pearl Ring
    Requires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
    (10-15) Life Regeneration per second
    (20-40)% increased Mana Regeneration Rate
    300 Physical Damage taken on Minion Death
    Minions Revive (10-15)% faster
    When the axe finally fell, Seryl shared his pain,
    and the last thought that flickered through his
    fading mind was her broken, shattered scream.
  • Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Knocks Back Enemies

    Whirlwind
    Attack Damage: (60-217)% of base
    Knocks Back Enemies
    Slows enemy movement speed by 30%
    Maximum 3 stages
    Collapse deals 150% more damage per additional stage
    10% more Knockback distance per stage
    Whirlwind radius is 1.8 metres
    +0.3m to Radius per additional stage

    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
  • Soulcores:

Big def values

Biggest defense values
Type Armour Evasion Energy Shield
Body Armour
  • Soldier CuirassSoldier CuirassArmour: 534
    Movement Speed: -5.0%
    Requires Level 65, 121 Str
  • Slipstrike VestSlipstrike VestEvasion: 487
    Movement Speed: -3.0%
    Requires Level 70, 121 Dex
  • Vile RobeVile RobeEnergy Shield: 184
    Movement Speed: -3.0%
    Requires Level 65, 121 Int
Helmets
Gloves
Boots
Shields
  • Desert BucklerDesert BucklerBuckler
    Chance to Block: 20%
    Evasion: 144
    Requires Level 80, 115 DexGrants Skill: Parry
  • Tasalian FocusTasalian FocusFocus
    Energy Shield: 68
    Requires Level 80, 115 Int