Convalescence: Difference between revisions

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{{Item
[[File:Hdhdjsjs.jpg|center]]
|rarity_id                              = normal
[[File:Hdhdjsjs.jpg|center]]
|name                                    = Convalescence
[[File:Hdhdjsjs.jpg|center]]
|class_id                                = Active Skill Gem
[[File:Hdhdjsjs.jpg|center]]
|size_x                                  = 1
[[File:Hdhdjsjs.jpg|center]]
|size_y                                  = 1
[[File:Hdhdjsjs.jpg|center]]
|tags                                    = gem, default
[[File:Hdhdjsjs.jpg|center]]
|metadata_id                            = Metadata/Items/Gem/SkillGemConvalescence
[[File:Hdhdjsjs.jpg|center]]
|help_text                              = Skills can be managed in the Skills Panel.
[[File:Hdhdjsjs.jpg|center]]
 
[[File:Hdhdjsjs.jpg|center]]
|intelligence_percent                    = 100
[[File:Hdhdjsjs.jpg|center]]
|gem_tags                                = Spell, Buff, Persistent, Duration
[[File:Hdhdjsjs.jpg|center]]
|active_skill_name                      = Convalescence
[[File:Hdhdjsjs.jpg|center]]
|skill_id                                = ConvalescencePlayer
[[File:Hdhdjsjs.jpg|center]]
|gem_tier                                = 4
[[File:Hdhdjsjs.jpg|center]]
|gem_description                        = While active, grants a skill that you can use to instantly begin [[Recharging]] [[Energy Shield]] and gain a [[Buff]] for a duration that prevents that [[Recharge]] being interrupted. The [[Buff]] is removed at maximum [[Energy Shield]] and the skill cannot be used while [[Energy Shield]] is full.
[[File:Hdhdjsjs.jpg|center]]
 
[[File:Hdhdjsjs.jpg|center]]
|static_spirit_reservation_flat          = 30
[[File:Hdhdjsjs.jpg|center]]
|cast_time                              = 0
[[File:Hdhdjsjs.jpg|center]]
 
[[File:Hdhdjsjs.jpg|center]]
|stat_text                              =
[[File:Hdhdjsjs.jpg|center]]
 
[[File:Hdhdjsjs.jpg|center]]
|level1                                  = True
[[File:Hdhdjsjs.jpg|center]]
|level1_level_requirement                = 0
[[File:Hdhdjsjs.jpg|center]]
|level1_intelligence_requirement        = 0
[[File:Hdhdjsjs.jpg|center]]
|level1_stat_text                        =
[[File:Hdhdjsjs.jpg|center]]
|level2                                  = True
[[File:Hdhdjsjs.jpg|center]]
|level2_level_requirement                = 3
[[File:Hdhdjsjs.jpg|center]]
|level2_intelligence_requirement        = 9
[[File:Hdhdjsjs.jpg|center]]
|level2_stat_text                        =
[[File:Hdhdjsjs.jpg|center]]
|level3                                  = True
[[File:Hdhdjsjs.jpg|center]]
|level3_level_requirement                = 6
[[File:Hdhdjsjs.jpg|center]]
|level3_intelligence_requirement        = 16
[[File:Hdhdjsjs.jpg|center]]
|level3_stat_text                        =
[[File:Hdhdjsjs.jpg|center]]
|level4                                  = True
[[File:Hdhdjsjs.jpg|center]]
|level4_level_requirement                = 10
[[File:Hdhdjsjs.jpg|center]]
|level4_intelligence_requirement        = 25
[[File:Hdhdjsjs.jpg|center]]
|level4_stat_text                        =
[[File:Hdhdjsjs.jpg|center]]
|level5                                  = True
[[File:Hdhdjsjs.jpg|center]]
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 34
|level5_stat_text                        =
|level6                                  = True
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 43
|level6_stat_text                        =
|level7                                  = True
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 52
|level7_stat_text                        =
|level8                                  = True
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 61
|level8_stat_text                        =
|level9                                  = True
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 72
|level9_stat_text                        =
|level10                                = True
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 83
|level10_stat_text                      =
|level11                                = True
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 95
|level11_stat_text                      =
|level12                                = True
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 106
|level12_stat_text                      =
|level13                                = True
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 119
|level13_stat_text                      =
|level14                                = True
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 133
|level14_stat_text                      =
|level15                                = True
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 146
|level15_stat_text                      =
|level16                                = True
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 160
|level16_stat_text                      =
|level17                                = True
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 173
|level17_stat_text                      =
|level18                                = True
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 189
|level18_stat_text                      =
|level19                                = True
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 205
|level19_stat_text                      =
|level20                                = True
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 221
|level20_stat_text                      =
 
|release_version                        = 0.2.0
}}
 
'''Convalescence''' is a [[persistent]] [[buff]] [[skill]]. It grants an active skill that causes you to immediately recharge [[energy shield]] and gain a [[buff]] that prevents energy shield recharge from being interrupted.
 
__TOC__
 
==Skill functions and interactions==
 
 
==Gem level progression==
{{Skill progression
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Clarity}}
|t1_2 = {{il|Persistence}}
|t2_1 = {{il|page=Ingenuity (support gem)}}
|t2_2 = {{il|Mysticism}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Skills}}

Revision as of 00:38, 30 July 2025

ConvalescenceSpell, Buff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: Instant
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemConvalescence

Convalescence is a persistent buff skill. It grants an active skill that causes you to immediately recharge energy shield and gain a buff that prevents energy shield recharge from being interrupted.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired Intelligence
100
239
3616
41025
51434
61843
72252
82661
93172
103683
114195
1246106
1352119
1458133
1564146
1666160
1772173
1878189
1984205
2090221

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Clarity" Module Error: No results found for item using search term "item_name = Persistence"
II Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Mysticism"
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Convalescence has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Convalescence has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0
  • Introduced to the game.