Pursuit I: Difference between revisions

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(→‎top: Skill_id from 'grantedeffects')
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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|metadata_id                            = Metadata/Items/Gem/SupportGemPursuit
|metadata_id                            = Metadata/Items/Gem/SupportGemPursuit
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|help_text                              = Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Support, Attack, Melee
|gem_tags                                = Support, Attack, Melee
|gem_tier                                = 1
|skill_id                                = SupportPursuitPlayer
|skill_id                                = SupportPursuitPlayer
|gem_tier                                = 1
|gem_description                        = Supports [[Melee]] [[Attack]]s. Supported Skills deal more [[Melee]] damage if you have struck with a [[Projectile]] [[Attack]] [[Hit]] in the last eight seconds, but cannot themselves deal [[Projectile]] Damage.
|gem_description                        = Supports [[Melee]] [[Attacks]]. Supported Skills deal more [[Melee]] damage if you have struck with a [[Projectile]] [[Attack]] [[Hit]] in the last eight seconds, but cannot themselves deal [[Projectile]] Damage.
 
|static_cost_multiplier                  = 120
|static_cost_multiplier                  = 120
|stat_text                              = Supported Skills deal 25% more [[Melee]] Damage if you have Damaged an Enemy with a [[Projectile]] [[Attack]] [[Hit]] in the last eight seconds<br>Supported Skills deal no [[Projectile]] damage
|stat_text                              = Supported Skills deal 25% more [[Melee]] Damage if you have Damaged an Enemy with a [[Projectile]] [[Attack]] [[Hit]] in the last eight seconds<br>Supported Skills deal no [[Projectile]] damage
|static_stat1_id                        = support_advancing_assault_melee_damage_+%_final_if_projectile_attack_damage_hit_in_past_8_seconds
|static_stat1_id                        = support_advancing_assault_melee_damage_+%_final_if_projectile_attack_damage_hit_in_past_8_seconds
Line 22: Line 19:
|static_stat2_id                        = support_advancing_assault_projectile_damage_+%_final
|static_stat2_id                        = support_advancing_assault_projectile_damage_+%_final
|static_stat2_value                      = -100
|static_stat2_value                      = -100
|level1                                  = True
|level1                                  = True
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}

Revision as of 10:54, 14 May 2025

PursuitSupport, Attack, Melee
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.Supported Skills deal 25% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Metadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gem/SupportGemPursuit

Pursuit is a support gem.

Skill functions and interactions

Item acquisition

Pursuit I has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Support Gem.

Version history

Version Changes
0.2.0
  • Introduced to the game.