'''Cast on Minion Death''' is a [[meta]] [[buff]] [[skill]] that [[reserve]]s [[Spirit]] to [[trigger]] socketed [[spell]]s when reaching maximum [[energy]].
'''Cast on Minion Death''' is a [[persistent]] [[buff]] [[Meta]] [[skill]]. The skill gains [[Energy]] whenever the user's persistent [[minion]]s are killed. Upon reaching maximum energy, the energy is consumed to [[trigger]] the socketed [[spell]]s.
==Skill functions and interactions==
==Skill functions and interactions==
Revision as of 17:16, 2 May 2025
Cast on Minion DeathBuff, Minion, Persistent, Trigger, Meta Tier: 8 Level: (1-20) Reservation: 60 SpiritWhile active, gains Energy when one of your PersistentMinions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power (0–52)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Additional Effects From 1-20% Quality: (1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Meta Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemCastOnMinionDeath
Cast on Minion Death is a persistentbuffMetaskill. The skill gains Energy whenever the user's persistent minions are killed. Upon reaching maximum energy, the energy is consumed to trigger the socketed spells.
When one of your minions dies, this gems gains energy based on the minion's power, and once it reaches maximum energy it consumes it to cast all socketed spells in it.
It cannot support skills that can create new minions.
A temporary minion expiring does not create energy, but it will if it dies to enemy damage or mechanics such as Minion Instability or Skeletal Arsonist's command skill.
Gem level progression
Level
Energy Gained
1
0
0
0%
2
3
9
3%
3
6
16
6%
4
10
25
9%
5
14
34
12%
6
18
43
15%
7
22
52
18%
8
26
61
21%
9
31
72
24%
10
36
83
27%
11
41
95
30%
12
46
106
33%
13
52
119
36%
14
58
133
39%
15
64
146
42%
16
66
160
45%
17
72
173
48%
18
78
189
51%
19
84
205
54%
20
90
221
57%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Coming Soon
Coming Soon
II
Coming Soon
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III
Energy RetentionEnergy RetentionSupport, Trigger Category: Energy Retention Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
FlukeFlukeSupport, Trigger Category: Fluke Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.Skills Triggered by Supported Skills deal between 40% less and 60% more Damage Skills Triggered by Supported Skills recover between 0% and 20% of cost on usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Cast on Minion Death has restrictions on where or how it can drop.
Cast on Minion Death now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
We have also rebalanced all energy gain across the board.