Raise Zombie: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
** Gem Level 10 Minions now have 41% More Damage.
** Gem Level 15 Minions now have 50% More Damage.
** Gem Level 20 Minions now have 60% More Damage.
** Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
* Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 11:23, 14 April 2025

Raise ZombieMinion, Physical, Duration
Tier: 5
Level: 1
Reservation: 1 Spirit
Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.Limit 10 Raised Zombies
Zombie Duration is 20 seconds
Empowered Zombies take 30% less damage
Empowered Zombies deal 100% more Damage with Hits
Empowered Zombies have 25% more Movement Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie

Raise Zombie is a minion spell that raises a short-lived zombie from a corpse. The zombie will follow and fight for you with physical melee attacks.

Skill functions and interactions

Can consume power charge to empower zombies making them take less damage, getting more movement speed and dealing more damage with hits

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
10010
23911
361413
4102116
5142818
6183521
7224124
8264827
9315731
10366535
11417439
12468244
13529249
145810355
156411361
166611668
177212675
187813783
198414792
2090157102

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Meat Shield" Minion InstabilityMinion InstabilitySupport, Minion, Fire
Category: Minion Instability
Tier: 2
Support Requirements: +5 IntSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perpetual ChargePerpetual ChargeSupport
Category: Perpetual Charge
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Corpse ConservationCorpse ConservationSupport
Category: Corpse Conservation
Tier: 3
Support Requirements: +5 IntSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.Corpses consumed by Supported Skills have 25% chance to not be destroyedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Feeding Frenzy" Module Error: No results found for item using search term "item_name = Infernal Legion"
III DiscombobulateDiscombobulateSupport, Attack, Physical
Tier: 3
Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
ImmolateImmolateSupport, Fire, Payoff
Category: Immolate
Tier: 3
Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Minion MasteryMinion MasterySupport, Minion
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Raise Zombie has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.2.0c
  • Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
    • Gem Level 10 Minions now have 41% More Damage.
    • Gem Level 15 Minions now have 50% More Damage.
    • Gem Level 20 Minions now have 60% More Damage.
    • Gem Level 30 Minions now have 79% More Damage.
0.2.0
  • Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
0.1.0
  • Introduced to the game.