|stat_text = Supported Skills create an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 2 metres
|stat_text = Supported Skills create an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres
|gem_description = Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
|gem_description = Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
|release_version = 0.1.0
|release_version = 0.1.0
Line 30:
Line 30:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Impact Shockwave now causes Supported Skills to cause an [[Aftershock]] when they [[Heavy Stun]] an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0).
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* The Impact Shockwave Support now has an aftershock radius of 2 metres (from 1.4 metres).
* The Impact Shockwave Support now has an aftershock radius of 2 metres (from 1.4 metres).
Revision as of 08:45, 3 April 2025
Impact ShockwaveSupport, Attack, Melee, Strike Tier: 1Supports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills create an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Acquisition Drop restricted It can be obtained by engraving an Uncut Support Gem.Metadata Item class: Support Gem Metadata ID: Metadata/Items/Gems/SupportGemImpactShockwave
Impact Shockwave now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0).