Sorcery Ward: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0| | |||
* The [[Obsessive Rituals]] Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Revision as of 01:28, 3 April 2025
Sorcery WardSpell, Buff, Persistent, Lightning, Cold, Fire
Level: (1-20)Skills can be managed in the Skills panel.

Level: (1-20)Skills can be managed in the Skills panel.
Acquisition
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive RitualsMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Drop disabled
Granted by the Witchhunter ascendancy notable Obsessive RitualsMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancySorceryWard
Sorcery Ward is a spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals.
Mechanics
This skill creates a depletable aegis effect that absorbs all elemental damage from hits before life. mana or energy shield until it is depleted. The aegis can take up to a percentage of your combined armour and evasion rating. The aegis instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|
| 0.1.0 |
|