Cast on Shock: Difference between revisions

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==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =  
|t1_1 = Coming Soon
|t1_2 =  
|t1_2 = Coming Soon
|t1_3 =
|t2_1 = Coming Soon
|t2_1 =  
|t2_2 = {{il|Impetus}}
|t2_2 =  
|t3_1 = Coming Soon
|t2_3 =
|t3_2 = {{il|Energy Retention}}
|t3_1 =  
|t3_2 =  
|t3_3 =
}}
}}



Revision as of 15:29, 9 January 2025

✍️This article is a stub. Please help improve the article by expanding it.

Skill functions and interactions

Gem level progression

LevelRequired Level
10
23
36
410
514
618
722
826
931
1036
1141
1246
1352
1458
1564
1666
1772
1878
1984
2090

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Coming Soon Coming Soon
II Coming Soon Module Error: No results found for item using search term "item_name = Impetus"
III Coming Soon Energy RetentionEnergy RetentionSupport, Trigger
Category: Energy Retention
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills
have 35% chance to refund half of their Energy cost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V

Item acquisition

Cast on Shock is drop disabled.

Alternate skill effects

Cast on Shock has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.