Warrior: Difference between revisions
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* '''[[The Rotten Druid]]''': How many more will I have to kill before this is through? | * '''[[The Rotten Druid]]''': How many more will I have to kill before this is through? | ||
* '''[[Draven, the Eternal Praetor]]''': Your name has long been maligned in Ogham, Draven. This was my pleasure. | * '''[[Draven, the Eternal Praetor]]''': Your name has long been maligned in Ogham, Draven. This was my pleasure. | ||
* '''[[Asinia, the Praetor's Consort]]''': Your cruelty was | * '''[[Asinia, the Praetor's Consort]]''': Your cruelty was immortalised in song, Asinia. Your end will be, too. | ||
* '''[[Lachlann of Endless Lament]]''': Hunt with the First Ones, old man. You've earned it. | * '''[[Lachlann of Endless Lament]]''': Hunt with the First Ones, old man. You've earned it. | ||
* '''[[The Crowbell]]''': One less danger to threaten our home. | * '''[[The Crowbell]]''': One less danger to threaten our home. | ||
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* '''[[The Executioner]]''': Death is not revenge enough for what you've done! | * '''[[The Executioner]]''': Death is not revenge enough for what you've done! | ||
* '''[[Candlemass, the Living Rite]]''': Is nothing sacred anymore? | * '''[[Candlemass, the Living Rite]]''': Is nothing sacred anymore? | ||
* '''[[Count Geonor]]''': | * '''[[Count Geonor]]''': First Ones, hear me! Feast upon this tyrant's soul! | ||
====Act 2==== | ====Act 2==== | ||
* '''[[Rathbreaker]]''': It is done. I should return to the caravan. | * '''[[Rathbreaker]]''': It is done. I should return to the caravan. | ||
* '''[[Rudja, the Dread Engineer]]''': | * '''[[Rudja, the Dread Engineer]]''': Maybe she knows what's going on. | ||
* '''[[Balbala, the Traitor]]''': | * '''[[Balbala, the Traitor]]''': A coin? What is this? | ||
* '''[[Jamanra, the Risen King]]''': | * '''[[Jamanra, the Risen King]]''': He has the Beast! I must stop him! | ||
* '''[[Ekbab, Ancient Steed]]''': | * '''[[Ekbab, Ancient Steed]]''': Join the dead, you so defiled. | ||
* '''[[Kabala, Constrictor Queen]]''': | * '''[[Kabala, Constrictor Queen]]''': The Vastiri Desert is a strange and deadly place. | ||
* '''[[Azarian, the Forsaken Son]]''': | * '''[[Azarian, the Forsaken Son]]''': — | ||
* '''[[Zalmarath, the Colossus]]''': | * '''[[Zalmarath, the Colossus]]''': The bigger they are, the harder they fall. | ||
* '''[[Tor Gul, the Defiler]]''': | * '''[[Tor Gul, the Defiler]]''': Enough tricks! They won't get away this time! | ||
* '''[[Jamanra, the Abomination]]''': | * '''[[Jamanra, the Abomination]]''': Asala! | ||
====Act 3==== | ====Act 3==== | ||
* '''[[Rootdredge]]''': | * '''[[Rootdredge]]''': Corruption infests even the trees here. | ||
* '''[[Mighty Silverfist]]''': | * '''[[Mighty Silverfist]]''': You were a magnificent creature. Go with the First Ones. | ||
* '''[[Ignagduk, the Bog Witch]]''': | * '''[[Ignagduk, the Bog Witch]]''': Your captured souls will suffer no longer! | ||
* '''[[Xyclucian, the Chimeral]]''': | * '''[[Xyclucian, the Chimeral]]''': — | ||
* '''[[Blackjaw, the Remnant]]''': | * '''[[Blackjaw, the Remnant]]''': | ||
* '''[[Zicoatl, Warden of the Core]]''': | * '''[[Zicoatl, Warden of the Core]]''': The Vaal jealously guard their secrets. | ||
* '''[[ | * '''[[Mektul, the Forgemaster]]''': The better smith wins. | ||
* '''[[ | * '''[[The Queen of Filth]]''': Ugh... that was one fight... I won't tell tales of. | ||
* '''[[Ketzuli, High Priest of the Sun]]''': | * '''[[Ketzuli, High Priest of the Sun]]''': I do not fear the fire. It is mine to shape. | ||
* '''[[Viper Napuatzi]]''': | * '''[[Viper Napuatzi]]''': That was no death. What ''was'' that? | ||
* '''[[Doryani, Royal Thaumaturge]]''': | * '''[[Doryani, Royal Thaumaturge]]''': — | ||
===Level up=== | ===Level up=== |
Revision as of 20:35, 5 January 2025
Gender: M
Strength: 15
Dexterity: 7
Intelligence: 7
Weapon: Mace
Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metresSplintered Tower ShieldSplintered Tower ShieldShield
Chance to Block: 26%
Armour: 18
Movement Speed: -3.0%Grants Skill:Raise Shield
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
I wanted very little for myself. A forge, a bed. They took that all away when they burned down my home. Give me one good hammer, and they will find that there is nothing more dangerous than a man of peace roused to war.
The Warrior is a strength-oriented class that specializes in axe, mace, and shield skills. He is of Karui heritage, but was adopted by an Ezomyte as an orphan.
The Warrior obtains a Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres, Splintered Tower ShieldSplintered Tower ShieldShield
Chance to Block: 26%
Armour: 18
Movement Speed: -3.0%Grants Skill: Raise Shield and
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) ManaSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealtPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. as his default starting weapon set and skill in The Riverbank.
Ascendancy classes
Warriors can specialize into one of these three Ascendancy classes:
- Warbringer
- Titan
- TBA
Dialogues
Entering locations
Act 1
- The Riverbank: Have to... keep moving...
- Clearfell Encampment: Father! You're alive!
- Clearfell: —
- Mud Burrow: This lair... how deep does it go?
- The Grelwood: The Grelwood has changed... and not for the better.
- The Red Vale: These were not my ancestors, but I still respect their valour.
- The Grim Tangle: There'll be no passage here... for now
- Cemetery of the Eternals: —
- Mausoleum of the Praetor: This place has not been abandoned...
- Tomb of the Consort: I will put the Eternals back in their graves.
- Hunting Grounds: Corruption has twisted these wilds beyond recognition.
- Freythorn: So this is where the clanless live. There are far more of them than I expected.
- Ogham Farmlands: —
- Ogham Village: What have they done?! The bastards... They've burned it all!
- The Manor Ramparts: None will stop me from enacting vengeance.
- Ogham Manor: Geonor must be made to answer for his crimes.
Act 2
- Vastiri Outskirts: A culture of warriors. Only the toughest survive here.
- The Ardura Caravan: They are nomads. Much like my ancestors.
- Mawdun Quarry:
- Mawdun Mine:
- The Halani Gates (1):
- Traitor's Passage:
- The Halani Gates (2):
- Mastodon Badlands:
- The Bone Pits:
- Keth:
- The Lost City:
- Buried Shrines:
- Valley of the Titans:
- The Titan Grotto:
- Deshar:
- Path of Mourning:
- The Spires of Deshar:
- The Dreadnought:
- Dreadnought Vanguard:
- Trial of the Sekhemas: ?
Act 3
- Sandswept Marsh:
- Ziggurat Encampment:
- Jungle Ruins:
- The Venom Crypts:
- Infested Barrens:
- The Azak Bog:
- Chimeral Wetlands:
- Jiquani's Machinarium:
- Jiquani's Sanctum:
- The Matlan Waterways:
- The Drowned City:
- Apex of Filth:
- The Molten Vault:
- Temple of Kopec:
- Utzaal:
- Aggorat:
- The Black Chambers:
- The Ziggurat Refuge:
- The Temple of Chaos: ?
Boss defeated
Act 1
- The Bloated Miller: I'm sorry Branoc... It was me or you...
- Beira of the Rotten Pack: —
- The Devourer: A horrific task, but to protect Clearfell, I'd do it again.
- The Brambleghast: This... this can't go on!
- The Rust King: Go with honour. There is nothing left to defend.
- The Rotten Druid: How many more will I have to kill before this is through?
- Draven, the Eternal Praetor: Your name has long been maligned in Ogham, Draven. This was my pleasure.
- Asinia, the Praetor's Consort: Your cruelty was immortalised in song, Asinia. Your end will be, too.
- Lachlann of Endless Lament: Hunt with the First Ones, old man. You've earned it.
- The Crowbell: One less danger to threaten our home.
- The King in the Mists: I am sorry, Finn. There was no other way.
- The Executioner: Death is not revenge enough for what you've done!
- Candlemass, the Living Rite: Is nothing sacred anymore?
- Count Geonor: First Ones, hear me! Feast upon this tyrant's soul!
Act 2
- Rathbreaker: It is done. I should return to the caravan.
- Rudja, the Dread Engineer: Maybe she knows what's going on.
- Balbala, the Traitor: A coin? What is this?
- Jamanra, the Risen King: He has the Beast! I must stop him!
- Ekbab, Ancient Steed: Join the dead, you so defiled.
- Kabala, Constrictor Queen: The Vastiri Desert is a strange and deadly place.
- Azarian, the Forsaken Son: —
- Zalmarath, the Colossus: The bigger they are, the harder they fall.
- Tor Gul, the Defiler: Enough tricks! They won't get away this time!
- Jamanra, the Abomination: Asala!
Act 3
- Rootdredge: Corruption infests even the trees here.
- Mighty Silverfist: You were a magnificent creature. Go with the First Ones.
- Ignagduk, the Bog Witch: Your captured souls will suffer no longer!
- Xyclucian, the Chimeral: —
- Blackjaw, the Remnant:
- Zicoatl, Warden of the Core: The Vaal jealously guard their secrets.
- Mektul, the Forgemaster: The better smith wins.
- The Queen of Filth: Ugh... that was one fight... I won't tell tales of.
- Ketzuli, High Priest of the Sun: I do not fear the fire. It is mine to shape.
- Viper Napuatzi: That was no death. What was that?
- Doryani, Royal Thaumaturge: —
Level up
- Reaching level 2: Tempted by victory!
- Reaching level 3: Forged by flame!
- Reaching level 5: My strength grows!
- Reaching level 10: My story continues.
- Reaching level 15: Stronger with every strike.
- Reaching level 20: I have no limitations.
- Reaching level 30: I shape my own fate.
- Reaching level 40: By my father's honour.
- Reaching level 50: I'm becoming the weapon I was born to craft.
- Reaching level 60: Warriors heart, iron hands.
- Reaching level 70: Dedication brings reward.
- Reaching level 80: Steel and strength.
- Reaching level 90: Might and glory.
- Reaching level 100:
- I have conquered this world!
- I run with the First Ones!
- I have perfected the craft!
Full inventory
- I've nowhere to keep that.
- My satchel is full.
- I've no more room.
Respec passive point
- I have a different plan.
- I've changed my mind.
- Nothing is set in stone.
- Back to the forge with this one.
Using ability in town
- Better keep my strength in check.
- This is not the place for violence.
- I think I'll wait for a fight first.
- Don't want to start a fight.
Gameplay video
Gallery
-
The warrior's missing persons poster.
Trivia
The Warrior class was originally called "the Brute".
Version history
Version | Changes |
---|---|
0.1.0 |
|