|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6–141) to (9–212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Explosion}}</big><br>Shockwave radius is 3 metres
|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gem|Attack Damage:}} {{c|value|(140-369)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gem|Attack Damage:}} {{c|value|(30-79)%}}
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_strength_requirement = 1
|level1_cost_amounts = 15
|level1_cost_amounts = 15
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage<br>Slam Attack Damage: 140%<br>Eruption Attack Damage: 30%
|level1_stat1_id = physical_damage_min
|level1_stat1_id = physical_damage_min
|level1_stat1_value = 6
|level1_stat1_value = 6
|level1_stat2_id = physical_damage_max
|level1_stat2_id = physical_damage_max
|level1_stat2_value = 9
|level1_stat2_value = 9
|level1_stat3_id =
|level1_stat3_value = 140
|level1_stat4_id =
|level1_stat4_value = 30
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level2_cost_amounts = 17
|level2_cost_amounts = 17
|level2_stat_text = Totem uses its own weapon, dealing 8 to 12 base Physical damage
|level2_stat_text = Totem uses its own weapon, dealing 8 to 12 base Physical damage<br>Slam Attack Damage: 154%<br>Eruption Attack Damage: 33%
|level2_stat1_id = physical_damage_min
|level2_stat1_id = physical_damage_min
|level2_stat1_value = 8
|level2_stat1_value = 8
|level2_stat2_id = physical_damage_max
|level2_stat2_id = physical_damage_max
|level2_stat2_value = 12
|level2_stat2_value = 12
|level2_stat3_id =
|level2_stat3_value = 154
|level2_stat4_id =
|level2_stat4_value = 33
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_strength_requirement = 16
|level3_cost_amounts = 19
|level3_cost_amounts = 19
|level3_stat_text = Totem uses its own weapon, dealing 10 to 16 base Physical damage
|level3_stat_text = Totem uses its own weapon, dealing 10 to 16 base Physical damage<br>Slam Attack Damage: 169%<br>Eruption Attack Damage: 36%
|level3_stat1_id = physical_damage_min
|level3_stat1_id = physical_damage_min
|level3_stat1_value = 10
|level3_stat1_value = 10
|level3_stat2_id = physical_damage_max
|level3_stat2_id = physical_damage_max
|level3_stat2_value = 16
|level3_stat2_value = 16
|level3_stat3_id =
|level3_stat3_value = 169
|level3_stat4_id =
|level3_stat4_value = 36
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_strength_requirement = 25
|level4_cost_amounts = 22
|level4_cost_amounts = 22
|level4_stat_text = Totem uses its own weapon, dealing 13 to 20 base Physical damage
|level4_stat_text = Totem uses its own weapon, dealing 13 to 20 base Physical damage<br>Slam Attack Damage: 183%<br>Eruption Attack Damage: 39%
|level4_stat1_id = physical_damage_min
|level4_stat1_id = physical_damage_min
|level4_stat1_value = 13
|level4_stat1_value = 13
|level4_stat2_id = physical_damage_max
|level4_stat2_id = physical_damage_max
|level4_stat2_value = 20
|level4_stat2_value = 20
|level4_stat3_id =
|level4_stat3_value = 183
|level4_stat4_id =
|level4_stat4_value = 39
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_strength_requirement = 34
|level5_cost_amounts = 24
|level5_cost_amounts = 24
|level5_stat_text = Totem uses its own weapon, dealing 17 to 25 base Physical damage
|level5_stat_text = Totem uses its own weapon, dealing 17 to 25 base Physical damage<br>Slam Attack Damage: 197%<br>Eruption Attack Damage: 42%
|level5_stat1_id = physical_damage_min
|level5_stat1_id = physical_damage_min
|level5_stat1_value = 17
|level5_stat1_value = 17
|level5_stat2_id = physical_damage_max
|level5_stat2_id = physical_damage_max
|level5_stat2_value = 25
|level5_stat2_value = 25
|level5_stat3_id =
|level5_stat3_value = 197
|level5_stat4_id =
|level5_stat4_value = 42
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_strength_requirement = 43
|level6_cost_amounts = 27
|level6_cost_amounts = 27
|level6_stat_text = Totem uses its own weapon, dealing 20 to 30 base Physical damage
|level6_stat_text = Totem uses its own weapon, dealing 20 to 30 base Physical damage<br>Slam Attack Damage: 211%<br>Eruption Attack Damage: 45%
|level6_stat1_id = physical_damage_min
|level6_stat1_id = physical_damage_min
|level6_stat1_value = 20
|level6_stat1_value = 20
|level6_stat2_id = physical_damage_max
|level6_stat2_id = physical_damage_max
|level6_stat2_value = 30
|level6_stat2_value = 30
|level6_stat3_id =
|level6_stat3_value = 211
|level6_stat4_id =
|level6_stat4_value = 45
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_strength_requirement = 52
|level7_cost_amounts = 31
|level7_cost_amounts = 31
|level7_stat_text = Totem uses its own weapon, dealing 24 to 36 base Physical damage
|level7_stat_text = Totem uses its own weapon, dealing 24 to 36 base Physical damage<br>Slam Attack Damage: 224%<br>Eruption Attack Damage: 48%
|level7_stat1_id = physical_damage_min
|level7_stat1_id = physical_damage_min
|level7_stat1_value = 24
|level7_stat1_value = 24
|level7_stat2_id = physical_damage_max
|level7_stat2_id = physical_damage_max
|level7_stat2_value = 36
|level7_stat2_value = 36
|level7_stat3_id =
|level7_stat3_value = 224
|level7_stat4_id =
|level7_stat4_value = 48
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_strength_requirement = 61
|level8_cost_amounts = 34
|level8_cost_amounts = 34
|level8_stat_text = Totem uses its own weapon, dealing 29 to 43 base Physical damage
|level8_stat_text = Totem uses its own weapon, dealing 29 to 43 base Physical damage<br>Slam Attack Damage: 236%<br>Eruption Attack Damage: 51%
|level8_stat1_id = physical_damage_min
|level8_stat1_id = physical_damage_min
|level8_stat1_value = 29
|level8_stat1_value = 29
|level8_stat2_id = physical_damage_max
|level8_stat2_id = physical_damage_max
|level8_stat2_value = 43
|level8_stat2_value = 43
|level8_stat3_id =
|level8_stat3_value = 236
|level8_stat4_id =
|level8_stat4_value = 51
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_strength_requirement = 72
|level9_cost_amounts = 39
|level9_cost_amounts = 39
|level9_stat_text = Totem uses its own weapon, dealing 34 to 50 base Physical damage
|level9_stat_text = Totem uses its own weapon, dealing 34 to 50 base Physical damage<br>Slam Attack Damage: 246%<br>Eruption Attack Damage: 53%
|level9_stat1_id = physical_damage_min
|level9_stat1_id = physical_damage_min
|level9_stat1_value = 34
|level9_stat1_value = 34
|level9_stat2_id = physical_damage_max
|level9_stat2_id = physical_damage_max
|level9_stat2_value = 50
|level9_stat2_value = 50
|level9_stat3_id =
|level9_stat3_value = 246
|level9_stat4_id =
|level9_stat4_value = 53
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_strength_requirement = 83
|level10_cost_amounts = 43
|level10_cost_amounts = 43
|level10_stat_text = Totem uses its own weapon, dealing 39 to 59 base Physical damage
|level10_stat_text = Totem uses its own weapon, dealing 39 to 59 base Physical damage<br>Slam Attack Damage: 257%<br>Eruption Attack Damage: 55%
|level10_stat1_id = physical_damage_min
|level10_stat1_id = physical_damage_min
|level10_stat1_value = 39
|level10_stat1_value = 39
|level10_stat2_id = physical_damage_max
|level10_stat2_id = physical_damage_max
|level10_stat2_value = 59
|level10_stat2_value = 59
|level10_stat3_id =
|level10_stat3_value = 257
|level10_stat4_id =
|level10_stat4_value = 55
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_strength_requirement = 95
|level11_cost_amounts = 49
|level11_cost_amounts = 49
|level11_stat_text = Totem uses its own weapon, dealing 45 to 68 base Physical damage
|level11_stat_text = Totem uses its own weapon, dealing 45 to 68 base Physical damage<br>Slam Attack Damage: 267%<br>Eruption Attack Damage: 57%
|level11_stat1_id = physical_damage_min
|level11_stat1_id = physical_damage_min
|level11_stat1_value = 45
|level11_stat1_value = 45
|level11_stat2_id = physical_damage_max
|level11_stat2_id = physical_damage_max
|level11_stat2_value = 68
|level11_stat2_value = 68
|level11_stat3_id =
|level11_stat3_value = 267
|level11_stat4_id =
|level11_stat4_value = 57
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_strength_requirement = 106
|level12_cost_amounts = 54
|level12_cost_amounts = 54
|level12_stat_text = Totem uses its own weapon, dealing 52 to 78 base Physical damage
|level12_stat_text = Totem uses its own weapon, dealing 52 to 78 base Physical damage<br>Slam Attack Damage: 278%<br>Eruption Attack Damage: 60%
|level12_stat1_id = physical_damage_min
|level12_stat1_id = physical_damage_min
|level12_stat1_value = 52
|level12_stat1_value = 52
|level12_stat2_id = physical_damage_max
|level12_stat2_id = physical_damage_max
|level12_stat2_value = 78
|level12_stat2_value = 78
|level12_stat3_id =
|level12_stat3_value = 278
|level12_stat4_id =
|level12_stat4_value = 60
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_strength_requirement = 119
|level13_cost_amounts = 54
|level13_cost_amounts = 54
|level13_stat_text = Totem uses its own weapon, dealing 59 to 89 base Physical damage
|level13_stat_text = Totem uses its own weapon, dealing 59 to 89 base Physical damage<br>Slam Attack Damage: 289%<br>Eruption Attack Damage: 62%
|level13_stat1_id = physical_damage_min
|level13_stat1_id = physical_damage_min
|level13_stat1_value = 59
|level13_stat1_value = 59
|level13_stat2_id = physical_damage_max
|level13_stat2_id = physical_damage_max
|level13_stat2_value = 89
|level13_stat2_value = 89
|level13_stat3_id =
|level13_stat3_value = 289
|level13_stat4_id =
|level13_stat4_value = 62
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_strength_requirement = 133
|level14_cost_amounts = 68
|level14_cost_amounts = 68
|level14_stat_text = Totem uses its own weapon, dealing 68 to 101 base Physical damage
|level14_stat_text = Totem uses its own weapon, dealing 68 to 101 base Physical damage<br>Slam Attack Damage: 300%<br>Eruption Attack Damage: 64%
|level14_stat1_id = physical_damage_min
|level14_stat1_id = physical_damage_min
|level14_stat1_value = 68
|level14_stat1_value = 68
|level14_stat2_id = physical_damage_max
|level14_stat2_id = physical_damage_max
|level14_stat2_value = 101
|level14_stat2_value = 101
|level14_stat3_id =
|level14_stat3_value = 300
|level14_stat4_id =
|level14_stat4_value = 64
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_strength_requirement = 146
|level15_cost_amounts = 77
|level15_cost_amounts = 77
|level15_stat_text = Totem uses its own weapon, dealing 77 to 115 base Physical damage
|level15_stat_text = Totem uses its own weapon, dealing 77 to 115 base Physical damage<br>Slam Attack Damage: 311%<br>Eruption Attack Damage: 67%
|level15_stat1_id = physical_damage_min
|level15_stat1_id = physical_damage_min
|level15_stat1_value = 77
|level15_stat1_value = 77
|level15_stat2_id = physical_damage_max
|level15_stat2_id = physical_damage_max
|level15_stat2_value = 115
|level15_stat2_value = 115
|level15_stat3_id =
|level15_stat3_value = 311
|level15_stat4_id =
|level15_stat4_value = 67
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_strength_requirement = 151
|level16_cost_amounts = 86
|level16_cost_amounts = 86
|level16_stat_text = Totem uses its own weapon, dealing 87 to 101 base Physical damage
|level16_stat_text = Totem uses its own weapon, dealing 87 to 101 base Physical damage<br>Slam Attack Damage: 322%<br>Eruption Attack Damage: 69%
|level16_stat1_id = physical_damage_min
|level16_stat1_id = physical_damage_min
|level16_stat1_value = 87
|level16_stat1_value = 87
|level16_stat2_id = physical_damage_max
|level16_stat2_id = physical_damage_max
|level16_stat2_value = 131
|level16_stat2_value = 131
|level16_stat3_id =
|level16_stat3_value = 322
|level16_stat4_id =
|level16_stat4_value = 69
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_strength_requirement = 164
|level17_cost_amounts = 96
|level17_cost_amounts = 96
|level17_stat_text = Totem uses its own weapon, dealing 99 to 148 base Physical damage
|level17_stat_text = Totem uses its own weapon, dealing 99 to 148 base Physical damage<br>Slam Attack Damage: 334%<br>Eruption Attack Damage: 72%
|level17_stat1_id = physical_damage_min
|level17_stat1_id = physical_damage_min
|level17_stat1_value = 99
|level17_stat1_value = 99
|level17_stat2_id = physical_damage_max
|level17_stat2_id = physical_damage_max
|level17_stat2_value = 148
|level17_stat2_value = 148
|level17_stat3_id =
|level17_stat3_value = 334
|level17_stat4_id =
|level17_stat4_value = 72
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_strength_requirement = 178
|level18_cost_amounts = 108
|level18_cost_amounts = 108
|level18_stat_text = Totem uses its own weapon, dealing 111 to 167 base Physical damage
|level18_stat_text = Totem uses its own weapon, dealing 111 to 167 base Physical damage<br>Slam Attack Damage: 345%<br>Eruption Attack Damage: 74%
|level18_stat1_id = physical_damage_min
|level18_stat1_id = physical_damage_min
|level18_stat1_value = 111
|level18_stat1_value = 111
|level18_stat2_id = physical_damage_max
|level18_stat2_id = physical_damage_max
|level18_stat2_value = 167
|level18_stat2_value = 167
|level18_stat3_id =
|level18_stat3_value = 345
|level18_stat4_id =
|level18_stat4_value = 74
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_strength_requirement = 191
|level19_cost_amounts = 121
|level19_cost_amounts = 121
|level19_stat_text = Totem uses its own weapon, dealing 125 to 188 base Physical damage
|level19_stat_text = Totem uses its own weapon, dealing 125 to 188 base Physical damage<br>Slam Attack Damage: 357%<br>Eruption Attack Damage: 77%
|level19_stat1_id = physical_damage_min
|level19_stat1_id = physical_damage_min
|level19_stat1_value = 125
|level19_stat1_value = 125
|level19_stat2_id = physical_damage_max
|level19_stat2_id = physical_damage_max
|level19_stat2_value = 188
|level19_stat2_value = 188
|level19_stat3_id =
|level19_stat3_value = 357
|level19_stat4_id =
|level19_stat4_value = 77
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_strength_requirement = 205
|level20_cost_amounts = 136
|level20_cost_amounts = 136
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage<br>Slam Attack Damage: 369%<br>Eruption Attack Damage: 79%
|level20_stat1_id = physical_damage_min
|level20_stat1_id = physical_damage_min
|level20_stat1_value = 141
|level20_stat1_value = 141
|level20_stat2_id = physical_damage_max
|level20_stat2_id = physical_damage_max
|level20_stat2_value = 212
|level20_stat2_value = 212
|level20_stat3_id =
|level20_stat3_value = 369
|level20_stat4_id =
|level20_stat4_value = 79
|level1_level_requirement = 1
|level1_strength_requirement = 1
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level3_level_requirement = 6
|level3_strength_requirement = 16
|level4_level_requirement = 10
|level4_strength_requirement = 25
|level5_level_requirement = 14
|level5_strength_requirement = 34
|level6_level_requirement = 18
|level6_strength_requirement = 43
|level7_level_requirement = 22
|level7_strength_requirement = 52
|level8_level_requirement = 26
|level8_strength_requirement = 61
|level9_level_requirement = 31
|level9_strength_requirement = 72
|level10_level_requirement = 36
|level10_strength_requirement = 83
|level11_level_requirement = 41
|level11_strength_requirement = 95
|level12_level_requirement = 46
|level12_strength_requirement = 106
|level13_level_requirement = 52
|level13_strength_requirement = 119
|level14_level_requirement = 52
|level14_strength_requirement = 133
|level15_level_requirement = 52
|level15_strength_requirement = 146
|level16_level_requirement = 66
|level16_strength_requirement = 151
|level17_level_requirement = 72
|level17_strength_requirement = 164
|level18_level_requirement = 78
|level18_strength_requirement = 178
|level19_level_requirement = 84
|level19_strength_requirement = 191
|level20_level_requirement = 90
|level20_strength_requirement = 205
|quality_type1_weight = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Totem base attack time is (-0.55–0) seconds
|quality_type1_stat_text = Totem base attack time is (-0.55–0) seconds
|quality_type1_breakpoints = 1
|quality_type1_stat1_id =
|quality_type1_stat1_value = 100
|gem_tier = 3
|release_version = 0.1.0
|release_version = 0.1.0
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
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{{Update|section|reason=additional information about slam damage needs to be added.}}
{{Update|section|reason=additional information about slam damage needs to be added.}}
{{Skill progression
{{Skill progression
|c1_abbr = Base Physical Damage
|c1_abbr = Totem<br>Physical<br>Damage
|c1_header = Deals x to y base physical damage
|c1_header = Deals x to y base physical damage
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
Shockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova Tier: 3 Level: (1-20) Cost: (15-136) Mana Critical Strike Chance: 5.00%Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 3 seconds Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
Slam Attack Damage:(140-369)% Shockwave radius is 3 metres
Jagged Ground Eruption Attack Damage:(30-79)%
Additional Effects From 1-20% Quality: Totem base attack time is (-0.55–0) secondsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Concentrated Effect"
Module Error: No results found for item using search term "item_name = Jagged Ground"
Module Error: No results found for item using search term "item_name = Overabundance"
II
DevastateDevastateSupport Category: Devastate Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ancestral Urgency"
Module Error: No results found for item using search term "item_name = Ironwood"
III
Life BountyLife BountySupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Culling Strike"
DiscombobulateDiscombobulateSupport, Attack, Physical Tier: 3Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
IV
V
Item acquisition
Shockwave Totem has restrictions on where or how it can drop.