|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|gem_tags = Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_description = Raises a [[Totem]] that [[Slam|Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this Slam, damaging enemies standing on it.
|active_skill_name = Shockwave Totem
|skill_icon = Shockwave Totem
|item_class_id_restriction =
|skill_id = Shockwave Totem
|required_level = 1
|static_cost_types = Mana
|static_critical_strike_chance = 5
|stat_text = <big>{{c|gem|Totem}}</big><br><big>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 3 seconds<br>Totem uses its own weapon, dealing<br>(6–141) to (9–212) base Physical damage<br><br>{{c|gem|Slam}}</big><br>Totem base attack time is (-0.55–0) seconds<br><br><big>{{c|gem|Jagged Ground Explosion}}</big><br>Shockwave radius is 3 metres
|level1 = True
|level1_level_requirement = 0
|level1_strength_requirement = 1
|level1_cost_amounts = 15
|level1_stat_text = Totem uses its own weapon, dealing 6 to 9 base Physical damage
|level1_stat1_id = physical_damage_min
|level1_stat1_value = 6
|level1_stat2_id = physical_damage_max
|level1_stat2_value = 9
|level2 = True
|level2_level_requirement = 3
|level2_strength_requirement = 9
|level2_cost_amounts = 17
|level2_stat_text = Totem uses its own weapon, dealing 8 to 12 base Physical damage
|level2_stat1_id = physical_damage_min
|level2_stat1_value = 8
|level2_stat2_id = physical_damage_max
|level2_stat2_value = 12
|level3 = True
|level3_level_requirement = 6
|level3_strength_requirement = 16
|level3_cost_amounts = 19
|level3_stat_text = Totem uses its own weapon, dealing 10 to 16 base Physical damage
|level3_stat1_id = physical_damage_min
|level3_stat1_value = 10
|level3_stat2_id = physical_damage_max
|level3_stat2_value = 16
|level4 = True
|level4_level_requirement = 10
|level4_strength_requirement = 25
|level4_cost_amounts = 22
|level4_stat_text = Totem uses its own weapon, dealing 13 to 20 base Physical damage
|level4_stat1_id = physical_damage_min
|level4_stat1_value = 13
|level4_stat2_id = physical_damage_max
|level4_stat2_value = 20
|level5 = True
|level5_level_requirement = 14
|level5_strength_requirement = 34
|level5_cost_amounts = 24
|level5_stat_text = Totem uses its own weapon, dealing 17 to 25 base Physical damage
|level5_stat1_id = physical_damage_min
|level5_stat1_value = 17
|level5_stat2_id = physical_damage_max
|level5_stat2_value = 25
|level6 = True
|level6_level_requirement = 18
|level6_strength_requirement = 43
|level6_cost_amounts = 27
|level6_stat_text = Totem uses its own weapon, dealing 20 to 30 base Physical damage
|level6_stat1_id = physical_damage_min
|level6_stat1_value = 20
|level6_stat2_id = physical_damage_max
|level6_stat2_value = 30
|level7 = True
|level7_level_requirement = 22
|level7_strength_requirement = 52
|level7_cost_amounts = 31
|level7_stat_text = Totem uses its own weapon, dealing 24 to 36 base Physical damage
|level7_stat1_id = physical_damage_min
|level7_stat1_value = 24
|level7_stat2_id = physical_damage_max
|level7_stat2_value = 36
|level8 = True
|level8_level_requirement = 26
|level8_strength_requirement = 61
|level8_cost_amounts = 34
|level8_stat_text = Totem uses its own weapon, dealing 29 to 43 base Physical damage
|level8_stat1_id = physical_damage_min
|level8_stat1_value = 29
|level8_stat2_id = physical_damage_max
|level8_stat2_value = 43
|level9 = True
|level9_level_requirement = 31
|level9_strength_requirement = 72
|level9_cost_amounts = 39
|level9_stat_text = Totem uses its own weapon, dealing 34 to 50 base Physical damage
|level9_stat1_id = physical_damage_min
|level9_stat1_value = 34
|level9_stat2_id = physical_damage_max
|level9_stat2_value = 50
|level10 = True
|level10_level_requirement = 36
|level10_strength_requirement = 83
|level10_cost_amounts = 43
|level10_stat_text = Totem uses its own weapon, dealing 39 to 59 base Physical damage
|level10_stat1_id = physical_damage_min
|level10_stat1_value = 39
|level10_stat2_id = physical_damage_max
|level10_stat2_value = 59
|level11 = True
|level11_level_requirement = 41
|level11_strength_requirement = 95
|level11_cost_amounts = 49
|level11_stat_text = Totem uses its own weapon, dealing 45 to 68 base Physical damage
|level11_stat1_id = physical_damage_min
|level11_stat1_value = 45
|level11_stat2_id = physical_damage_max
|level11_stat2_value = 68
|level12 = True
|level12_level_requirement = 46
|level12_strength_requirement = 106
|level12_cost_amounts = 54
|level12_stat_text = Totem uses its own weapon, dealing 52 to 78 base Physical damage
|level12_stat1_id = physical_damage_min
|level12_stat1_value = 52
|level12_stat2_id = physical_damage_max
|level12_stat2_value = 78
|level13 = True
|level13_level_requirement = 52
|level13_strength_requirement = 119
|level13_cost_amounts = 54
|level13_stat_text = Totem uses its own weapon, dealing 59 to 89 base Physical damage
|level13_stat1_id = physical_damage_min
|level13_stat1_value = 59
|level13_stat2_id = physical_damage_max
|level13_stat2_value = 89
|level14 = True
|level14_level_requirement = 58
|level14_strength_requirement = 133
|level14_cost_amounts = 68
|level14_stat_text = Totem uses its own weapon, dealing 68 to 101 base Physical damage
|level14_stat1_id = physical_damage_min
|level14_stat1_value = 68
|level14_stat2_id = physical_damage_max
|level14_stat2_value = 101
|level15 = True
|level15_level_requirement = 64
|level15_strength_requirement = 146
|level15_cost_amounts = 77
|level15_stat_text = Totem uses its own weapon, dealing 77 to 115 base Physical damage
|level15_stat1_id = physical_damage_min
|level15_stat1_value = 77
|level15_stat2_id = physical_damage_max
|level15_stat2_value = 115
|level16 = True
|level16_level_requirement = 66
|level16_strength_requirement = 151
|level16_cost_amounts = 86
|level16_stat_text = Totem uses its own weapon, dealing 87 to 101 base Physical damage
|level16_stat1_id = physical_damage_min
|level16_stat1_value = 87
|level16_stat2_id = physical_damage_max
|level16_stat2_value = 131
|level17 = True
|level17_level_requirement = 72
|level17_strength_requirement = 164
|level17_cost_amounts = 96
|level17_stat_text = Totem uses its own weapon, dealing 99 to 148 base Physical damage
|level17_stat1_id = physical_damage_min
|level17_stat1_value = 99
|level17_stat2_id = physical_damage_max
|level17_stat2_value = 148
|level18 = True
|level18_level_requirement = 78
|level18_strength_requirement = 178
|level18_cost_amounts = 108
|level18_stat_text = Totem uses its own weapon, dealing 111 to 167 base Physical damage
|level18_stat1_id = physical_damage_min
|level18_stat1_value = 111
|level18_stat2_id = physical_damage_max
|level18_stat2_value = 167
|level19 = True
|level19_level_requirement = 84
|level19_strength_requirement = 191
|level19_cost_amounts = 121
|level19_stat_text = Totem uses its own weapon, dealing 125 to 188 base Physical damage
|level19_stat1_id = physical_damage_min
|level19_stat1_value = 125
|level19_stat2_id = physical_damage_max
|level19_stat2_value = 188
|level20 = True
|level20_level_requirement = 90
|level20_strength_requirement = 205
|level20_cost_amounts = 136
|level20_stat_text = Totem uses its own weapon, dealing 141 to 212 base Physical damage
|level20_stat1_id = physical_damage_min
|level20_stat1_value = 141
|level20_stat2_id = physical_damage_max
|level20_stat2_value = 212
|quality_type1_weight = 1
|quality_type1_stat_text = Totem base attack time is (-0.55–0) seconds
|release_version = 0.1.0
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
'''Shockwave Totem''' is a [[physical]] [[attack]] [[totem]] [[skill]] that releases shockwaves, dealing physical damage, [[stunning]] enemies, and trigger [[aftershock]]s.
'''Shockwave Totem''' is a [[physical]] [[attack]] [[totem]] [[skill]] that releases shockwaves, dealing physical damage, [[stunning]] enemies, and trigger [[aftershock]]s.
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = Base Physical Damage
|c1_header = Deals x to y base physical damage
|c1_pattern_extract = dealing (%d+) to (%d+) base Physical damage
|c1_pattern_value = %d to %d
}}
}}
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! Gem<br>tier !! colspan="3" | Skills
! Gem<br>tier !! colspan="3" | Skills
|-
|-
| I || || ||
| I || {{il|Concentrated Effect}} || {{il|Jagged Ground}} || {{il|Overabundance}}
|-
|-
| II || || ||
| II || {{il|Devastate}} || {{il|Ancestral Urgency}} || {{il|Ironwood}}
|-
|-
| III || || ||
| III || {{il|Life Bounty}} || {{il|Culling Strike}} || {{il|Discombobulate}}
Shockwave TotemTotem, AoE, Melee, Slam, Physical, Duration, Nova Level: (1-20) Cost: (15-136) Mana Critical Strike Chance: 5.00%Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem Totem duration is 12 seconds Limit 1 Totem Totem base attack time is 3 seconds Totem uses its own weapon, dealing (6–141) to (9–212) base Physical damage
Slam Totem base attack time is (-0.55–0) seconds
Jagged Ground Explosion Shockwave radius is 3 metres
Additional Effects From 1-20% Quality: Totem base attack time is (-0.55–0) secondsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem
Module Error: No results found for item using search term "item_name = Concentrated Effect"
Module Error: No results found for item using search term "item_name = Jagged Ground"
Module Error: No results found for item using search term "item_name = Overabundance"
II
DevastateDevastateSupport Category: Devastate Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Ancestral Urgency"
Module Error: No results found for item using search term "item_name = Ironwood"
III
Life BountyLife BountySupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Culling Strike"
DiscombobulateDiscombobulateSupport, Attack, Physical Tier: 3Support Requirements: +5 DexSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.Supported Attacks cause Daze buildup equal to 100% of Physical Damage dealtPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Item acquisition
Shockwave Totem has restrictions on where or how it can drop.