Boneshatter: Difference between revisions
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(added some more gem levels) |
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Line 23: | Line 23: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_cost_amounts = | |level1_cost_amounts = 9 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 100 | ||
|level1_strength_requirement = | |level1_strength_requirement = 1 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_cost_amounts = 10 | |level2_cost_amounts = 10 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 110 | ||
|level2_strength_requirement = | |level2_strength_requirement = 9 | ||
|level12 | |level3 = True | ||
|level12_level_requirement | |level3_level_requirement = 6 | ||
|level12_cost_amounts | |level3_cost_amounts = 11 | ||
|level12_damage_multiplier | |level3_damage_multiplier = 121 | ||
|level12_strength_requirement | |level3_strength_requirement = 16 | ||
|level13 | |level4 = True | ||
|level13_level_requirement | |level4_level_requirement = 10 | ||
|level13_cost_amounts | |level4_cost_amounts = 13 | ||
|level13_damage_multiplier | |level4_damage_multiplier = 132 | ||
|level13_strength_requirement | |level4_strength_requirement = 25 | ||
|level14 | |level5 = True | ||
|level14_level_requirement | |level5_level_requirement = 14 | ||
|level14_cost_amounts | |level5_cost_amounts = 14 | ||
|level14_damage_multiplier | |level5_damage_multiplier = 142 | ||
|level14_strength_requirement | |level5_strength_requirement = 34 | ||
|level15 | |level6 = True | ||
|level15_level_requirement | |level6_level_requirement = 18 | ||
|level15_cost_amounts | |level6_cost_amounts = 16 | ||
|level15_damage_multiplier | |level6_damage_multiplier = 153 | ||
|level15_strength_requirement | |level6_strength_requirement = 43 | ||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_cost_amounts = 18 | |||
|level7_damage_multiplier = 164 | |||
|level7_strength_requirement = 52 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_cost_amounts = 20 | |||
|level8_damage_multiplier = 174 | |||
|level8_strength_requirement = 61 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_cost_amounts = 23 | |||
|level9_damage_multiplier = 182 | |||
|level9_strength_requirement = 72 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_cost_amounts = 25 | |||
|level10_damage_multiplier = 191 | |||
|level10_strength_requirement = 83 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_cost_amounts = 28 | |||
|level11_damage_multiplier = 201 | |||
|level11_strength_requirement = 95 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_cost_amounts = 32 | |||
|level12_damage_multiplier = 211 | |||
|level12_strength_requirement = 106 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_cost_amounts = 36 | |||
|level13_damage_multiplier = 222 | |||
|level13_strength_requirement = 119 | |||
|level14 = True | |||
|level14_level_requirement = 52 | |||
|level14_cost_amounts = 40 | |||
|level14_damage_multiplier = 233 | |||
|level14_strength_requirement = 133 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_cost_amounts = 45 | |||
|level15_damage_multiplier = 244 | |||
|level15_strength_requirement = 146 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_cost_amounts = 51 | |||
|level16_damage_multiplier = 257 | |||
|level16_strength_requirement = 151 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_cost_amounts = 57 | |||
|level17_damage_multiplier = 269 | |||
|level17_strength_requirement = 164 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_cost_amounts = 64 | |||
|level18_damage_multiplier = 283 | |||
|level18_strength_requirement = 178 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_cost_amounts = 71 | |||
|level19_damage_multiplier = 297 | |||
|level19_strength_requirement = 191 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_cost_amounts = 80 | |||
|level20_damage_multiplier = 312 | |||
|level20_strength_requirement = 205 | |||
|level21 = False | |||
|level21_cost_amounts = 90 | |||
|level21_damage_multiplier = 327 | |||
|level22 = False | |||
|level22_cost_amounts = 100 | |||
|level22_damage_multiplier = 344 | |||
|level23 = False | |||
|level23_cost_amounts = 113 | |||
|level23_damage_multiplier = 361 | |||
|level24 = False | |||
|level24_cost_amounts = 126 | |||
|level24_damage_multiplier = 379 | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} |
Revision as of 16:06, 13 December 2024
BoneshatterAoE, Melee, Strike
Level: (1-20)
Cost: (9-80) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of baseAttacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.+2 to Melee Strike Range
Does not cause Stun buildupPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.

Level: (1-20)
Cost: (9-80) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of baseAttacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.+2 to Melee Strike Range
Does not cause Stun buildupPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.


Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.Metadata
Item class: Skill Gem
Boneshatter is a melee strike skill that deals damage in an area and causes a heavy stun on any enemy primed for stun. If an enemy is stunned this way, a damageing shockwave will be released.
Skill functions and interactions
Boneshatter's foreswing (the part of the attack animation before it deals damage) is much shorter than its backswing (the part after). This makes it much more suitable for finishing off enemies, where the long backswing won't matter if the enemies are dead, than being spammed as the main damage dealer, as the 60% attack speed multiplier will kneecap DPS.
Gem level progression
Level | ![]() | Mana Cost | Attack Damage |
---|---|---|---|
1 | 0 | 9 | 100% |
2 | 3 | 10 | 110% |
3 | 6 | 11 | 121% |
4 | 10 | 12 | 132% |
5 | 14 | 14 | 142% |
6 | 18 | 15 | 153% |
7 | 22 | 17 | 164% |
8 | 26 | 19 | 174% |
9 | 31 | 21 | 182% |
10 | 36 | 23 | 191% |
11 | 41 | 25 | 201% |
12 | 46 | 28 | 211% |
13 | 52 | 31 | 222% |
14 | 58 | 35 | 233% |
15 | 64 | 39 | 244% |
16 | 66 | 43 | 257% |
17 | 72 | 48 | 269% |
18 | 78 | 53 | 283% |
19 | 84 | 59 | 297% |
20 | 90 | 65 | 312% |
Item acquisition

Boneshatter has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Skill Gem.
Alternate skill effects
Boneshatter has the following alternate skill effects:
Item | Description |
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Version history
Version | Changes |
---|---|
0.1.0 |
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