Bone Offering: Difference between revisions
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|gem_description = Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear. | |gem_description = Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear. | ||
|active_skill_name = | |active_skill_name = | ||
|skill_icon = Bone Offering | |||
|skill_id = Bone Offering | |skill_id = Bone Offering | ||
|required_level = | |required_level = |
Revision as of 10:21, 11 December 2024
Lua error in Module:Skill at line 565: The cost type "Spirit" is invalid. Acceptable values are "Mana", "Life", "ES", "Rage", "ManaPercent", "LifePercent", "UnreservedManaPercent", "ManaPerMinute", "LifePerMinute", "ManaPercentPerMinute", "LifePercentPerMinute", "ESPerMinute", "ESPercentPerMinute" and "ESPercent".
Skill functions and interactions
By using it you can sacrifice one of your skeleton to create shield that can absorb all damage from the next hit each minion takes, then explodes. It can be useful for mechanics that can one-shot your minions.
Gem level progression
Alternate skill effects
Bone Offering has the following alternate skill effects:
Item | Description |
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Version history
Version | Changes |
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0.1.0 |
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