Charm: Difference between revisions

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Each character starts with one charm slot. This can be increased up to a maximum of 3 with [[belt]] modifiers that grant additional charm slots.
Each character starts with one charm slot. This can be increased up to a maximum of 3 with [[belt]] modifiers that grant additional charm slots.


Charms can only be {{c|normal|[[rarity|normal]]}}, {{c|magic|[[rarity|magic]]}} or {{c|unique|[[rarity|unique]]}}. There are no {{c|rare|[[rarity|rare]]}}} charms.
Charms can only be {{c|normal|[[rarity|normal]]}}, {{c|magic|[[rarity|magic]]}} or {{c|unique|[[rarity|unique]]}. There are no {{c|rare|[[rarity|rare]]}}} charms.


==List of charms==
==List of charms==

Revision as of 13:06, 28 November 2024

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.

Each character starts with one charm slot. This can be increased up to a maximum of 3 with belt modifiers that grant additional charm slots.

Charms can only be normal, magic or {{c|unique|unique}. There are no rare} charms.

List of charms

Main page: List of charms

There are 13 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby CharmRuby CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire CharmSapphire CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Topaz CharmTopaz CharmLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit
Stone CharmStone CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
83.002040Cannot be StunnedUsed when you become Stunned
Silver CharmSilver CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
103.002040Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing CharmThawing CharmLasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Immune to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
123.004040Immune to FreezeUsed when you become Frozen
Staunching CharmStaunching CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
You are Immune to Bleeding
Requires Level 18Used when you start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
183.003040You are Immune to BleedingUsed when you start Bleeding
Antidote CharmAntidote CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Immune to Poison
Requires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
243.002040Immune to PoisonUsed when you become Poisoned
Dousing CharmDousing CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Immune to IgniteUsed when you become Ignited
Grounding CharmGrounding CharmLasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Immune to ShockUsed when you become Shocked
Amethyst CharmAmethyst CharmLasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit
Cleansing CharmFile:Cleansing Charm inventory icon.pngCleansing CharmLasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Requires Level 40Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Cleansing Charm inventory icon.png
403.002040
Golden CharmGolden CharmLasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique Enemy

List of unique charms

There are 12 unique charms that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Breath of the MountainsBreath of the Mountains
Sapphire Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
"To scrape the sky,
to touch the clouds themselves,
is to know true freedom."
- Mutewind saying
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Cold ResistanceUsed when you take Cold Damage from a Hit(10–15)% reduced Charges per use
Grants a Power Charge on use
Ngamahu's ChosenNgamahu's Chosen
Ruby Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Kaom was not known for his restraint.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Fire ResistanceUsed when you take Fire Damage from a Hit(30–40)% increased Charges
Grants up to your maximum Rage on use
Valako's RoarValako's Roar
Topaz Charm
Lasts 4.00 Seconds
Consumes 20 of 40 Charges on use
+25% to Lightning Resistance
Requires Level 5Used when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
The sea swells, the sky thunders; two ships tilt at odds.
Flashes of light show only swinging axes... and a grin.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
54.002040+25% to Lightning ResistanceUsed when you take Lightning Damage from a Hit(30–40)% increased Charges gained
Grants a Frenzy Charge on use
For UtopiaFor Utopia
Stone Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Cannot be Stunned
Requires Level 8Used when you become StunnedDefend with 200% of Armour during effect"It may be centuries hence, but I still hold utmost faith.
The Savior will rise, and mankind will be free."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
83.002040Cannot be StunnedUsed when you become StunnedDefend with 200% of Armour during effect
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
103.002040Your speed is unaffected by SlowsUsed when you are affected by a SlowGrants Onslaught during effect
Nascent HopeNascent Hope
Thawing Charm
Lasts 3.00 Seconds
Consumes 40 of 40 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
"Even in the face of the Winter of the World,
life found a way. The Spirit always provides."
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
123.004040Grants Immunity to FreezeUsed when you become Frozen(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Sanguis HeroumSanguis Heroum
Staunching Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Wraeclast has known too few true heroes.
It remembers those that stood in defiance.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
183.003040Grants Immunity to BleedingUsed when you start BleedingCreates Consecrated Ground on use
Gains (0.15–0.2) Charges per Second
Arakaali's GiftArakaali's Gift
Antidote Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Immune to Poison
Requires Level 24Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Devotees of the Goddess of Lust
needed never fear her sting.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
243.002040Immune to PoisonUsed when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used
Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used
Beira's AnguishBeira's Anguish
Dousing Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Immune to Ignite
Requires Level 32Used when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
They found a crying child tied to a frozen pyre.
She was clad in ice, but the village was ash.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Immune to IgniteUsed when you become Ignited(20-25)% Chance to gain a Charge when you Kill an Enemy
Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life
The Black CatThe Black Cat
Grounding Charm
Lasts 3.00 Seconds
Consumes 30 of 40 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
The most beloved member of every Brinerot crew
is the one that refuses to do any actual work.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
323.003040Grants Immunity to ShockUsed when you become Shocked(10–20)% increased Duration
Lightning Damage of Enemies Hitting you is Unlucky during effect
Forsaken BangleForsaken Bangle
Amethyst Charm
Lasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Among the Templars, a secret few ate the sins of others.
They bore this burden to empower their hidden Order.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
404.003040+18% to Chaos ResistanceUsed when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Rite of PassageRite of Passage
Golden Charm
Lasts 1.00 Seconds
Consumes 80 of 80 Charges on use
15% increased Rarity of Items found
Requires Level 50Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on useTo become a warrior and a hunter, each young
Azmeri must prove themselves before the Spirit.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
501.00808015% increased Rarity of Items foundUsed when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use

Version history

Version Changes
Unknown
  • Introduced to the game.