Sorcery Ward: Difference between revisions
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(Created page with "'''Sorcery Ward''' is a spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals. ==Mechanics== This skill creates a depletable aegis effect that absorbs all elemental damage from hits before life or energy shield until the buff is depleted. The buff can take up to a percentage of your combined armour and evasion rating. Once depleted, it will automatically recharge over a duration.") |
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==Mechanics== | ==Mechanics== | ||
This skill creates a depletable [[aegis]] effect that absorbs all [[elemental damage]] from [[hit]]s before [[life]] or [[energy shield]] until the buff is depleted. The buff can take up to a percentage of your combined [[armour]] and [[evasion rating]]. Once depleted, it will automatically recharge over a duration. | This skill creates a depletable [[aegis]] effect that absorbs all [[elemental damage]] from [[hit]]s before [[life]] or [[energy shield]] until the buff is depleted. The buff can take up to a percentage of your combined [[armour]] and [[evasion rating]]. Once depleted, it will automatically recharge over a duration. | ||
==Version history== | |||
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* Introduced to the game. | |||
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{{Navbox Skills}} |
Revision as of 11:42, 28 November 2024
Sorcery Ward is a spell skill granted by the Witchhunter ascendancy notable Obsessive Rituals.
Mechanics
This skill creates a depletable aegis effect that absorbs all elemental damage from hits before life or energy shield until the buff is depleted. The buff can take up to a percentage of your combined armour and evasion rating. Once depleted, it will automatically recharge over a duration.
Version history
Version | Changes |
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Unknown |
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