Thrashing Vines: Difference between revisions

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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemThrashingVines
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                =  
|strength_percent                        = 50
|gem_tier = 9
|intelligence_percent                    = 50
|gem_tags                                = Spell, AoE, Sustained, Physical, Duration, Plant
|gem_tier                               = 9
|skill_id                                = ThrashingVinesPlayer
|skill_id                                = ThrashingVinesPlayer
|gem_description                        =  
|gem_description                        = Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
|active_skill_name                      = Thrashing Vines
|active_skill_name                      = Thrashing Vines
|cast_time                              = 1.0
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.025-0.5) metre to vine length
|quality_type1_breakpoints              = 4.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 250
|static_critical_strike_chance          = 10
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 8
|static_stat1_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat1_value                      = 10
|static_stat2_id                        = base_minimum_channel_time_ms
|static_stat2_value                      = 500
|static_stat3_id                        = base_secondary_skill_effect_duration
|static_stat3_value                      = 5000
|static_stat4_id                        = can_perform_skill_while_moving
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = movement_speed_+%_final_while_performing_action
|static_stat6_value                      = -70
|static_stat7_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat7_value                      = 160
|static_stat8_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat8_value                      = 50
|static_stat9_id                        = thrashing_vines_retarget_cooldown_ms
|static_stat9_value                      = 2000
|static_stat10_id                        = active_skill_base_area_of_effect_radius
|static_stat10_value                    = 25
|static_stat11_id                        = active_skill_base_tertiary_area_of_effect_radius
|static_stat11_value                    = 40
|static_stat12_id                        = awakened_forest_area_of_effect_+%_final_when_wet
|static_stat12_value                    = 50
|static_stat13_id                        = awakened_forest_spawn_X_vines_per_cast_time
|static_stat13_value                    = 2
|static_stat14_id                        = base_number_of_awakened_forests_allowed
|static_stat14_value                    = 1
|static_stat15_id                        = base_skill_effect_duration
|static_stat15_value                    = 8000
|static_stat16_id                        = plant_skill_damage_+%_final_when_wet
|static_stat16_value                    = 50
|stat_text                              = Deals (5-151) to (8-226) [[Physical]] Damage<br>Vine length is 2.5 metres<br>Vine growth area radius is 4 metres<br>[[Plant Skills and Overgrowth|Overgrown]] vines are 50% larger<br>2 vines grow per cast time<br>[[Limit]] 1 vine growth area<br>Vines grow for 8 second duration<br>[[Plant Skills and Overgrowth|Overgrown]] vines deal 50% more damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 14
|level1_stat_text                        = Deals 5 to 8 Physical Damage
|level1_stat1_id                        = spell_minimum_base_physical_damage
|level1_stat1_value                      = 5
|level1_stat2_id                        = spell_maximum_base_physical_damage
|level1_stat2_value                      = 8
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 17
|level2_stat_text                        = Deals 7 to 11 Physical Damage
|level2_stat1_id                        = spell_minimum_base_physical_damage
|level2_stat1_value                      = 7
|level2_stat2_id                        = spell_maximum_base_physical_damage
|level2_stat2_value                      = 11
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 20
|level3_stat_text                        = Deals 10 to 15 Physical Damage
|level3_stat1_id                        = spell_minimum_base_physical_damage
|level3_stat1_value                      = 10
|level3_stat2_id                        = spell_maximum_base_physical_damage
|level3_stat2_value                      = 15
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 23
|level4_stat_text                        = Deals 13 to 19 Physical Damage
|level4_stat1_id                        = spell_minimum_base_physical_damage
|level4_stat1_value                      = 13
|level4_stat2_id                        = spell_maximum_base_physical_damage
|level4_stat2_value                      = 19
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 27
|level5_stat_text                        = Deals 16 to 24 Physical Damage
|level5_stat1_id                        = spell_minimum_base_physical_damage
|level5_stat1_value                      = 16
|level5_stat2_id                        = spell_maximum_base_physical_damage
|level5_stat2_value                      = 24
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 31
|level6_stat_text                        = Deals 20 to 30 Physical Damage
|level6_stat1_id                        = spell_minimum_base_physical_damage
|level6_stat1_value                      = 20
|level6_stat2_id                        = spell_maximum_base_physical_damage
|level6_stat2_value                      = 30
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_cost_amounts                    = 36
|level7_stat_text                        = Deals 24 to 36 Physical Damage
|level7_stat1_id                        = spell_minimum_base_physical_damage
|level7_stat1_value                      = 24
|level7_stat2_id                        = spell_maximum_base_physical_damage
|level7_stat2_value                      = 36
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_cost_amounts                    = 41
|level8_stat_text                        = Deals 29 to 43 Physical Damage
|level8_stat1_id                        = spell_minimum_base_physical_damage
|level8_stat1_value                      = 29
|level8_stat2_id                        = spell_maximum_base_physical_damage
|level8_stat2_value                      = 43
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_cost_amounts                    = 46
|level9_stat_text                        = Deals 34 to 51 Physical Damage
|level9_stat1_id                        = spell_minimum_base_physical_damage
|level9_stat1_value                      = 34
|level9_stat2_id                        = spell_maximum_base_physical_damage
|level9_stat2_value                      = 51
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 52
|level10_stat_text                      = Deals 39 to 59 Physical Damage
|level10_stat1_id                        = spell_minimum_base_physical_damage
|level10_stat1_value                    = 39
|level10_stat2_id                        = spell_maximum_base_physical_damage
|level10_stat2_value                    = 59
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 58
|level11_stat_text                      = Deals 46 to 69 Physical Damage
|level11_stat1_id                        = spell_minimum_base_physical_damage
|level11_stat1_value                    = 46
|level11_stat2_id                        = spell_maximum_base_physical_damage
|level11_stat2_value                    = 69
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 65
|level12_stat_text                      = Deals 53 to 79 Physical Damage
|level12_stat1_id                        = spell_minimum_base_physical_damage
|level12_stat1_value                    = 53
|level12_stat2_id                        = spell_maximum_base_physical_damage
|level12_stat2_value                    = 79
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 73
|level13_stat_text                      = Deals 61 to 91 Physical Damage
|level13_stat1_id                        = spell_minimum_base_physical_damage
|level13_stat1_value                    = 61
|level13_stat2_id                        = spell_maximum_base_physical_damage
|level13_stat2_value                    = 91
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 82
|level14_stat_text                      = Deals 70 to 105 Physical Damage
|level14_stat1_id                        = spell_minimum_base_physical_damage
|level14_stat1_value                    = 70
|level14_stat2_id                        = spell_maximum_base_physical_damage
|level14_stat2_value                    = 105
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 91
|level15_stat_text                      = Deals 80 to 120 Physical Damage
|level15_stat1_id                        = spell_minimum_base_physical_damage
|level15_stat1_value                    = 80
|level15_stat2_id                        = spell_maximum_base_physical_damage
|level15_stat2_value                    = 120
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 101
|level16_stat_text                      = Deals 91 to 136 Physical Damage
|level16_stat1_id                        = spell_minimum_base_physical_damage
|level16_stat1_value                    = 91
|level16_stat2_id                        = spell_maximum_base_physical_damage
|level16_stat2_value                    = 136
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 112
|level17_stat_text                      = Deals 103 to 155 Physical Damage
|level17_stat1_id                        = spell_minimum_base_physical_damage
|level17_stat1_value                    = 103
|level17_stat2_id                        = spell_maximum_base_physical_damage
|level17_stat2_value                    = 155
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 124
|level18_stat_text                      = Deals 117 to 176 Physical Damage
|level18_stat1_id                        = spell_minimum_base_physical_damage
|level18_stat1_value                    = 117
|level18_stat2_id                        = spell_maximum_base_physical_damage
|level18_stat2_value                    = 176
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 138
|level19_stat_text                      = Deals 133 to 200 Physical Damage
|level19_stat1_id                        = spell_minimum_base_physical_damage
|level19_stat1_value                    = 133
|level19_stat2_id                        = spell_maximum_base_physical_damage
|level19_stat2_value                    = 200
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 152
|level20_stat_text                      = Deals 151 to 226 Physical Damage
|level20_stat1_id                        = spell_minimum_base_physical_damage
|level20_stat1_value                    = 151
|level20_stat2_id                        = spell_maximum_base_physical_damage
|level20_stat2_value                    = 226
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}

Latest revision as of 22:14, 14 December 2025

Thrashing VinesSpell, AoE, Sustained, Physical, Duration, Plant
Tier: 9
Level: (1-20)
Cost: (14-152) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.Deals (5-151) to (8-226) Physical Damage
Vine length is 2.5 metres
Vine growth area radius is 4 metres
Overgrown vines are 50% larger
2 vines grow per cast time
Limit 1 vine growth area
Vines grow for 8 second duration
Overgrown vines deal 50% more damage

Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to vine length
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemThrashingVines

Thrashing Vines is a ? skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
100014
230017
369920
410131323
514171727
618202031
722242436
826282841
931323246
1036373752
1141414158
1246464665
1352515173
1458575782
1564626291
16666464101
17727070112
18787575124
19848080138
20908686152

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems



Item acquisition

Thrashing Vines has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Thrashing Vines has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.