Bleeding Concoction: Difference between revisions
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|metadata_id = Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Attack, AoE, Projectile, Physical | |gem_tags = Attack, AoE, Projectile, Physical | ||
|gem_tier = 0 | |||
|skill_id = BleedingConcoctionPlayer | |||
|gem_description = Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Physical]] [[Attack]] damage in an area and [[Aggravate|Aggravating Bleeding]] on Enemies hit. | |||
|active_skill_name = Bleeding Concoction | |active_skill_name = Bleeding Concoction | ||
|item_class_id_restriction = Unarmed | |item_class_id_restriction = Unarmed | ||
| | |equipment_requirement = [[Unarmed]] | ||
|cast_time = 1.0 | |||
| | |static_cost_types = Mana | ||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = Explosion radius is (0.02-0.4) metres | |||
|quality_type1_breakpoints = 5.0 | |||
|quality_type1_stat1_id = active_skill_base_area_of_effect_radius | |||
|quality_type1_stat1_value = 200 | |||
|static_cost_amounts = 0 | |||
|static_critical_strike_chance = 5 | |static_critical_strike_chance = 5 | ||
|static_attack_speed_multiplier = 100 | |||
|stat_text = ( | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = 1 | |||
|static_stat2_id = can_perform_skill_while_moving | |||
|static_stat2_value = 1 | |||
|static_stat3_id = is_area_damage | |||
|static_stat3_value = 1 | |||
|static_stat4_id = main_hand_base_weapon_attack_duration_ms | |||
|static_stat4_value = 714 | |||
|static_stat5_id = movement_speed_+%_final_while_performing_action | |||
|static_stat5_value = -70 | |||
|static_stat6_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat6_value = 160 | |||
|static_stat7_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat7_value = 50 | |||
|static_stat8_id = projectile_behaviour_only_explode | |||
|static_stat8_value = 1 | |||
|static_stat9_id = replace_main_hand_unarmed_attack_stats_with_nothing_type | |||
|static_stat9_value = 1 | |||
|static_stat10_id = throw_flask_effects_type | |||
|static_stat10_value = 3 | |||
|static_stat11_id = base_chance_to_inflict_bleeding_% | |||
|static_stat11_value = 100 | |||
|static_stat12_id = base_number_of_projectiles | |||
|static_stat12_value = 1 | |||
|static_stat13_id = active_skill_base_area_of_effect_radius | |||
|static_stat13_value = 18 | |||
|static_stat14_id = base_aggravate_bleeding_on_attack_hit_chance_% | |||
|static_stat14_value = 100 | |||
|static_stat15_id = flask_throw_base_charges_used | |||
|static_stat15_value = 5 | |||
|stat_text = (11-314) to (21-582) base [[Physical]] Damage<br>Inflicts [[Bleeding]] on [[Hit]]<br>Explosion radius is 1.8 metres<br>[[Aggravate]] [[Bleeding]] on [[Hit]]<br>Consumes 5 Charges from your Mana [[Flask]] | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_damage_multiplier = 70 | |level1_damage_multiplier = 70 | ||
|level1_stat_text = | |level1_stat_text = 11 to 21 base Physical Damage | ||
|level1_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level1_stat1_value = 11 | |||
|level1_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level1_stat2_value = 21 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_damage_multiplier = 77 | |level2_damage_multiplier = 77 | ||
|level2_stat_text = | |level2_stat_text = 19 to 35 base Physical Damage | ||
|level2_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level2_stat1_value = 19 | |||
|level2_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level2_stat2_value = 35 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_damage_multiplier = 84 | |level3_damage_multiplier = 84 | ||
|level3_stat_text = | |level3_stat_text = 29 to 55 base Physical Damage | ||
|level3_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level3_stat1_value = 29 | |||
|level3_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level3_stat2_value = 55 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_damage_multiplier = 92 | |level4_damage_multiplier = 92 | ||
|level4_stat_text = | |level4_stat_text = 41 to 75 base Physical Damage | ||
|level4_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level4_stat1_value = 41 | |||
|level4_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level4_stat2_value = 75 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_damage_multiplier = 99 | |level5_damage_multiplier = 99 | ||
|level5_stat_text = | |level5_stat_text = 52 to 97 base Physical Damage | ||
|level5_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level5_stat1_value = 52 | |||
|level5_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level5_stat2_value = 97 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_damage_multiplier = 105 | |level6_damage_multiplier = 105 | ||
|level6_stat_text = | |level6_stat_text = 65 to 120 base Physical Damage | ||
|level6_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level6_stat1_value = 65 | |||
|level6_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level6_stat2_value = 120 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_damage_multiplier = 112 | |level7_damage_multiplier = 112 | ||
|level7_stat_text = | |level7_stat_text = 78 to 145 base Physical Damage | ||
|level7_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level7_stat1_value = 78 | |||
|level7_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level7_stat2_value = 145 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_damage_multiplier = 118 | |level8_damage_multiplier = 118 | ||
|level8_stat_text = | |level8_stat_text = 92 to 171 base Physical Damage | ||
|level8_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level8_stat1_value = 92 | |||
|level8_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level8_stat2_value = 171 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_damage_multiplier = 123 | |level9_damage_multiplier = 123 | ||
|level9_stat_text = | |level9_stat_text = 106 to 198 base Physical Damage | ||
|level9_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level9_stat1_value = 106 | |||
|level9_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level9_stat2_value = 198 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_damage_multiplier = 128 | |level10_damage_multiplier = 128 | ||
|level10_stat_text = | |level10_stat_text = 122 to 226 base Physical Damage | ||
|level10_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level10_stat1_value = 122 | |||
|level10_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level10_stat2_value = 226 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_damage_multiplier = 134 | |level11_damage_multiplier = 134 | ||
|level11_stat_text = | |level11_stat_text = 138 to 256 base Physical Damage | ||
|level11_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level11_stat1_value = 138 | |||
|level11_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level11_stat2_value = 256 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_damage_multiplier = 139 | |level12_damage_multiplier = 139 | ||
|level12_stat_text = | |level12_stat_text = 154 to 287 base Physical Damage | ||
|level12_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level12_stat1_value = 154 | |||
|level12_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level12_stat2_value = 287 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_damage_multiplier = 144 | |level13_damage_multiplier = 144 | ||
|level13_stat_text = | |level13_stat_text = 172 to 319 base Physical Damage | ||
|level13_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level13_stat1_value = 172 | |||
|level13_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level13_stat2_value = 319 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_damage_multiplier = 150 | |level14_damage_multiplier = 150 | ||
|level14_stat_text = | |level14_stat_text = 190 to 353 base Physical Damage | ||
|level14_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level14_stat1_value = 190 | |||
|level14_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level14_stat2_value = 353 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_damage_multiplier = 155 | |level15_damage_multiplier = 155 | ||
|level15_stat_text = | |level15_stat_text = 209 to 388 base Physical Damage | ||
|level15_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level15_stat1_value = 209 | |||
|level15_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level15_stat2_value = 388 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_damage_multiplier = 161 | |level16_damage_multiplier = 161 | ||
|level16_stat_text = | |level16_stat_text = 228 to 424 base Physical Damage | ||
|level16_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level16_stat1_value = 228 | |||
|level16_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level16_stat2_value = 424 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_damage_multiplier = 167 | |level17_damage_multiplier = 167 | ||
|level17_stat_text = | |level17_stat_text = 249 to 462 base Physical Damage | ||
|level17_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level17_stat1_value = 249 | |||
|level17_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level17_stat2_value = 462 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_damage_multiplier = 173 | |level18_damage_multiplier = 173 | ||
|level18_stat_text = | |level18_stat_text = 270 to 501 base Physical Damage | ||
|level18_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level18_stat1_value = 270 | |||
|level18_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level18_stat2_value = 501 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_damage_multiplier = 179 | |level19_damage_multiplier = 179 | ||
|level19_stat_text = | |level19_stat_text = 291 to 541 base Physical Damage | ||
|level19_stat1_id = main_hand_weapon_minimum_physical_damage | |||
|level19_stat1_value = 291 | |||
|level19_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level19_stat2_value = 541 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_damage_multiplier = 185 | |level20_damage_multiplier = 185 | ||
|level20_stat_text = | |level20_stat_text = 314 to 582 base Physical Damage | ||
|level20_stat1_id = main_hand_weapon_minimum_physical_damage | |||
| | |level20_stat1_value = 314 | ||
|level20_stat2_id = main_hand_weapon_maximum_physical_damage | |||
|level20_stat2_value = 582 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |drop_enabled = false | ||
|drop_text = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} |
Latest revision as of 19:30, 31 August 2025
Bleeding ConcoctionAttack, AoE, Projectile, Physical
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.(11-314) to (21-582) base Physical Damage
Inflicts Bleeding on Hit
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.

Level: (1-20)
Critical Strike Chance: 5.00%
Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.(11-314) to (21-582) base Physical Damage
Inflicts Bleeding on Hit
Explosion radius is 1.8 metres
Aggravate Bleeding on Hit
Consumes 5 Charges from your Mana Flask
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBleedingConcoction
Bleeding Concoction is an attack skill granted by the Pathfinder ascendancy notable Brew Concoction. The player consumes mana flask charges to throw blood bottles that deal physical damage in an area and apply bleeding.
Skill functions and interactions
- This skill requires a Weapon Set that is unarmed to use.
Gem level progression
Level | ![]() | Attack Damage |
---|---|---|
1 | 0 | 70% |
2 | 3 | 77% |
3 | 6 | 84% |
4 | 10 | 92% |
5 | 14 | 99% |
6 | 18 | 105% |
7 | 22 | 112% |
8 | 26 | 118% |
9 | 31 | 123% |
10 | 36 | 128% |
11 | 41 | 134% |
12 | 46 | 139% |
13 | 52 | 144% |
14 | 58 | 150% |
15 | 64 | 155% |
16 | 66 | 161% |
17 | 72 | 167% |
18 | 78 | 173% |
19 | 84 | 179% |
20 | 90 | 185% |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
II | ![]() Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Concoct Tier: 2Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 20% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
III | ![]() Category: Close Combat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Deep Cuts Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.75% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 25% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
IV | ![]() Category: Concoct Tier: 4Support Requirements: +5 StrSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.Supported Skills consume 30% of your maximum Life Flask charges on use Supported Skills have 3% more Magnitude of Bleeding they inflict per Life Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Rapid Attacks Tier: 4Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
V | ![]() Category: Bleed Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Hits from Supported Skills inflict Incision Supported Attacks cannot cause BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Deep Cuts Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.100% more Magnitude of Bleeding inflicted with Supported Skills Supported Skills deal 30% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0 |
|
0.1.0e |
|
0.1.0 |
|