|help_text = Skills can be managed in the Skills Panel.
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|intelligence_percent = 100
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|gem_tags = Spell, Buff, Persistent, Duration
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|active_skill_name = Convalescence
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|skill_id = ConvalescencePlayer
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|gem_tier = 4
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|gem_description = While active, grants a skill that you can use to instantly begin [[Recharging]] [[Energy Shield]] and gain a [[Buff]] for a duration that prevents that [[Recharge]] being interrupted. The [[Buff]] is removed at maximum [[Energy Shield]] and the skill cannot be used while [[Energy Shield]] is full.
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|static_spirit_reservation_flat = 30
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|cast_time = 0
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|stat_text =
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|level1 = True
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|level1_level_requirement = 0
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|level1_intelligence_requirement = 0
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|level1_stat_text =
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|level2 = True
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|level2_level_requirement = 3
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|level2_intelligence_requirement = 9
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|level2_stat_text =
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|level3 = True
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|level3_level_requirement = 6
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|level3_intelligence_requirement = 16
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|level3_stat_text =
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|level4 = True
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|level4_level_requirement = 10
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|level4_intelligence_requirement = 25
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|level4_stat_text =
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|level5 = True
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|level5_level_requirement = 14
|level5_intelligence_requirement = 34
|level5_stat_text =
|level6 = True
|level6_level_requirement = 18
|level6_intelligence_requirement = 43
|level6_stat_text =
|level7 = True
|level7_level_requirement = 22
|level7_intelligence_requirement = 52
|level7_stat_text =
|level8 = True
|level8_level_requirement = 26
|level8_intelligence_requirement = 61
|level8_stat_text =
|level9 = True
|level9_level_requirement = 31
|level9_intelligence_requirement = 72
|level9_stat_text =
|level10 = True
|level10_level_requirement = 36
|level10_intelligence_requirement = 83
|level10_stat_text =
|level11 = True
|level11_level_requirement = 41
|level11_intelligence_requirement = 95
|level11_stat_text =
|level12 = True
|level12_level_requirement = 46
|level12_intelligence_requirement = 106
|level12_stat_text =
|level13 = True
|level13_level_requirement = 52
|level13_intelligence_requirement = 119
|level13_stat_text =
|level14 = True
|level14_level_requirement = 58
|level14_intelligence_requirement = 133
|level14_stat_text =
|level15 = True
|level15_level_requirement = 64
|level15_intelligence_requirement = 146
|level15_stat_text =
|level16 = True
|level16_level_requirement = 66
|level16_intelligence_requirement = 160
|level16_stat_text =
|level17 = True
|level17_level_requirement = 72
|level17_intelligence_requirement = 173
|level17_stat_text =
|level18 = True
|level18_level_requirement = 78
|level18_intelligence_requirement = 189
|level18_stat_text =
|level19 = True
|level19_level_requirement = 84
|level19_intelligence_requirement = 205
|level19_stat_text =
|level20 = True
|level20_level_requirement = 90
|level20_intelligence_requirement = 221
|level20_stat_text =
|release_version = 0.2.0
}}
'''Convalescence''' is a [[persistent]] [[buff]] [[skill]]. It grants an active skill that causes you to immediately recharge [[energy shield]] and gain a [[buff]] that prevents energy shield recharge from being interrupted.
__TOC__
==Skill functions and interactions==
==Gem level progression==
{{Skill progression
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Clarity}}
|t1_2 = {{il|Persistence}}
|t2_1 = {{il|page=Ingenuity (support gem)}}
|t2_2 = {{il|Mysticism}}
|t3_1 = {{il|Strong Hearted}}
|t3_2 = {{il|Warm Blooded}}
}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|0.2.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Navbox Skills}}
Revision as of 00:38, 30 July 2025
ConvalescenceSpell, Buff, Persistent, Duration Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: InstantWhile active, grants a skill that you can use to instantly begin RechargingEnergy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.Skills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemConvalescence
Convalescence is a persistentbuffskill. It grants an active skill that causes you to immediately recharge energy shield and gain a buff that prevents energy shield recharge from being interrupted.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Clarity"
Module Error: No results found for item using search term "item_name = Persistence"
II
Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Mysticism"
III
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent Category: Warm Blooded Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Convalescence has restrictions on where or how it can drop.