Seismic Cry: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed).
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.

Revision as of 08:36, 23 August 2025

Seismic CryWarcry, AoE, Physical, Duration
Tier: 11
Level: (1-20)
Cost: (25-109) Mana
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.Deals (6–157) to (9–236) Physical Damage
(0–38)% increased Warcry Speed
200% increased Knockback Distance
400% more Stun buildup
Knock Enemies Back on Hit
Hits ignore Enemy Monster Physical Damage Reduction
Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed
Warcry radius is 4 metres

Additional Effects From 1-20% Quality:
(0–40)% increased Warcry Speed
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSeismicCry

Seismic Cry is a warcry skill that deals physical damage and knocks back nearby enemies. If this skill hits a Heavy Stunned enemy, the skill goes on cooldown and exerts your next slam attack(s), causing them to release an additional aftershock.

Skill functions and interactions

  • Can be supported by Module Error: No results found for item using search term "item_name = Pin" to prevent it from stunning, therefore bypassing its cooldown without Warbringer's Greatwolf's Howl ascendancy passive skill.
  • Only counts Heavily Stunned enemies for purposes of counting Power Gained, so its very hard to gain rage with it when supported by Raging CryRaging CrySupport, Warcry
    Category: Raging Cry
    Tier: 2
    Support Requirements: +5 StrSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in rangePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    . There's actually no inherent bonus from Power on it.
  • If linked with both DevastateDevastateSupport
    Category: Devastate
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    and Break EnduranceBreak EnduranceSupport
    Category: Break Endurance
    Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.40% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    , it will serve as both a generator and spender of Endurance charges, though it may not always get you at maximum Endurance charges.

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Physical
Damage
Warcry
Speed
100197 to 10
239229 to 13
36142412 to 18
410212716 to 24
514283020 to 30
618353325 to 37
722413630 to 45
826483936 to 54
931574243 to 65
1036654651 to 77
1141744960 to 90
1246825270 to 105
1352925682 to 123
14581036095 to 142
156411364110 to 165
166611668127 to 191
177212672146 to 220
187813776169 to 253
198414780194 to 291
209015785223 to 335

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Module Error: No results found for item using search term "item_name = Corrupting Cry" Module Error: No results found for item using search term "item_name = Magnified Effect" Murderous IntentMurderous IntentSupport
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.Skills Empowered by Supported Skills have Culling StrikePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II DevastateDevastateSupport
Category: Devastate
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.Supported Skills Fully Break Armour when inflicting a Heavy StunPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Raging CryRaging CrySupport, Warcry
Category: Raging Cry
Tier: 2
Support Requirements: +5 StrSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.Supported Skills grant 4 Rage per 5 Power of counted Enemies in rangePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III BattershoutBattershoutSupport, Warcry, AoE, Trigger, Physical, Payoff
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 StrSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.Support
Supported Skills cannot Break Armour
Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout

Battershout
Deals Physical Area Damage based off of the Broken Armour of the target which this explosion was Triggered from.

+5% to Critical Hit Chance
Cannot Break Armour
Explosion radius is 2 metres
Deals Physical Damage equal to 20% Broken Armour of the target Triggered from
Does not take into account Overbroken Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Dazing CryDazing CrySupport, Warcry
Category: Dazing Cry
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Warcries, causing them to Daze Enemies on use.Supported Skills Daze Enemies
Daze lasts for 4.0 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Enraged Warcry"
IV
V

Item acquisition

Seismic Cry has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Seismic Cry has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Seismic Cry: Cooldown is no longer reset if it doesn't empower attacks. Now Heavy Stuns Enemies that are Primed for Stun, and Empowers Attacks if it Heavy Stuns a target as well as if it Hits a Heavily Stunned target. Now Empowers one Slam per 10 monster power in radius (previously one, plus one per Endurance Charge consumed). No longer has 200% increased knockback distance, 400% more Stun buildup, or Hits ignore Enemy Monster Physical Damage Reduction. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attack Aftershocks deal 0-10% more Damage (previously 0-40% increased Warcry speed).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Seismic Cry no longer has increased Warcry Speed.
0.1.0
  • Introduced to the game.