Movement: Difference between revisions
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[[Skill]]s now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, with an inherent movement speed penalty. | [[Skill]]s now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, with an inherent movement speed penalty. | ||
{{Navbox Skills}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Gem tags]] |
Revision as of 06:18, 18 December 2024
Movement refers to a character or monster's ability to move through an area.
Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, with an inherent movement speed penalty.