Rampage: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Rampage |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = |help_text = Skills can be managed in the Skills Panel. |gem_tags...")
 
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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemBearRampage
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                =  
|strength_percent                        = 50
|skill_id                                = RampagePlayer
|intelligence_percent                    = 50
|gem_description                        =  
|gem_tags                                = Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
|gem_tier                                = 11
|skill_id                                = BearRampagePlayer
|gem_description                        = [[Shapeshift]] into a [[Bear]] and charge forward, [[Slam]]ming the ground as you run. [[Channelling]] ends after a short amount of time but can be prolonged by spending [[Rage]].
|active_skill_name                      = Rampage
|active_skill_name                      = Rampage
|item_class_id_restriction              = Talisman
|equipment_requirement                  = [[Talisman]]
|cast_time                              = 1.0
|static_cost_types                      = Mana,RagePerMinute
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Rage]] cost is ignored for an additional (0.05-1) seconds
|quality_type1_stat1_id                  = channelled_skill_suppress_ongoing_rage_cost_for_first_X_ms
|quality_type1_stat1_value              = 50000
|static_attack_speed_multiplier          = 70
|static_stat1_id                        = aftershock_delay_ms
|static_stat1_value                      = 300
|static_stat2_id                        = base_minimum_channel_time_ms
|static_stat2_value                      = 3000
|static_stat3_id                        = bear_rampage_base_movement_speed
|static_stat3_value                      = 55
|static_stat4_id                        = disable_quadruped_head_movement_when_turning
|static_stat4_value                      = 1
|static_stat5_id                        = is_area_damage
|static_stat5_value                      = 1
|static_stat6_id                        = shapeshift_minimum_channel_time_ms_+
|static_stat6_value                      = 650
|static_stat7_id                        = bear_skills_additional_base_attack_time_when_performing_from_default_stance
|static_stat7_value                      = 500
|static_stat8_id                        = channelled_skill_suppress_ongoing_rage_cost_for_first_X_ms
|static_stat8_value                      = 2500
|static_stat9_id                        = display_charge_speed_is_move_speed
|static_stat9_value                      = 1
|static_stat10_id                        = active_skill_base_area_of_effect_radius
|static_stat10_value                    = 22
|static_stat11_id                        = skill_cannot_gain_rage_during_use
|static_stat11_value                    = 1
|stat_text                              = +0.5 seconds to base attack time if not standing<br>[[Rage]] cost is ignored for first 2.5 seconds of [[Channelling]]<br>Run speed is affected by movement speed modifiers instead of [[Attack]] speed modifiers<br>Impact radius is 2.2 metres<br>Cannot gain [[Rage]] while using this Skill
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 14,300
|level1_damage_multiplier                = 75
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 16,300
|level2_damage_multiplier                = 83
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 19,300
|level3_damage_multiplier                = 91
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 21,300
|level4_damage_multiplier                = 100
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 24,300
|level5_damage_multiplier                = 109
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 27,300
|level6_damage_multiplier                = 118
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_cost_amounts                    = 30,300
|level7_damage_multiplier                = 127
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_cost_amounts                    = 34,300
|level8_damage_multiplier                = 136
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_cost_amounts                    = 37,300
|level9_damage_multiplier                = 145
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 41,300
|level10_damage_multiplier              = 154
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 45,300
|level11_damage_multiplier              = 164
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 50,300
|level12_damage_multiplier              = 175
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 54,300
|level13_damage_multiplier              = 187
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 59,300
|level14_damage_multiplier              = 200
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 65,300
|level15_damage_multiplier              = 214
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 70,300
|level16_damage_multiplier              = 229
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 76,300
|level17_damage_multiplier              = 246
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 83,300
|level18_damage_multiplier              = 264
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 90,300
|level19_damage_multiplier              = 284
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 97,300
|level20_damage_multiplier              = 306
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}


'''Rampage''' is a [[?]] [[skill]].
'''Rampage''' is a [[bear]] [[skill]].


==Skill functions and interactions==
==Skill functions and interactions==

Latest revision as of 10:05, 15 December 2025

RampageAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Tier: 11
Level: (1-20)
Cost: 5 Rage per second, (14-97) Mana
Attack Speed: 70% of base
Attack Damage: (75-306)% of base
Requires: TalismanShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.+0.5 seconds to base attack time if not standing
Rage cost is ignored for first 2.5 seconds of Channelling
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.2 metres
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBearRampage

Rampage is a bear skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Attack
Damage
10001475%
23001683%
36991991%
410131321100%
514171724109%
618202027118%
722242430127%
826282834136%
931323237145%
1036373741154%
1141414145164%
1246464650175%
1352515154187%
1458575759200%
1564626265214%
1666646470229%
1772707076246%
1878757583264%
1984808090284%
2090868697306%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems



Item acquisition

Rampage has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Rampage has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.