Explosive Concoction: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyExplosiveConcoction
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyExplosiveConcoction
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
 
|gem_tags                                = Attack, AoE, Projectile, Fire
|gem_tags                                = Attack, AoE, Projectile, Fire, Duration
|gem_tier                                = 0
|skill_id                                = ExplosiveConcoctionPlayer
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a flask that explodes, dealing [[Fire]] [[Attack]] damage in an area. Additional smaller flasks are thrown at nearby [[Ignite]]d Enemies.
|active_skill_name                      = Explosive Concoction
|active_skill_name                      = Explosive Concoction
|skill_id                                = ExplosiveConcoctionPlayer
|gem_tier                                = 0
|item_class_id_restriction              = Unarmed
|item_class_id_restriction              = Unarmed
|gem_description                        = Consume charges from your Mana [[Flask]] to throw a bottle that explodes, dealing [[Fire]] attack damage in an area and inflicting Fire [[Exposure]].
|equipment_requirement                  = [[Unarmed]]
 
|cast_time                              = 1.0
|cast_time                              = 1
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Throw additional [[Projectile]]s at up to (0.1-2) [[Ignite]]d Enemies
|quality_type1_breakpoints              = 10.0
|quality_type1_stat1_id                  = explosive_concoction_number_of_secondary_projectiles
|quality_type1_stat1_value              = 100
|static_cost_amounts                    = 0
|static_critical_strike_chance          = 5
|static_critical_strike_chance          = 5
 
|static_attack_speed_multiplier          = 85
|stat_text                              = (14–384) to (21–576) base Fire Damage<br>100% more chance to Ignite enemies<br>200% more Magnitude of Ignite inflicted<br>Consumes 5 Charges from your Mana Flask<br>Inflicts Fire Exposure on Hit<br>Explosion radius is 1.5 metres
|static_stat1_id                        = base_is_projectile
 
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = main_hand_base_weapon_attack_duration_ms
|static_stat4_value                      = 714
|static_stat5_id                        = movement_speed_+%_final_while_performing_action
|static_stat5_value                      = -70
|static_stat6_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat6_value                      = 160
|static_stat7_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat7_value                      = 50
|static_stat8_id                        = projectile_behaviour_only_explode
|static_stat8_value                      = 1
|static_stat9_id                        = replace_main_hand_unarmed_attack_stats_with_nothing_type
|static_stat9_value                      = 1
|static_stat10_id                        = active_skill_ignite_chance_+%_final
|static_stat10_value                    = 100
|static_stat11_id                        = base_number_of_projectiles
|static_stat11_value                    = 1
|static_stat12_id                        = flask_throw_base_charges_used
|static_stat12_value                    = 5
|static_stat13_id                        = active_skill_base_area_of_effect_radius
|static_stat13_value                    = 18
|stat_text                              = (14-384) to (21-576) base [[Fire]] Damage<br>Inflicts 100% more [[Flammability]] [[Magnitude]]<br>Consumes 5 Charges from your Mana [[Flask]]<br>Explosion radius is 1.8 metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 70
|level1_stat_text                        =  
|level1_stat_text                        = 14 to 21 base Fire Damage
|level1_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level1_stat1_value                      = 14
|level1_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level1_stat2_value                      = 21
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_damage_multiplier                = 77
|level2_damage_multiplier                = 77
|level2_stat_text                        =  
|level2_stat_text                        = 23 to 35 base Fire Damage
|level2_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level2_stat1_value                      = 23
|level2_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level2_stat2_value                      = 35
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_damage_multiplier                = 84
|level3_damage_multiplier                = 84
|level3_stat_text                        =  
|level3_stat_text                        = 36 to 54 base Fire Damage
|level3_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level3_stat1_value                      = 36
|level3_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level3_stat2_value                      = 54
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_damage_multiplier                = 92
|level4_damage_multiplier                = 92
|level4_stat_text                        =  
|level4_stat_text                        = 50 to 74 base Fire Damage
|level4_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level4_stat1_value                      = 50
|level4_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level4_stat2_value                      = 74
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_damage_multiplier                = 99
|level5_damage_multiplier                = 99
|level5_stat_text                        =  
|level5_stat_text                        = 64 to 96 base Fire Damage
|level5_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level5_stat1_value                      = 64
|level5_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level5_stat2_value                      = 96
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_damage_multiplier                = 105
|level6_damage_multiplier                = 105
|level6_stat_text                        =  
|level6_stat_text                        = 79 to 119 base Fire Damage
|level6_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level6_stat1_value                      = 79
|level6_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level6_stat2_value                      = 119
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_damage_multiplier                = 112
|level7_damage_multiplier                = 112
|level7_stat_text                        =  
|level7_stat_text                        = 95 to 143 base Fire Damage
|level7_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level7_stat1_value                      = 95
|level7_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level7_stat2_value                      = 143
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_damage_multiplier                = 118
|level8_damage_multiplier                = 118
|level8_stat_text                        =  
|level8_stat_text                        = 112 to 169 base Fire Damage
|level8_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level8_stat1_value                      = 112
|level8_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level8_stat2_value                      = 169
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_damage_multiplier                = 123
|level9_damage_multiplier                = 123
|level9_stat_text                        =  
|level9_stat_text                        = 130 to 195 base Fire Damage
|level9_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level9_stat1_value                      = 130
|level9_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level9_stat2_value                      = 195
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_damage_multiplier              = 128
|level10_damage_multiplier              = 128
|level10_stat_text                      =  
|level10_stat_text                      = 149 to 224 base Fire Damage
|level10_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level10_stat1_value                    = 149
|level10_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level10_stat2_value                    = 224
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_damage_multiplier              = 134
|level11_damage_multiplier              = 134
|level11_stat_text                      =  
|level11_stat_text                      = 169 to 253 base Fire Damage
|level11_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level11_stat1_value                    = 169
|level11_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level11_stat2_value                    = 253
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_damage_multiplier              = 139
|level12_damage_multiplier              = 139
|level12_stat_text                      =  
|level12_stat_text                      = 189 to 284 base Fire Damage
|level12_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level12_stat1_value                    = 189
|level12_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level12_stat2_value                    = 284
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_damage_multiplier              = 144
|level13_damage_multiplier              = 144
|level13_stat_text                      =  
|level13_stat_text                      = 210 to 316 base Fire Damage
|level13_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level13_stat1_value                    = 210
|level13_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level13_stat2_value                    = 316
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_damage_multiplier              = 150
|level14_damage_multiplier              = 150
|level14_stat_text                      =  
|level14_stat_text                      = 233 to 349 base Fire Damage
|level14_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level14_stat1_value                    = 233
|level14_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level14_stat2_value                    = 349
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_damage_multiplier              = 155
|level15_damage_multiplier              = 155
|level15_stat_text                      =  
|level15_stat_text                      = 256 to 383 base Fire Damage
|level15_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level15_stat1_value                    = 256
|level15_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level15_stat2_value                    = 383
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_damage_multiplier              = 161
|level16_damage_multiplier              = 161
|level16_stat_text                      =  
|level16_stat_text                      = 280 to 419 base Fire Damage
|level16_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level16_stat1_value                    = 280
|level16_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level16_stat2_value                    = 419
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_damage_multiplier              = 167
|level17_damage_multiplier              = 167
|level17_stat_text                      =  
|level17_stat_text                      = 304 to 457 base Fire Damage
|level17_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level17_stat1_value                    = 304
|level17_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level17_stat2_value                    = 457
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_damage_multiplier              = 173
|level18_damage_multiplier              = 173
|level18_stat_text                      =  
|level18_stat_text                      = 330 to 495 base Fire Damage
|level18_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level18_stat1_value                    = 330
|level18_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level18_stat2_value                    = 495
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_damage_multiplier              = 179
|level19_damage_multiplier              = 179
|level19_stat_text                      =  
|level19_stat_text                      = 357 to 535 base Fire Damage
|level19_stat1_id                        = main_hand_weapon_minimum_fire_damage
|level19_stat1_value                    = 357
|level19_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level19_stat2_value                    = 535
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_damage_multiplier              = 185
|level20_damage_multiplier              = 185
|level20_stat_text                      =  
|level20_stat_text                      = 384 to 576 base Fire Damage
 
|level20_stat1_id                        = main_hand_weapon_minimum_fire_damage
|drop_text                              = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]].
|level20_stat1_value                    = 384
|level20_stat2_id                        = main_hand_weapon_maximum_fire_damage
|level20_stat2_value                    = 576
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_enabled                            = false
|drop_enabled                            = false
 
|drop_text                              = Granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]].
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Explosive Concoction''' is an attack [[skill]] granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]]. The player consumes mana [[flask]] charges to throw flaming bottles that deal [[fire]] damage in an [[area]] with a more potent [[Ignite]] and applies [[Fire Exposure]].
'''Explosive Concoction''' is an attack [[skill]] granted by the [[Pathfinder]] [[ascendancy]] notable [[Brew Concoction]]. The player consumes mana [[flask]] charges to throw flaming bottles that deal [[fire]] damage in an [[area]] with increased [[Flammability]] magnitude. The skill throws additional mini flasks at [[ignite]]d enemies.


==Skill functions and interactions==
==Skill functions and interactions==

Latest revision as of 19:33, 16 December 2025

Explosive ConcoctionAttack, AoE, Projectile, Fire
Level: (1-20)
Critical Strike Chance: 5.00%
Attack Speed: 85% of base
Attack Damage: (70-185)% of base
Requires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.(14-384) to (21-576) base Fire Damage
Inflicts 100% more Flammability Magnitude
Consumes 5 Charges from your Mana Flask
Explosion radius is 1.8 metres

Additional Effects From 1-20% Quality:
Throw additional Projectiles at up to (0.1-2) Ignited Enemies
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Pathfinder ascendancy notable Brew Concoction.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyExplosiveConcoction

Explosive Concoction is an attack skill granted by the Pathfinder ascendancy notable Brew Concoction. The player consumes mana flask charges to throw flaming bottles that deal fire damage in an area with increased Flammability magnitude. The skill throws additional mini flasks at ignited enemies.

Skill functions and interactions

  • This skill requires a Weapon Set that is unarmed to use.

Gem level progression

LevelRequired LevelAttack
Damage
1070%
2377%
3684%
41092%
51499%
618105%
722112%
826118%
931123%
1036128%
1141134%
1246139%
1352144%
1458150%
1564155%
1666161%
1772167%
1878173%
1984179%
2090185%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Elemental Armament IElemental Armament ISupport, Attack
Category: Elemental Armament
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire AttunementFire AttunementSupport, Attack, Fire
Category: Fire Attunement
Tier: 1
Support Requirements: +5 StrSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II CadenceCadenceSupport, Attack
Category: Cadence
Tier: 2
Support Requirements: +5 DexSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.Supported Skills have 8% more Attack speed for each time they've been used Recently
Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
OverreachOverreachSupport, Attack, AoE
Category: Increased Area of Effect
Tier: 2
Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImmolateImmolateSupport, Fire, Payoff
Category: Immolate
Tier: 3
Support Requirements: +5 StrSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.Supported Skills cannot Ignite
Supported Attacks Gain 30% of Damage as extra Fire Damage against Ignited enemies
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Eternal Flame IIIEternal Flame IIISupport, Fire
Category: Eternal Flame
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.Supported Skills have 20% chance to refresh Ignite duration on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Elemental Armament IIIElemental Armament IIISupport, Attack
Category: Elemental Armament
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.3.0
  • Explosive Concoction, granted by the Explosive Concoction Notable Passive Skill choice, no longer has 200% more magnitude of ignite inflicted, and no longer inflicts Fire Exposure on hit. Now fires up to four additional mini flask projectiles at ignited enemies. Quality now grants +0-2 additional mini flask projectiles thrown at ignited enemies, instead of
  • Explosive Concoction quality no longer grants effect of fire exposure, instead granting up to two additional mini flask projectiles thrown at ignited enemies, instead of 0-20% increased Fire Exposure effect.
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
  • Explosive Concoction now has 200% more Magnitude of Ignite inflicted (previously 100%).
0.1.0e
  • Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs.
  • Explosive Concoction now has 100% more chance to Ignite Enemies and 100% more magnitude of Ignites inflicted.
0.1.0
  • Introduced to the game.

See also