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| |metadata_id                             = Metadata/Items/Gem/SkillGemAscendancyMeditate | |metadata_id                             = Metadata/Items/Gem/SkillGemAscendancyMeditate | ||
| |help_text                               = Skills can be managed in the Skills Panel. | |help_text                               = Skills can be managed in the Skills Panel. | ||
| |gem_tags                                = Spell, Channelling | |gem_tags                                = Spell, Channelling | ||
| |gem_tier                                = 0 | |||
| |skill_id                                = MeditatePlayer | |||
| |gem_description                         = [[Channelling|Channel]] to [[Energy Shield|Recharge Energy Shield]] and allow that [[Energy Shield|Recharge]] to [[Overflow]]. [[Channelling]] ends when you take damage or your [[Energy Shield]] is fully [[Overflow]]ed. | |||
| |active_skill_name                       = Meditate | |active_skill_name                       = Meditate | ||
| | | |cast_time                               = 1.0 | ||
| | | |quality_type1_weight                    = 1 | ||
| | | |quality_type1_stat_text                 = (0.5-10)% more [[Energy Shield Recharge Rate]] | ||
| |quality_type1_breakpoints               = 2.0 | |||
| | | |quality_type1_stat1_id                  = meditate_energy_shield_recharge_rate_+%_final | ||
| |quality_type1_stat1_value               = 500 | |||
| |stat_text                               = ( | |static_stored_uses                      = 1 | ||
| |static_damage_multiplier                = 100 | |||
| |static_attack_speed_multiplier          = 100 | |||
| |static_stat1_id                         = base_deal_no_damage | |||
| |static_stat1_value                      = 1 | |||
| |static_stat2_id                         = can_perform_skill_while_moving | |||
| |static_stat2_value                      = 1 | |||
| |static_stat3_id                         = movement_speed_+%_final_while_performing_action | |||
| |static_stat3_value                      = -70 | |||
| |static_stat4_id                         = movement_speed_acceleration_+%_per_second_while_performing_action | |||
| |static_stat4_value                      = 160 | |||
| |static_stat5_id                         = movement_speed_while_performing_action_locked_duration_% | |||
| |static_stat5_value                      = 50 | |||
| |stat_text                               = (24-100)% more [[Energy Shield Recharge Rate]] | |||
| |level1                                  = True | |level1                                  = True | ||
| |level1_level_requirement                = 0 | |level1_level_requirement                = 0 | ||
| |level1_cooldown                         =  | |level1_cooldown                         = 7 | ||
| |level1_stat_text                        =   | |level1_stat_text                        = 24% more Energy Shield Recharge Rate | ||
| |level1_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level1_stat1_value                      = 24 | |||
| |level2                                  = True | |level2                                  = True | ||
| |level2_level_requirement                = 3 | |level2_level_requirement                = 3 | ||
| |level2_cooldown                         =  | |level2_cooldown                         = 6.9 | ||
| |level2_stat_text                        =   | |level2_stat_text                        = 28% more Energy Shield Recharge Rate | ||
| |level2_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level2_stat1_value                      = 28 | |||
| |level3                                  = True | |level3                                  = True | ||
| |level3_level_requirement                = 6 | |level3_level_requirement                = 6 | ||
| |level3_cooldown                         =  | |level3_cooldown                         = 6.8 | ||
| |level3_stat_text                        =   | |level3_stat_text                        = 32% more Energy Shield Recharge Rate | ||
| |level3_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level3_stat1_value                      = 32 | |||
| |level4                                  = True | |level4                                  = True | ||
| |level4_level_requirement                = 10 | |level4_level_requirement                = 10 | ||
| |level4_cooldown                         =  | |level4_cooldown                         = 6.7 | ||
| |level4_stat_text                        =   | |level4_stat_text                        = 36% more Energy Shield Recharge Rate | ||
| |level4_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level4_stat1_value                      = 36 | |||
| |level5                                  = True | |level5                                  = True | ||
| |level5_level_requirement                = 14 | |level5_level_requirement                = 14 | ||
| |level5_cooldown                         =  | |level5_cooldown                         = 6.6 | ||
| |level5_stat_text                        =   | |level5_stat_text                        = 40% more Energy Shield Recharge Rate | ||
| |level5_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level5_stat1_value                      = 40 | |||
| |level6                                  = True | |level6                                  = True | ||
| |level6_level_requirement                = 18 | |level6_level_requirement                = 18 | ||
| |level6_cooldown                         =  | |level6_cooldown                         = 6.5 | ||
| |level6_stat_text                        =   | |level6_stat_text                        = 44% more Energy Shield Recharge Rate | ||
| |level6_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level6_stat1_value                      = 44 | |||
| |level7                                  = True | |level7                                  = True | ||
| |level7_level_requirement                = 22 | |level7_level_requirement                = 22 | ||
| |level7_cooldown                         =  | |level7_cooldown                         = 6.4 | ||
| |level7_stat_text                        =   | |level7_stat_text                        = 48% more Energy Shield Recharge Rate | ||
| |level7_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level7_stat1_value                      = 48 | |||
| |level8                                  = True | |level8                                  = True | ||
| |level8_level_requirement                = 26 | |level8_level_requirement                = 26 | ||
| |level8_cooldown                         =  | |level8_cooldown                         = 6.3 | ||
| |level8_stat_text                        =   | |level8_stat_text                        = 52% more Energy Shield Recharge Rate | ||
| |level8_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level8_stat1_value                      = 52 | |||
| |level9                                  = True | |level9                                  = True | ||
| |level9_level_requirement                = 31 | |level9_level_requirement                = 31 | ||
| |level9_cooldown                         =  | |level9_cooldown                         = 6.2 | ||
| |level9_stat_text                        =   | |level9_stat_text                        = 56% more Energy Shield Recharge Rate | ||
| |level9_stat1_id                         = meditate_energy_shield_recharge_rate_+%_final | |||
| |level9_stat1_value                      = 56 | |||
| |level10                                 = True | |level10                                 = True | ||
| |level10_level_requirement               = 36 | |level10_level_requirement               = 36 | ||
| |level10_cooldown                        =  | |level10_cooldown                        = 6.1 | ||
| |level10_stat_text                       =   | |level10_stat_text                       = 60% more Energy Shield Recharge Rate | ||
| |level10_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level10_stat1_value                     = 60 | |||
| |level11                                 = True | |level11                                 = True | ||
| |level11_level_requirement               = 41 | |level11_level_requirement               = 41 | ||
| |level11_cooldown                        =  | |level11_cooldown                        = 6 | ||
| |level11_stat_text                       =   | |level11_stat_text                       = 64% more Energy Shield Recharge Rate | ||
| |level11_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level11_stat1_value                     = 64 | |||
| |level12                                 = True | |level12                                 = True | ||
| |level12_level_requirement               = 46 | |level12_level_requirement               = 46 | ||
| |level12_cooldown                        =  | |level12_cooldown                        = 5.9 | ||
| |level12_stat_text                       =   | |level12_stat_text                       = 68% more Energy Shield Recharge Rate | ||
| |level12_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level12_stat1_value                     = 68 | |||
| |level13                                 = True | |level13                                 = True | ||
| |level13_level_requirement               = 52 | |level13_level_requirement               = 52 | ||
| |level13_cooldown                        =  | |level13_cooldown                        = 5.8 | ||
| |level13_stat_text                       =   | |level13_stat_text                       = 72% more Energy Shield Recharge Rate | ||
| |level13_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level13_stat1_value                     = 72 | |||
| |level14                                 = True | |level14                                 = True | ||
| |level14_level_requirement               = 58 | |level14_level_requirement               = 58 | ||
| |level14_cooldown                        =  | |level14_cooldown                        = 5.7 | ||
| |level14_stat_text                       =   | |level14_stat_text                       = 76% more Energy Shield Recharge Rate | ||
| |level14_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level14_stat1_value                     = 76 | |||
| |level15                                 = True | |level15                                 = True | ||
| |level15_level_requirement               = 64 | |level15_level_requirement               = 64 | ||
| |level15_cooldown                        =  | |level15_cooldown                        = 5.6 | ||
| |level15_stat_text                       =   | |level15_stat_text                       = 80% more Energy Shield Recharge Rate | ||
| |level15_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level15_stat1_value                     = 80 | |||
| |level16                                 = True | |level16                                 = True | ||
| |level16_level_requirement               = 66 | |level16_level_requirement               = 66 | ||
| |level16_cooldown                        =  | |level16_cooldown                        = 5.5 | ||
| |level16_stat_text                       =   | |level16_stat_text                       = 84% more Energy Shield Recharge Rate | ||
| |level16_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level16_stat1_value                     = 84 | |||
| |level17                                 = True | |level17                                 = True | ||
| |level17_level_requirement               = 72 | |level17_level_requirement               = 72 | ||
| |level17_cooldown                        =  | |level17_cooldown                        = 5.4 | ||
| |level17_stat_text                       =   | |level17_stat_text                       = 88% more Energy Shield Recharge Rate | ||
| |level17_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level17_stat1_value                     = 88 | |||
| |level18                                 = True | |level18                                 = True | ||
| |level18_level_requirement               = 78 | |level18_level_requirement               = 78 | ||
| |level18_cooldown                        =  | |level18_cooldown                        = 5.3 | ||
| |level18_stat_text                       =   | |level18_stat_text                       = 92% more Energy Shield Recharge Rate | ||
| |level18_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level18_stat1_value                     = 92 | |||
| |level19                                 = True | |level19                                 = True | ||
| |level19_level_requirement               = 84 | |level19_level_requirement               = 84 | ||
| |level19_cooldown                        =  | |level19_cooldown                        = 5.2 | ||
| |level19_stat_text                       =   | |level19_stat_text                       = 96% more Energy Shield Recharge Rate | ||
| |level19_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| |level19_stat1_value                     = 96 | |||
| |level20                                 = True | |level20                                 = True | ||
| |level20_level_requirement               = 90 | |level20_level_requirement               = 90 | ||
| |level20_cooldown                        =  | |level20_cooldown                        = 5.1 | ||
| |level20_stat_text                       =   | |level20_stat_text                       = 100% more Energy Shield Recharge Rate | ||
| |level20_stat1_id                        = meditate_energy_shield_recharge_rate_+%_final | |||
| | | |level20_stat1_value                     = 100 | ||
| |inventory_icon                          = Ascendancy | |inventory_icon                          = Ascendancy | ||
| |drop_enabled                            = false | |drop_enabled                            = false | ||
| |drop_text                               = Granted by the [[Invoker]] [[ascendancy]] notable [[Faith is a Choice]]. | |||
| |release_version                         = 0.1.0 | |release_version                         = 0.1.0 | ||
| }} | }} | ||
| Line 118: | Line 170: | ||
| ==Recommended support gems== | ==Recommended support gems== | ||
| {{Recommended support gems | {{Recommended support gems | ||
| |t1_1 = {{il| | |t1_1 = {{il|Steadfast I}} | ||
| | | |t2_1 = {{il|Second Wind I}} | ||
| | | |t3_1 = {{il|Cooldown Recovery I}} | ||
| | | |t3_2 = {{il|Steadfast II}} | ||
| | | |t4_1 = {{il|Cooldown Recovery II}} | ||
| | | |t4_2 = {{il|Second Wind II}} | ||
| | | |t5_1 = {{il|Second Wind III}} | ||
| | | |||
| | | |||
| }} | }} | ||
| ==Version history== | ==Version history== | ||
| {{Version history table header}} | {{Version history table header}} | ||
| {{Version history table row|0.3.0| | |||
| * The Meditate Skill granted by the [[Faith is a Choice]] Notable Passive Skill now has a Cooldown of 7-5.1 seconds at Gem levels 1-20 (previously 10-8.1 seconds). Meditate now provides 24-100% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 0-28%). | |||
| }} | |||
| {{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
| * The Meditate Skill granted by the [[Faith is a Choice]] Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%). | * The Meditate Skill granted by the [[Faith is a Choice]] Ascendancy Passive skill now has 0-28% more Energy Shield Recharge Rate at Gem levels 1-20 (previously 40-78%). Quality now provides 0-10% more Energy Shield Recharge Rate (previously 0-15%). | ||
Latest revision as of 08:20, 4 September 2025
MeditateSpell, Channelling
Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.(24-100)% more Energy Shield Recharge Rate
 
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 1.00 secChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.(24-100)% more Energy Shield Recharge Rate
Additional Effects From 1-20% Quality:
(0.5-10)% more Energy Shield Recharge RateSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Drop disabled
Granted by the Invoker ascendancy notable Faith is a Choice.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyMeditate
Meditate is a channelling skill granted by the Invoker ascendancy notable Faith is a Choice. When the user begins channeling, their energy shield recharging activates. The recharged energy shield can overflow up to 1.5x the maximum energy shield.
Skill functions and interactions
Gem level progression
| Level |  | Cooldown | 
|---|---|---|
| 1 | 0 | 7.00 sec | 
| 2 | 3 | 6.90 sec | 
| 3 | 6 | 6.80 sec | 
| 4 | 10 | 6.70 sec | 
| 5 | 14 | 6.60 sec | 
| 6 | 18 | 6.50 sec | 
| 7 | 22 | 6.40 sec | 
| 8 | 26 | 6.30 sec | 
| 9 | 31 | 6.20 sec | 
| 10 | 36 | 6.10 sec | 
| 11 | 41 | 6.00 sec | 
| 12 | 46 | 5.90 sec | 
| 13 | 52 | 5.80 sec | 
| 14 | 58 | 5.70 sec | 
| 15 | 64 | 5.60 sec | 
| 16 | 66 | 5.50 sec | 
| 17 | 72 | 5.40 sec | 
| 18 | 78 | 5.30 sec | 
| 19 | 84 | 5.20 sec | 
| 20 | 90 | 5.10 sec | 
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier | Support gems | ||
|---|---|---|---|
| I |  Steadfast ISteadfast ISupport, Channelling Category: Steadfast Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| II |  Second Wind ISecond Wind ISupport Category: Second Wind Tier: 2 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 50% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| III |  Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |  Steadfast IISteadfast IISupport, Channelling Category: Steadfast Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| IV |  Cooldown Recovery IICooldown Recovery IISupport Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |  Second Wind IISecond Wind IISupport Category: Second Wind Tier: 4 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | |
| V |  Second Wind IIISecond Wind IIISupport Category: Second Wind Tier: 5 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to recover your Life when a cooldown is consumed. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate When a Supported Skill consumes a cooldown use, recover 2% of maximum Life per second of cooldown Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
Version history
| Version | Changes | 
|---|---|
| 0.3.0 | 
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| 0.2.0 | 
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| 0.1.0 | 
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