|gem_description = Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
|gem_description = [[Ammunition|Load your Crossbow]] with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
|stat_text = Converts 60% of Physical Damage to Cold Damage<br>Knocks Back Enemies<br>Can fire 12 Bolts before reloading<br>50% less Freeze Buildup
|stat_text = Converts 60% of Physical Damage to Cold Damage<br>Knocks Back Enemies<br>Can fire 12 Bolts before reloading<br>50% less Freeze Buildup
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts = 18
|level1_cost_amounts = 13
|level1_damage_effectiveness = 100
|level2 = True
|level1_damage_multiplier = 7
|level2_level_requirement = 3
|level2_cost_amounts = 14
|gem_tier = 5
|level3 = True
|level3_level_requirement = 6
|level3_cost_amounts = 16
|level4 = True
|level4_level_requirement = 10
|level4_cost_amounts = 17
|level5 = True
|level5_level_requirement = 14
|level5_cost_amounts = 19
|level6 = True
|level6_level_requirement = 18
|level6_cost_amounts = 21
|level7 = True
|level7_level_requirement = 22
|level7_cost_amounts = 24
|level8 = True
|level8_level_requirement = 26
|level8_cost_amounts = 26
|level9 = True
|level9_level_requirement = 31
|level9_cost_amounts = 29
|level10 = True
|level10_level_requirement = 36
|level10_cost_amounts = 32
|level11 = True
|level11_level_requirement = 41
|level11_cost_amounts = 36
|level12 = True
|level12_level_requirement = 46
|level12_cost_amounts = 40
|level13 = True
|level13_level_requirement = 52
|level13_cost_amounts = 44
|level14 = True
|level14_level_requirement = 58
|level14_cost_amounts = 49
|level15 = True
|level15_level_requirement = 64
|level15_cost_amounts = 54
|level16 = True
|level16_level_requirement = 66
|level16_cost_amounts = 60
|level17 = True
|level17_level_requirement = 72
|level17_cost_amounts = 67
|level18 = True
|level18_level_requirement = 78
|level18_cost_amounts = 74
|level19 = True
|level19_level_requirement = 84
|level19_cost_amounts = 82
|level20 = True
|level20_level_requirement = 90
|level20_cost_amounts = 91
|skill_icon = Ice Shards
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
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Line 115:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Deep Freeze}}
|t1_1 = {{il|Cold Attunement}}
|t1_2 = {{il|Encumbrance}}
|t1_2 = {{il|Elemental Armament I}}
|t1_3 = {{il|Scattershot}}
|t1_3 = {{il|Ice Bite}}
|t2_1 = {{il|Close Combat}}
|t2_1 = {{il|Cold Penetration}}
|t2_2 = {{il|Fresh Clip}}
|t2_2 = {{il|Embitter}}
|t2_3 = {{il|Primal Armament}}
|t2_3 = {{il|Fresh Clip I}}
|t3_1 = {{il|Culling Strike}}
|t3_1 = {{il|Mobility}}
|t3_2 = {{il|Elemental Focus}}
|t3_2 = {{il|Rearm I}}
|t3_3 = {{il|Fork}}
|t3_3 = {{il|Verglas}}
|t4_1 = {{il|Cold Exposure}}
|t4_2 = {{il|Delayed Reaction}}
|t4_3 = {{il|Fresh Clip II}}
|t5_1 = {{il|Cold Mastery}}
|t5_2 = {{il|Rearm II}}
}}
}}
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Line 137:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Ice Shards: Shards now deal 29-82% of Attack Damage at Gem levels 5-20 (previously 12-33%), arm after 1.5 seconds, and now deal up to 300% more Damage after arming. They now deal 80% less damage in the first 0.5 seconds of their duration. They no longer deal 700% more damage after 0.5 seconds. Projectile now deals 11-29% of Attack Damage at Gem levels 5-20 (previously 12-33%). Now has an arming time before which it will not explode, even if shot directly under an enemy. Quality now provides Shards Chills Enemies as though dealing 0-100% more Damage, instead of Shards that have existed for at least 0.5 seconds deal 0-200% more Damage.
* Fixed a bug where Ice Shards' damage bonus after 0.5 seconds was applying at half the intended value. The description for Ice Shards has also been updated to clarify that the damage bonus after 0.5 seconds is gained smoothly over time rather than being binary.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Ice Shards Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).
}}
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
Latest revision as of 08:29, 31 August 2025
Ice ShardsAttack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard Tier: 5 Level: (1-20) Cost: (13-91) ManaLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.Converts 60% of Physical Damage to Cold Damage Knocks Back Enemies Can fire 12 Bolts before reloading 50% less Freeze BuildupSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemIceShards
Ice Shards is a crossbowammunitionskill. It loads your crossbow with multiple bolt with physical to cold damage conversion. These bolts can be aimed at the ground to leave ice shards on the ground that break and deal damage to enemies that step on them.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Cold AttunementCold AttunementSupport, Attack, Cold Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to GainCold Damage but deal less Fire and Lightning Damage.Supported AttacksGain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IElemental Armament ISupport, Attack Category: Elemental Armament Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice BiteIce BiteSupport, Attack, Cold, Duration Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.AttacksGain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Cold PenetrationCold PenetrationSupport, Cold Category: Cold Penetration Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making those HitsPenetrate enemy Cold resistance.Supported Skills Penetrate 30% Cold ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
EmbitterEmbitterSupport, Cold Category: Embitter Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.If Supported Skills would gain extraDamage of any Type other than Cold, they gain extraCold Damage insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fresh Clip IFresh Clip ISupport Category: Fresh Clip Tier: 2Support Requirements: +5 StrSupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.Supported Crossbow Skills deal 1% more Damage for each bolt Reloaded by that skill in the past 6 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
MobilityMobilitySupport Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rearm IRearm ISupport, Hazard Category: Rearm Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 20% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VerglasVerglasSupport, Cold Category: Verglas Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice CrystalPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Cold ExposureCold ExposureSupport, Cold, Duration Category: Cold Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.Supported Skills inflict Exposure for 8 seconds on Critical Hit with Cold DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Delayed ReactionDelayed ReactionSupport, Hazard Category: Delayed Reaction Tier: 4Support Requirements: +5 DexSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creation Hazards created by Supported Skills trigger at the end of their duration Hazards created by Supported Skills deal 15% more Damage Hazards created by Supported Skills have 70% less durationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fresh Clip IIFresh Clip IISupport Category: Fresh Clip Tier: 4Support Requirements: +5 StrSupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.Supported Crossbow Skills deal 1% more Damage for each bolt Reloaded by that skill in the past 8 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rearm IIRearm IISupport, Hazard Category: Rearm Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.Hazards created by Supported Skills have 30% chance to rearm after they are triggeredPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Ice Shards has restrictions on where or how it can drop.
Ice Shards: Shards now deal 29-82% of Attack Damage at Gem levels 5-20 (previously 12-33%), arm after 1.5 seconds, and now deal up to 300% more Damage after arming. They now deal 80% less damage in the first 0.5 seconds of their duration. They no longer deal 700% more damage after 0.5 seconds. Projectile now deals 11-29% of Attack Damage at Gem levels 5-20 (previously 12-33%). Now has an arming time before which it will not explode, even if shot directly under an enemy. Quality now provides Shards Chills Enemies as though dealing 0-100% more Damage, instead of Shards that have existed for at least 0.5 seconds deal 0-200% more Damage.
Fixed a bug where Ice Shards' damage bonus after 0.5 seconds was applying at half the intended value. The description for Ice Shards has also been updated to clarify that the damage bonus after 0.5 seconds is gained smoothly over time rather than being binary.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Ice Shards Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).