Staff: Difference between revisions
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{{Distinguish|Quarterstaff}} | {{Distinguish|Quarterstaff}} | ||
{{Keyword infobox|Staff}} | |||
'''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags. | '''Staff''' is an [[item class]] of [[two-handed]] [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Staves come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags. | ||
A staff's level and intelligence requirement is based on the level of its [[granted skill]] implicit. | |||
__TOC__ | __TOC__ | ||
==Mechanics== | |||
===Modifier affinity=== | |||
Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | |||
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X) | |||
* {{c|mod|#% increased X Damage}} (Modifier affinity: X) | |||
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | |||
* Ailment modifiers | |||
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | |||
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical) | |||
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | |||
where X represents a damage type. For example, an {{il|Ashen Staff}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | |||
Other staff base types that do not have an affinity (e.g. {{il|Chiming Staff}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The [[recombinator]] ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on. | |||
==List of staves== | ==List of staves== | ||
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{{main|List of unique staves}} | {{main|List of unique staves}} | ||
{{:List of unique staves}} | {{:List of unique staves}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.4.0| | |||
* Spell Damage, Specific Damage Type, Damage as Extra Elemental Damage mods on Staves are now 33% stronger on average. Existing items can be updated using a Divine Orb. | |||
* Spell Damage with Spells that cost life desecrated mod on Staves now rolls from 121 to 154 (previously 91 to 116). | |||
* The 'of Coals' Modifier on Staves now grants +1 level to Fire Spells (from +2), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used. | |||
* The 'of Cinders' Modifier on Staves now grants +2 to level of Fire Spells (from +3), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used. | |||
* The 'of Flames' Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4), this also applies to the equivalent Modifiers for Cold, Lightning, Chaos and Physical on Staves. Existing Items will not be affected by this change unless a Divine Orb is used. | |||
* The 'of the Mage' Modifier on Staves now grants +1 level to Spells (from +2). Existing Items will not be affected by this change unless a Divine Orb is used. | |||
* The 'of the Enchanter' Modifier on Staves now grants +2 to level of Fire Spells (from +3). Existing Items will not be affected by this change unless a Divine Orb is used. | |||
* The 'of the Evoker' Modifier on Staves now grants +3 to +4 level of Fire Spells (from +4). Existing Items will not be affected by this change unless a Divine Orb is used. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* [[Sceptre]]s, [[Wand]]s, and Staves can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]]. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. | |||
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. | |||
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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{{Navbox Weapons}} | {{Navbox Weapons}} | ||
[[Category:Staves]] | |||
[[Category:Staves| ]] | |||
[[Category:Item classes]] | [[Category:Item classes]] | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
Latest revision as of 15:30, 10 December 2025
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. weapons that require IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Staves cannot be used to Attack.Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. However, they grant inbuilt SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. based on the staff type and powerful bonuses to spells.
Staff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Staves come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.
A staff's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
Modifier affinity
Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills (Modifier affinity: X)
- #% increased X Damage (Modifier affinity: X)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Ailment modifiers
- #% increased chance to Ignite (Modifier affinity: Fire/Physical)
- #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
- #% increased chance to Shock (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, an
Ashen StaffAshen StaffStaffGrants Skill: Level (1-20)
Firebolt with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
Other staff base types that do not have an affinity (e.g.
Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20)
Sigil of Power), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.
List of staves
| Item | Stats | Granted skills | ||
|---|---|---|---|---|
| Ashen Staff | 1 | 0 | — | Grants Skill: Level (1-20) |
| Voltaic Staff | 1 | 0 | — | Grants Skill: Level (1-20) |
| Gelid Staff | 2 | 0 | — | Grants Skill: Level (1-20) |
| Pyrophyte Staff | 16 | 0 | — | Grants Skill: Level (5-20) |
| Chiming Staff | 25 | 0 | — | Grants Skill: Level (7-20) |
| Reaping Staff | 38 | 0 | — | Grants Skill: Level (10-20) |
| Roaring Staff | 49 | 0 | — | Grants Skill: Level (12-20) |
| Paralysing Staff | 52 | 0 | — | Grants Skill: Level (13-20) |
| Sanctified Staff | 56 | 0 | — | Grants Skill: Level (13-20) |
List of unique staves
| Item | Stats | Granted skills | ||||
|---|---|---|---|---|---|---|
| Atziri's RuleFile:Atziri's Rule inventory icon.pngAtziri's Rule Reflecting StaffStaffGrants Skill: Level # Mirror of Refraction(16-19)% increased maximum Life (13-18)% increased Cast Speed +(21-30) to Intelligence +2 to Level of all Corrupted Spell Skill Gems Spells which cost Life Gain (97-103)% of Damage as Extra Physical DamageBow before her... or suffer the most gruelling death imaginable. | 1 | 0 | Grants Skill: Level # Mirror of Refraction(16-19)% increased maximum Life (13-18)% increased Cast Speed +(21-30) to Intelligence +2 to Level of all Corrupted Spell Skill Gems Spells which cost Life Gain (97-103)% of Damage as Extra Physical Damage | — | ||
| Dusk Vigil Ashen StaffStaffGrants Skill: Level (1-20) Grants Skill: Level (1-20) Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell Gain (30-50)% of Damage as Extra Fire DamageThe candlemass tradition was born in a time of darkness and fear. | 1 | 0 | (80-120)% increased Spell Damage Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell Gain (30-50)% of Damage as Extra Fire Damage | Grants Skill: Level (1-20) Grants Skill: Level (1-20) | ||
| Earthbound Voltaic StaffStaffGrants Skill: Level (1-20) Grants Skill: Level (1-20) (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy (20-40)% increased chance to ShockAn ancient Azmeri staff, overgrown by roots... | 1 | 0 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy (20-40)% increased chance to Shock | Grants Skill: Level (1-20) Grants Skill: Level (1-20) | ||
| Taryn's Shiver Gelid StaffStaffRequires Level 2Grants Skill: Level (1-20) (10-20)% increased Cast Speed 100% increased Freeze Buildup Enemies Frozen by you take 50% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. | 2 | 0 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed 100% increased Freeze Buildup Enemies Frozen by you take 50% increased Damage | Grants Skill: Level (1-20) | ||
| The Searing Touch Pyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) (10-20)% increased Cast Speed 100% increased Flammability Magnitude 100% increased Ignite MagnitudeBurn to cinders, scar and maim, Rule a world, bathed in flame. | 16 | 0 | (80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased Flammability Magnitude 100% increased Ignite Magnitude | Grants Skill: Level (5-20) | ||
| Sire of Shards Chiming StaffStaffRequires Level 25Grants Skill: Level (7-20) (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circleThat which was broken may yet break. | 25 | 0 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circle | Grants Skill: Level (7-20) | ||
| The Burden of Shadows Chiming StaffStaffRequires Level 72Grants Skill: Level (17-20) Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. | 72 | 0 | (20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost | Grants Skill: Level (17-20) | ||
| The Whispering Ice Permafrost StaffStaffRequires Level 75Grants Skill: Level (16-20) Grants Skill: Level (16-20) (20-10)% reduced Cast Speed (5-10)% increased Intelligence 2% increased Spell Damage per 10 Intelligence Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)%"From what beast you derived, we can only fathom. Aye, you of living ice, rotting gill, and untold nightmare! We Brinerot return ye to the sea." - Weylam Roth | 75 | 0 | +(5-7) to Level of all Cold Spell Skills (20-10)% reduced Cast Speed (5-10)% increased Intelligence 2% increased Spell Damage per 10 Intelligence Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (50-60)% | Grants Skill: Level (16-20) Grants Skill: Level (16-20) | ||
| The Unborn Lich Ravenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) <Custom Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix> <List of mods>In ghastly pits beneath the world, Kulemak grows countless new bodies, each more powerful than the last. Not all of his abominations survive. | 78 | 137 | (60-80)% increased Desecrated Modifier magnitudes <Custom Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix>
| Grants Skill: Level (18-20) |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.2.0g |
|
| 0.2.0 |
|
| 0.1.0 |
|