Recoup: Difference between revisions

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'''Recoup''' [[damage]] taken (or prevented) from a hit.
{{Tooltip info
| name                  = Recoup
| description            = When you take damage from a [[Hit]], Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
}}
'''Recoup''' is a stat that causes your character to recover [[damage]] taken (or prevented) from a hit as [[life]], [[mana]], or [[energy shield]] over a duration.


==Mechanics==
==Mechanics==
8 seconds
In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after [[resistance]] from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.


==Releated unique items==
The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.
 
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.stat_text LIKE "%Recoup%"
|where = items.stat_text LIKE "%Recoup%"
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}}
}}


==Releated passive skills==
==Related passive skills==
Passive skills related to recoup: [[Pliable Flesh]], [[Loose Flesh]], [[Taut Flesh]], [[Infused Flesh]], [[Mind Eraser]], [[Heart Tissue]], [[Resilient Soul]], [[Made to Last]]
Passive skills related to recoup:
* [[Pliable Flesh]]
* [[Loose Flesh]]
* [[Taut Flesh]]
* [[Infused Flesh]]
* [[Mind Eraser]]
* [[Heart Tissue]]
* [[Resilient Soul]]
* [[Made to Last]]


==Releated ascendancy skills==
==Related ascendancy skills==
Ascendancy skills related to recoup: [[Circular Heartbeat]], [[The Rapid River]]
Ascendancy skills related to recoup:
* [[The Rapid River]]: shortens recoup time to 4 seconds.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 13:06, 24 August 2025

Recoup
Tooltip
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

Recoup is a stat that causes your character to recover damage taken (or prevented) from a hit as life, mana, or energy shield over a duration.

Mechanics

In Path of Exile 2, Recoup occurs over 8 seconds by default. Recoup is normally calculated based on the damage taken after resistance from hits. Some passive nodes will instead activate recoup based on damage prevented. Each instance of recoup works independently. Damage over time effects will not activate recoup. Recoup continues even if the resource is full.

The duration of recoup can be modified by certain passive nodes. Reducing the duration of recoup will not reduce the amount recovered, instead recovering the same amount over a shorter time.

Related unique items

ItemRequired levelStats
Alkem EiraAlkem Eira
Blazon Crest Shield
Shield
Chance to Block: 25%
Armour: 10
Energy Shield: 6
Movement Speed: -1.5%
Grants Skill: Raise Shield(15-20)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
May your resolve never waver.
1(15-20)% increased Block chance
(30-50)% increased Armour and Energy Shield
+(50-70) to maximum Mana
Damage Blocked is Recouped as Mana
Midnight BraidMidnight Braid
Rawhide Belt
(20-30)% increased Life Recovery from Flasks
Has (1-3) Charm Slots
+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Adversity is the soil in
which persistence grows.
1(20-30)% increased Life Recovery from Flasks
Has (1-3) Charm Slots+(30–50) to maximum Mana
+(5–10)% to all Elemental Resistances
50% of Damage taken Recouped as Mana
Wandering ReliquaryWandering Reliquary
Steel Plate
Armour: 177
Movement Speed: -5.0%
Requires Level 27, 57 Str+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Knowing she could outlast any opponent,
Wrashmin fought not to win, but to delay.
27+(50-100)% increased Armour
+(40-60) to maximum Mana
+(10-20) to Strength
+(60-80) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Blood of the WarriorBlood of the Warrior
Gargantuan Life Flask
Recovers 70 Life over (6.25-7.50) Seconds
Consumes 10 of 75 Charges on use
Requires Level 4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
"Tukohama may be asleep, but he still gives us his strength. A small
needle, an offering, and a vial... drink deeply, my son, and you
will more than survive the coming battle... you will thrive."
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
4090% less Life Recovered
Effect is not removed when Unreserved Life is Filled
(15–30)% of Damage taken during effect Recouped as Life
Gain (3–5) Rage when Hit by an Enemy during effect
No Inherent loss of Rage during effect
(25–50)% increased Duration
Forsaken BangleForsaken Bangle
Amethyst Charm
Lasts 4.00 Seconds
Consumes 30 of 40 Charges on use
+18% to Chaos Resistance
Requires Level 40Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
Among the Templars, a secret few ate the sins of others.
They bore this burden to empower their hidden Order.
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
40Used when you take Chaos damage from a Hit(15–25)% increased Duration
50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
TemporalisTemporalis
Silk Robe
Energy Shield: 61
Movement Speed: -3.0%
Requires Level 64, 47 Int+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-2--1) seconds to Cooldown
The final element the tale-women
mastered was Time itself.
64+(100-150) to maximum Energy Shield
+(10-20)% to all Elemental Resistances
(5-30)% of Damage taken is Recouped as Life
(5-30)% of Damage taken is Recouped as Mana
Skills have (-2--1) seconds to Cooldown
SacrosanctumSacrosanctum
Corvus Mantle
Armour: 245
Energy Shield: 84
Movement Speed: -4.0%
Requires Level 68, 86 Str, 86 Int+(20–30) to Spirit(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
The Twilight Order rejected the gods, choosing
instead to put their faith in each other.
68+(20–30) to Spirit(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield

Related passive skills

Passive skills related to recoup:

Related ascendancy skills

Ascendancy skills related to recoup:

Version history

Version Changes
0.3.0
  • Elemental damage recouped as Life and Physical Damage recouped as life now display in the Life section of the Character panel.
0.1.0
  • Introduced to the game.