|gem_description = Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
|gem_description = Create a wall of [[Fire]] in front of the character, which [[Ignites]] everything within its area. Any [[Projectiles]] fired through the wall by you and [[Allies]] deal added [[Fire]] damage and inflict the [[Ignite]] on hit.
|active_skill_name =
|active_skill_name = Flame Wall
|skill_icon = Flame Wall
|item_class_id_restriction =
|item_class_id_restriction =
|skill_id = Flame Wall
|skill_id = Flame Wall
|cast_time = 1.00
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|stat_text = Wall duration is (4.5–6.4) seconds<br>Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage<br>Ignites as though dealing (13–364) to (20–545) Fire damage
|stat_text = Wall duration is (4.5–6.4) seconds<br>Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage<br>Ignites as though dealing (13–364) to (20–545) Fire damage
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_intelligence_requirement = 1
|level1_cost_amounts = 12
|level1_cost_amounts = 12
|level1_stat_text = Ignites as though dealing 13 to 20 fire damage<br>Projectiles which pass through the wall deal 2 to 3 Added Fire Damage<br>Wall duration is 4.5 seconds
|level1_stat_text = Ignites as though dealing 13 to 20 fire damage<br>Projectiles which pass through the wall deal 2 to 3 Added Fire Damage<br>Wall duration is 4.5 seconds
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|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_cost_amounts = 13
|level2_cost_amounts = 13
|level2_stat_text = Ignites as though dealing 18 to 27 fire damage<br>Projectiles which pass through the wall deal 3 to 5 Added Fire Damage<br>Wall duration is 4.6 seconds
|level2_stat_text = Ignites as though dealing 18 to 27 fire damage<br>Projectiles which pass through the wall deal 3 to 5 Added Fire Damage<br>Wall duration is 4.6 seconds
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|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_intelligence_requirement = 16
|level3_cost_amounts = 15
|level3_cost_amounts = 15
|level3_stat_text = Ignites as though dealing 25 to 38 fire damage<br>Projectiles which pass through the wall deal 4 to 6 Added Fire Damage<br>Wall duration is 4.7 seconds
|level3_stat_text = Ignites as though dealing 25 to 38 fire damage<br>Projectiles which pass through the wall deal 4 to 6 Added Fire Damage<br>Wall duration is 4.7 seconds
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|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_intelligence_requirement = 25
|level4_cost_amounts = 17
|level4_cost_amounts = 17
|level4_stat_text = Ignites as though dealing 33 to 49 fire damage<br>Projectiles which pass through the wall deal 6 to 8 Added Fire Damage<br>Wall duration is 4.8 seconds
|level4_stat_text = Ignites as though dealing 33 to 49 fire damage<br>Projectiles which pass through the wall deal 6 to 8 Added Fire Damage<br>Wall duration is 4.8 seconds
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|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_intelligence_requirement = 34
|level5_cost_amounts = 19
|level5_cost_amounts = 19
|level5_stat_text = Ignites as though dealing 41 to 62 fire damage<br>Projectiles which pass through the wall deal 7 to 10 Added Fire Damage<br>Wall duration is 4.9 seconds
|level5_stat_text = Ignites as though dealing 41 to 62 fire damage<br>Projectiles which pass through the wall deal 7 to 10 Added Fire Damage<br>Wall duration is 4.9 seconds
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|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_intelligence_requirement = 43
|level6_cost_amounts = 22
|level6_cost_amounts = 22
|level6_stat_text = Ignites as though dealing 51 to 76 fire damage<br>Projectiles which pass through the wall deal 9 to 13 Added Fire Damage<br>Wall duration is 5 seconds
|level6_stat_text = Ignites as though dealing 51 to 76 fire damage<br>Projectiles which pass through the wall deal 9 to 13 Added Fire Damage<br>Wall duration is 5 seconds
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|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_intelligence_requirement = 52
|level7_cost_amounts = 25
|level7_cost_amounts = 25
|level7_stat_text = Ignites as though dealing 61 to 92 fire damage<br>Projectiles which pass through the wall deal 11 to 15 Added Fire Damage<br>Wall duration is 5.1 seconds
|level7_stat_text = Ignites as though dealing 61 to 92 fire damage<br>Projectiles which pass through the wall deal 11 to 15 Added Fire Damage<br>Wall duration is 5.1 seconds
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|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_intelligence_requirement = 61
|level8_cost_amounts = 28
|level8_cost_amounts = 28
|level8_stat_text = Ignites as though dealing 73 to 109 fire damage<br>Projectiles which pass through the wall deal 13 to 18 Added Fire Damage<br>Wall duration is 5.2 seconds
|level8_stat_text = Ignites as though dealing 73 to 109 fire damage<br>Projectiles which pass through the wall deal 13 to 18 Added Fire Damage<br>Wall duration is 5.2 seconds
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|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_intelligence_requirement = 72
|level9_cost_amounts = 32
|level9_cost_amounts = 32
|level9_stat_text = Ignites as though dealing 86 to 128 fire damage<br>Projectiles which pass through the wall deal 15 to 21 Added Fire Damage<br>Wall duration is 5.3 seconds
|level9_stat_text = Ignites as though dealing 86 to 128 fire damage<br>Projectiles which pass through the wall deal 15 to 21 Added Fire Damage<br>Wall duration is 5.3 seconds
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|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_intelligence_requirement = 83
|level10_cost_amounts = 36
|level10_cost_amounts = 36
|level10_stat_text = Ignites as though dealing 100 to 150 fire damage<br>Projectiles which pass through the wall deal 17 to 25 Added Fire Damage<br>Wall duration is 5.4 seconds
|level10_stat_text = Ignites as though dealing 100 to 150 fire damage<br>Projectiles which pass through the wall deal 17 to 25 Added Fire Damage<br>Wall duration is 5.4 seconds
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|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_intelligence_requirement = 95
|level11_cost_amounts = 41
|level11_cost_amounts = 41
|level11_stat_text = Ignites as though dealing 116 to 173 fire damage<br>Projectiles which pass through the wall deal 20 to 29 Added Fire Damage<br>Wall duration is 5.5 seconds
|level11_stat_text = Ignites as though dealing 116 to 173 fire damage<br>Projectiles which pass through the wall deal 20 to 29 Added Fire Damage<br>Wall duration is 5.5 seconds
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|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_intelligence_requirement = 106
|level12_cost_amounts = 47
|level12_cost_amounts = 47
|level12_stat_text = Ignites as though dealing 133 to 200 fire damage<br>Projectiles which pass through the wall deal 23 to 33 Added Fire Damage<br>Wall duration is 5.6 seconds
|level12_stat_text = Ignites as though dealing 133 to 200 fire damage<br>Projectiles which pass through the wall deal 23 to 33 Added Fire Damage<br>Wall duration is 5.6 seconds
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|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_intelligence_requirement = 119
|level13_cost_amounts = 53
|level13_cost_amounts = 53
|level13_stat_text = Ignites as though dealing 153 to 229 fire damage<br>Projectiles which pass through the wall deal 27 to 38 Added Fire Damage<br>Wall duration is 5.7 seconds
|level13_stat_text = Ignites as though dealing 153 to 229 fire damage<br>Projectiles which pass through the wall deal 27 to 38 Added Fire Damage<br>Wall duration is 5.7 seconds
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|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_intelligence_requirement = 133
|level14_cost_amounts = 60
|level14_cost_amounts = 60
|level14_stat_text = Ignites as though dealing 174 to 261 fire damage<br>Projectiles which pass through the wall deal 30 to 44 Added Fire Damage<br>Wall duration is 5.8 seconds
|level14_stat_text = Ignites as though dealing 174 to 261 fire damage<br>Projectiles which pass through the wall deal 30 to 44 Added Fire Damage<br>Wall duration is 5.8 seconds
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|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_intelligence_requirement = 146
|level15_cost_amounts = 68
|level15_cost_amounts = 68
|level15_stat_text = Ignites as though dealing 198 to 297 fire damage<br>Projectiles which pass through the wall deal 35 to 50 Added Fire Damage<br>Wall duration is 5.9 seconds
|level15_stat_text = Ignites as though dealing 198 to 297 fire damage<br>Projectiles which pass through the wall deal 35 to 50 Added Fire Damage<br>Wall duration is 5.9 seconds
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|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_intelligence_requirement = 151
|level16_cost_amounts = 77
|level16_cost_amounts = 77
|level16_stat_text = Ignites as though dealing 225 to 337 fire damage<br>Projectiles which pass through the wall deal 39 to 56 Added Fire Damage<br>Wall duration is 6 seconds
|level16_stat_text = Ignites as though dealing 225 to 337 fire damage<br>Projectiles which pass through the wall deal 39 to 56 Added Fire Damage<br>Wall duration is 6 seconds
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|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_intelligence_requirement = 164
|level17_cost_amounts = 87
|level17_cost_amounts = 87
|level17_stat_text = Ignites as though dealing 254 to 381 fire damage<br>Projectiles which pass through the wall deal 44 to 64 Added Fire Damage<br>Wall duration is 6.1 seconds
|level17_stat_text = Ignites as though dealing 254 to 381 fire damage<br>Projectiles which pass through the wall deal 44 to 64 Added Fire Damage<br>Wall duration is 6.1 seconds
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|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_intelligence_requirement = 178
|level18_cost_amounts = 99
|level18_cost_amounts = 99
|level18_stat_text = Ignites as though dealing 287 to 430 fire damage<br>Projectiles which pass through the wall deal 50 to 72 Added Fire Damage<br>Wall duration is 6.2 seconds
|level18_stat_text = Ignites as though dealing 287 to 430 fire damage<br>Projectiles which pass through the wall deal 50 to 72 Added Fire Damage<br>Wall duration is 6.2 seconds
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|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_intelligence_requirement = 191
|level19_cost_amounts = 112
|level19_cost_amounts = 112
|level19_stat_text = Ignites as though dealing 323 to 485 fire damage<br>Projectiles which pass through the wall deal 57 to 81 Added Fire Damage<br>Wall duration is 6.3 seconds
|level19_stat_text = Ignites as though dealing 323 to 485 fire damage<br>Projectiles which pass through the wall deal 57 to 81 Added Fire Damage<br>Wall duration is 6.3 seconds
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|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_intelligence_requirement = 205
|level20_cost_amounts = 127
|level20_cost_amounts = 127
|level20_stat_text = Ignites as though dealing 364 to 545 fire damage<br>Projectiles which pass through the wall deal 64 to 91 Added Fire Damage<br>Wall duration is 6.4 seconds
|level20_stat_text = Ignites as though dealing 364 to 545 fire damage<br>Projectiles which pass through the wall deal 64 to 91 Added Fire Damage<br>Wall duration is 6.4 seconds
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|level20_stat5_value = 6.4
|level20_stat5_value = 6.4
|level21 = True
|level21_cost_amounts = 144
|level21_stat_text = Ignites as though dealing 408 to 613 fire damage<br>Projectiles which pass through the wall deal 71 to 102 Added Fire Damage<br>Wall duration is 6.5 seconds
|level22_stat_text = Ignites as though dealing 458 to 688 fire damage<br>Projectiles which pass through the wall deal 80 to 115 Added Fire Damage<br>Wall duration is 6.6 seconds
|level23_stat_text = Ignites as though dealing 514 to 771 fire damage<br>Projectiles which pass through the wall deal 90 to 129 Added Fire Damage<br>Wall duration is 6.7 seconds
|level24_stat_text = Ignites as though dealing 576 to 864 fire damage<br>Projectiles which pass through the wall deal 101 to 144 Added Fire Damage<br>Wall duration is 6.8 seconds
|level25_stat_text = Ignites as though dealing 645 to 968 fire damage<br>Projectiles which pass through the wall deal 113 to 161 Added Fire Damage<br>Wall duration is 6.9 seconds
|level26_stat_text = Ignites as though dealing 723 to 1084 fire damage<br>Projectiles which pass through the wall deal 126 to 181 Added Fire Damage<br>Wall duration is 7 seconds
|level27_stat_text = Ignites as though dealing 809 to 1213 fire damage<br>Projectiles which pass through the wall deal 142 to 202 Added Fire Damage<br>Wall duration is 7.1 seconds
|level28_stat_text = Ignites as though dealing 905 to 1358 fire damage<br>Projectiles which pass through the wall deal 158 to 226 Added Fire Damage<br>Wall duration is 7.2 seconds
|level29_stat_text = Ignites as though dealing 1013 to 1519 fire damage<br>Projectiles which pass through the wall deal 177 to 253 Added Fire Damage<br>Wall duration is 7.3 seconds
|level30_stat_text = Ignites as though dealing 1133 to 1700 fire damage<br>Projectiles which pass through the wall deal 198 to 283 Added Fire Damage<br>Wall duration is 7.4 seconds
|level31_stat_text = Ignites as though dealing 1268 to 1902 fire damage<br>Projectiles which pass through the wall deal 222 to 317 Added Fire Damage<br>Wall duration is 7.45 seconds
|level32_stat_text = Ignites as though dealing 1420 to 2129 fire damage<br>Projectiles which pass through the wall deal 248 to 355 Added Fire Damage<br>Wall duration is 7.5 seconds
|level33_stat_text = Ignites as though dealing 1589 to 2384 fire damage<br>Projectiles which pass through the wall deal 278 to 397 Added Fire Damage<br>Wall duration is 7.55 seconds
|level34_stat_text = Ignites as though dealing 1780 to 2670 fire damage<br>Projectiles which pass through the wall deal 311 to 445 Added Fire Damage<br>Wall duration is 7.6 seconds
|level35_stat_text = Ignites as though dealing 1994 to 2991 fire damage<br>Projectiles which pass through the wall deal 349 to 499 Added Fire Damage<br>Wall duration is 7.65 seconds
|level36_stat_text = Ignites as though dealing 2235 to 3352 fire damage<br>Projectiles which pass through the wall deal 391 to 559 Added Fire Damage<br>Wall duration is 7.7 seconds
|level37_stat_text = Ignites as though dealing 2506 to 3759 fire damage<br>Projectiles which pass through the wall deal 439 to 626 Added Fire Damage<br>Wall duration is 7.75 seconds
|level38_stat_text = Ignites as though dealing 2811 to 4217 fire damage<br>Projectiles which pass through the wall deal 492 to 703 Added Fire Damage<br>Wall duration is 7.8 seconds
|level39_stat_text = Ignites as though dealing 3156 to 4733 fire damage<br>Projectiles which pass through the wall deal 552 to 789 Added Fire Damage<br>Wall duration is 7.85 seconds
|level40_stat_text = Ignites as though dealing 3544 to 5316 fire damage<br>Projectiles which pass through the wall deal 620 to 886 Added Fire Damage<br>Wall duration is 7.9 seconds
|quality_type1_stat_text = (0–20)% more Magnitude of Ignite inflicted
|quality_type1_stat_text = (0–20)% more Magnitude of Ignite inflicted
|quality_type1_breakpoints = 1.0
|quality_type1_breakpoints = 1
|quality_type1_stat1_id = active_skill_magnitude
|quality_type1_stat1_id = active_skill_magnitude
|quality_type1_stat1_value = 100
|quality_type1_stat1_value = 100
|skill_icon = Flame Wall
|gem_tier = 1
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Flame Wall''' is an [[AoE]] [[fire]] [[spell]] [[skill]] that creates a wall of fire at the cursor location, dealing [[damage]] to [[enemies]] standing in it and buffing [[allied]] [[projectile]]s passing through it.
'''Flame Wall''' is an [[AoE]] [[fire]] [[spell]] [[skill]] that creates a wall of fire at the cursor location, [[Ignite|igniting]] enemies standing in them. Any [[projectile]] fired by allied entities that pass through this wall will gain added fire damage. If you have a [[Lightning Infusion]], it is consumed to add additional [[lightning damage]] to projectiles that pass through it.
==Skill functions and interactions==
==Skill functions and interactions==
[[Projectile]]s that are fired by the player and their [[allies]] passing through '''Flame Wall''' dead added [[fire]] [[damage]] and inflict [[ignite]] on [[hit]].
[[Projectile]]s that are fired by the player and their [[allies]] passing through '''Flame Wall''' dead added [[fire]] [[damage]] and inflict [[ignite]] on [[hit]]. '''Flame Wall''' is limited to 3 instances at a time. Attempting to place a Flame Wall while there are 3 other Flame Walls down results in the de-spawning of the oldest one created.
==Gem level progression==
==Gem level progression==
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}}
}}
==Recomended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Fortress I}}
|-
|t1_2 = {{il|Prolonged Duration I}}
| I || {{il|Arcane Tempo}} || {{il|Fortress}} || {{il|Hourglass}}
* Flame Wall: Can now consume a Lightning Infusion to grant additional Lightning Damage to projectiles that pass through it, as well as the Fire Damage. No longer causes projectiles that pass through it to ignite enemies. Now deals 1.8 to 59.6 Fire Damage per second to enemies in the wall at Gem levels 1-20. Now ignites as though dealing 5-8 Fire Damage at gem level 1 (previously 9 to 14), scaling up to 181-271 at gem level 20 (previously 299-448). Now has a base Critical Hit chance of 5% (previously 0%).
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Flame Wall now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
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{{Version history table end}}
{{Version history table end}}
==References==
{{Navbox Skills}}
{{reflist|refs=
}}
{{Navbox Skills}}
{{Sister|poewiki}}
Latest revision as of 08:26, 31 August 2025
Flame WallBarrageable, Spell, AoE, Fire, Duration Tier: 1 Level: (1-40) Cost: (12-1513) ManaCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.Wall duration is (4.5–6.4) seconds Projectiles which pass through the wall deal (2–64) to (3–91) Added Fire Damage Ignites as though dealing (13–364) to (20–545) Fire damage
Additional Effects From 1-20% Quality: (0–20)% more Magnitude of Ignite inflictedPlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFlameWall
Flame Wall is an AoEfirespellskill that creates a wall of fire at the cursor location, igniting enemies standing in them. Any projectile fired by allied entities that pass through this wall will gain added fire damage. If you have a Lightning Infusion, it is consumed to add additional lightning damage to projectiles that pass through it.
Projectiles that are fired by the player and their allies passing through Flame Wall dead added firedamage and inflict ignite on hit. Flame Wall is limited to 3 instances at a time. Attempting to place a Flame Wall while there are 3 other Flame Walls down results in the de-spawning of the oldest one created.
Gem level progression
Level
Mana Cost
Ignite Damage
Projectile Added Damage
Wall Duration
1
1
1
12
13 to 20
2 to 3
4.5
2
3
9
13
18 to 27
3 to 5
4.6
3
6
16
15
25 to 38
4 to 6
4.7
4
10
25
17
33 to 49
6 to 8
4.8
5
14
34
19
41 to 62
7 to 10
4.9
6
18
43
22
51 to 76
9 to 13
5
7
22
52
25
61 to 92
11 to 15
5.1
8
26
61
28
73 to 109
13 to 18
5.2
9
31
72
32
86 to 128
15 to 21
5.3
10
36
83
36
100 to 150
17 to 25
5.4
11
41
95
41
116 to 173
20 to 29
5.5
12
46
106
47
133 to 200
23 to 33
5.6
13
52
119
53
153 to 229
27 to 38
5.7
14
58
133
60
174 to 261
30 to 44
5.8
15
64
146
68
198 to 297
35 to 50
5.9
16
66
151
77
225 to 337
39 to 56
6
17
72
164
87
254 to 381
44 to 64
6.1
18
78
178
99
287 to 430
50 to 72
6.2
19
84
191
112
323 to 485
57 to 81
6.3
20
90
205
127
364 to 545
64 to 91
6.4
21
—
—
144
408 to 613
71 to 102
6.5
22
—
—
163
458 to 688
80 to 115
6.6
23
—
—
184
514 to 771
90 to 129
6.7
24
—
—
209
576 to 864
101 to 144
6.8
25
—
—
236
645 to 968
113 to 161
6.9
26
—
—
267
723 to 1084
126 to 181
7
27
—
—
303
809 to 1213
142 to 202
7.1
28
—
—
343
905 to 1358
158 to 226
7.2
29
—
—
388
1013 to 1519
177 to 253
7.3
30
—
—
439
1133 to 1700
198 to 283
7.4
31
—
—
497
1268 to 1902
222 to 317
7.45
32
—
—
562
1420 to 2129
248 to 355
7.5
33
—
—
636
1589 to 2384
278 to 397
7.55
34
—
—
720
1780 to 2670
311 to 445
7.6
35
—
—
815
1994 to 2991
349 to 499
7.65
36
—
—
922
2235 to 3352
391 to 559
7.7
37
—
—
1044
2506 to 3759
439 to 626
7.75
38
—
—
1182
2811 to 4217
492 to 703
7.8
39
—
—
1337
3156 to 4733
552 to 789
7.85
40
—
—
1513
3544 to 5316
620 to 886
7.9
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Fortress IFortress ISupport Category: Fortress Tier: 1Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.Supported Skills deal 40% less damage with Hits Walls from Supported Skills are created in a Circle insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell Category: Zenith Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport Category: Rising Tempest Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each Skill used Recently of a different Elemental typePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Fortress IIFortress IISupport Category: Fortress Tier: 3Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.Supported Skills have 20% less Area of Effect Supported Skills deal 30% less damage with Hits Walls from Supported Skills are created in a Circle insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IIZenith IISupport, Spell Category: Zenith Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana, and Recoup a portion of Skill costs as Mana. Does not modify Skills used by Minions.25% of Supported Skills costs are Recouped as Mana Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Fire ExposureFire ExposureSupport, Fire, Duration Category: Fire Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Fire MasteryFire MasterySupport, Fire Category: Mastery Tier: 5Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIIIgnite IIISupport, Fire Category: Ignite Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster Supported Skills have 200% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Flame Wall has restrictions on where or how it can drop.
Flame Wall: Can now consume a Lightning Infusion to grant additional Lightning Damage to projectiles that pass through it, as well as the Fire Damage. No longer causes projectiles that pass through it to ignite enemies. Now deals 1.8 to 59.6 Fire Damage per second to enemies in the wall at Gem levels 1-20. Now ignites as though dealing 5-8 Fire Damage at gem level 1 (previously 9 to 14), scaling up to 181-271 at gem level 20 (previously 299-448). Now has a base Critical Hit chance of 5% (previously 0%).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Flame Wall now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.