Falling Thunder: Difference between revisions

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(add level 20 stats)
(→‎Recommended support gems: Recommended support gems update)
 
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|drop_level                              = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemFallingThunder
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|dexterity_percent                       = 50
|dexterity_percent                       = 50
|intelligence_percent                       = 50
|intelligence_percent                   = 50
|gem_tags                                = Attack, AoE, Slam, Projectile, Lightning
|gem_tags                                = Attack, AoE, Melee, Slam, Projectile, Lightning
|gem_description                        = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|gem_description                        = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|active_skill_name                      =  
|active_skill_name                      =  
|skill_icon                              = Falling Thunder
|skill_icon                              = Falling Thunder
|item_class_id_restriction              = Quarterstaff
|item_class_id_restriction              = Warstaff
|skill_id                                = Falling Thunder
|skill_id                                = Falling Thunder
|cast_time                              = 1.0
|cast_time                              = 1.0
Line 21: Line 21:
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 60
|static_attack_speed_multiplier          = 60
|stat_text                              = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br>Additional Effects From Quality:<br>(0–10)% Chance to not remove Charges on use<br><br><b style="color: green">Projectile</b><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|stat_text                              = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br><big>{{c|gem|Projectile}}</big><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 27: Line 27:
|level1_damage_effectiveness            = 140
|level1_damage_effectiveness            = 140
|level1_damage_multiplier                = 140
|level1_damage_multiplier                = 140
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_cost_amounts                    = 100
|level20_cost_amounts                    = 100
|level20_damage_effectiveness            = 437
|level20_damage_effectiveness            = 437
|level20_damage_multiplier              = 437
|level20_damage_multiplier              = 437
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0–10)% Chance to not remove Charges on use
|quality_type1_breakpoints              = 2
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              =
|gem_tier                                = 1
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


'''Falling Thunder''' is a [[slam]] [[attack]] [[skill]] requiring a [[quarterstaff]]. It deals [[physical]] to [[lightning]] [[conversion]] damage to an area in front and consumes [[power charge]]s to fire lightning projectiles forward.
'''Falling Thunder''' is a [[quarterstaff]] [[slam]] [[skill]]. The user strikes the ground, dealing [[lightning]] damage in a cone in front of them. If the user has [[power charge]]s, they will be consumed to launch lightning [[projectile]]s forward on impact.


==Skill functions and interactions==
==Skill functions and interactions==
The melee portion of this skill has 60% physical to lightning conversion, while the projectile portion has 100% physical to lightning conversion.


Projectiles from this skill always [[pierce]].


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Combo Finisher I}}
|t1_2 = {{il|Lightning Attunement}}
|t1_3 = {{il|Perpetual Charge}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Heightened Charges}}
|t2_3 = {{il|Volt}}
|t3_1 = {{il|Ambrosia}}
|t3_2 = {{il|Combo Finisher II}}
|t3_3 = {{il|Fist of War II}}
|t4_1 = {{il|Living Lightning II}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Ricochet II}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Culmination II}}
|t5_3 = {{il|Projectile Acceleration III}}
}}
}}


Line 51: Line 76:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 08:25, 31 August 2025

Falling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFallingThunder

Falling Thunder is a quarterstaff slam skill. The user strikes the ground, dealing lightning damage in a cone in front of them. If the user has power charges, they will be consumed to launch lightning projectiles forward on impact.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Damage
Effectiveness
Attack
Damage
1111140%140%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 1
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning
Category: Lightning Attunement
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perpetual ChargePerpetual ChargeSupport
Category: Perpetual Charge
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Elemental Armament IIElemental Armament IISupport, Attack
Category: Elemental Armament
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heightened ChargesHeightened ChargesSupport
Category: Twofold
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 DexSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining
Category: Volt
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum Voltaic Charge
Supported Skills consume all Voltaic Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III AmbrosiaAmbrosiaSupport
Category: Ambrosia
Tier: 3
Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use
Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional
Category: Combo Finisher
Tier: 3
Support Requirements: +5 DexSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you
generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam
Category: Fist of War
Tier: 3
Cost & Reservation Multiplier: 150%
Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile
Category: Ricochet
Tier: 4
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culmination IICulmination IISupport, Attack, Melee, Conditional
Category: Culmination
Tier: 5
Support Requirements: +5 DexSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you
generate no Combo for 4 seconds
Combo count loss for Supported Skills occurs 50% slower
Supported Skills deal 3% more Damage per Combo
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile
Category: Projectile Speed
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Falling Thunder has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Falling Thunder has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
0.1.0
  • Introduced to the game.