|gem_description = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|gem_description = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your [[power charge]]s to fire Lightning Projectiles forwards from the impact.
|active_skill_name =
|active_skill_name =
|skill_icon = Falling Thunder
|skill_icon = Falling Thunder
|item_class_id_restriction = Quarterstaff
|item_class_id_restriction = Warstaff
|skill_id = Falling Thunder
|skill_id = Falling Thunder
|cast_time = 1.0
|cast_time = 1.0
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|static_cost_types = Mana
|static_cost_types = Mana
|static_attack_speed_multiplier = 60
|static_attack_speed_multiplier = 60
|stat_text = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br>Additional Effects From Quality:<br>(0–10)% Chance to not remove Charges on use<br><br><b style="color: green">Projectile</b><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|stat_text = Converts 60% of Physical Damage to Lightning Damage<br>Cone length is 4 metres<br><br><big>{{c|gem|Projectile}}</big><br/>Projectiles Pierce all Targets<br>Converts 100% of Physical Damage to Lightning Damage<br>25% more Damage per [[power charge]] Consumed<br>100% more Damage if a [[power charge]] was Consumed<br>Fires 3 Projectiles per [[power charge]] Consumed
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
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|level1_damage_effectiveness = 140
|level1_damage_effectiveness = 140
|level1_damage_multiplier = 140
|level1_damage_multiplier = 140
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_cost_amounts = 100
|level20_cost_amounts = 100
|level20_damage_effectiveness = 437
|level20_damage_effectiveness = 437
|level20_damage_multiplier = 437
|level20_damage_multiplier = 437
|quality_type1_weight = 1
|quality_type1_stat_text = (0–10)% Chance to not remove Charges on use
|quality_type1_breakpoints = 2
|quality_type1_stat1_id =
|quality_type1_stat1_value =
|gem_tier = 1
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Falling Thunder''' is a [[slam]] [[attack]] [[skill]] requiring a [[quarterstaff]]. It deals [[physical]] to [[lightning]] [[conversion]] damage to an area in front and consumes [[power charge]]s to fire lightning projectiles forward.
'''Falling Thunder''' is a [[quarterstaff]] [[slam]] [[skill]]. The user strikes the ground, dealing [[lightning]] damage in a cone in front of them. If the user has [[power charge]]s, they will be consumed to launch lightning [[projectile]]s forward on impact.
==Skill functions and interactions==
==Skill functions and interactions==
The melee portion of this skill has 60% physical to lightning conversion, while the projectile portion has 100% physical to lightning conversion.
Projectiles from this skill always [[pierce]].
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Combo Finisher I}}
|t1_2 = {{il|Lightning Attunement}}
|t1_3 = {{il|Perpetual Charge}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Heightened Charges}}
|t2_3 = {{il|Volt}}
|t3_1 = {{il|Ambrosia}}
|t3_2 = {{il|Combo Finisher II}}
|t3_3 = {{il|Fist of War II}}
|t4_1 = {{il|Living Lightning II}}
|t4_2 = {{il|Nova Projectiles}}
|t4_3 = {{il|Ricochet II}}
|t5_1 = {{il|Close Combat II}}
|t5_2 = {{il|Culmination II}}
|t5_3 = {{il|Projectile Acceleration III}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Latest revision as of 08:25, 31 August 2025
Falling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning Tier: 1 Level: 1 Cost: 11 Mana Attack Speed: 60% of base Attack Damage: 140% of base Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage Cone length is 4 metres
Projectile Projectiles Pierce all Targets Converts 100% of Physical Damage to Lightning Damage 25% more Damage per power charge Consumed 100% more Damage if a power charge was Consumed Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality: (0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFallingThunder
Falling Thunder is a quarterstaffslamskill. The user strikes the ground, dealing lightning damage in a cone in front of them. If the user has power charges, they will be consumed to launch lightning projectiles forward on impact.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Combo Finisher ICombo Finisher ISupport, Attack, Melee, Strike, Conditional Category: Combo Finisher Tier: 1Support Requirements: +5 DexSupports MeleeAttacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 25% more Damage Supported Skills require 3 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to GainLightning Damage but deal less Cold and Fire Damage.Supported AttacksGain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Perpetual ChargePerpetual ChargeSupport Category: Perpetual Charge Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.Supported Skills have 25% chance to not remove Charges but still count as consuming themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heightened ChargesHeightened ChargesSupport Category: Twofold Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports any Skill that ConsumesCharges, granting a chance for benefits of that Consumption to be doubled.Benefits from consuming Charges for Supported Skill have 20% chance to be doubledPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports ProjectileAttack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
AmbrosiaAmbrosiaSupport Category: Ambrosia Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.Supported Skills consume 20% of your maximum Mana Flask charges on use Supported Skills Gain 3% of Damage as extra Lightning Damage per Mana Flask charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Combo Finisher IICombo Finisher IISupport, Attack, Melee, Strike, Conditional Category: Combo Finisher Tier: 3Support Requirements: +5 DexSupports MeleeAttacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 40% more Damage Supported Skills require 5 Combo to usePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fist of War IIFist of War IISupport, Attack, Melee, Slam Category: Fist of War Tier: 3 Cost & Reservation Multiplier: 150%Support Requirements: +5 StrSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Living Lightning IILiving Lightning IISupportPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IIRicochet IISupport, Projectile Category: Ricochet Tier: 4Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culmination IICulmination IISupport, Attack, Melee, Conditional Category: Culmination Tier: 5Support Requirements: +5 DexSupports MeleeAttack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other MeleeAttacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.Supported Skills can gain Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Combo count loss for Supported Skills occurs 50% slower Supported Skills deal 3% more Damage per ComboPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile Category: Projectile Speed Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Falling Thunder has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).