Armour Piercing Rounds: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemArmourPiercingRounds
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                       = 50
|dexterity_percent                       = 50
|gem_tags                                = Ammunition, Attack, AoE, Projectile, Physical
|gem_tags                                = Attack, Ammunition, Projectile, Physical
|gem_description                        = Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
|gem_tier                                = 1
|active_skill_name                      =  
|skill_id                                = ArmourPiercingBoltsAmmoPlayer
|skill_icon                              = Armour Piercing Rounds
|additional_skill_ids                    = ArmourPiercingBoltsPlayer
|gem_description                        = [[Ammunition|Load your Crossbow]] with a clip of bolts that can be fired rapidly and [[Armour Break|Break enemy Armour]]. Using this Skill again reloads the clip.
|active_skill_name                      = Load Armour Piercing Rounds
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|skill_id                                = Armour Piercing Rounds
|equipment_requirement                  = [[Crossbow]]
|cast_time                              = 1.0
|cast_time                              = 0.6
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 425
|static_damage_multiplier                = 100
|stat_text                              = Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = action_allowed_queue_time_override_ms
|static_stat1_value                      = 1000
|static_stat2_id                        = action_can_be_used_in_aiming_stance
|static_stat2_value                      = 1
|static_stat3_id                        = base_deal_no_damage
|static_stat3_value                      = 1
|static_stat4_id                        = can_be_used_instantly_in_any_set
|static_stat4_value                      = 1
|static_stat5_id                        = can_perform_skill_while_moving
|static_stat5_value                      = 1
|static_stat6_id                        = display_statset_hide_usage_stats
|static_stat6_value                      = 1
|stat_text                              = +(12-21) Bolts loaded per clip
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    = 13
|level1_strength_requirement            = 0
|level1_damage_effectiveness             = 100
|level1_dexterity_requirement            = 0
|level1_damage_multiplier               = 26
|level1_cost_amounts                    = 8
|level1_stat_text                        = +12 Bolts loaded per clip
|level1_stat1_id                        = base_number_of_crossbow_bolts
|level1_stat1_value                      = 12
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_dexterity_requirement            = 0
|level2_cost_amounts                    = 9
|level2_stat_text                        = +12 Bolts loaded per clip
|level2_stat1_id                        = base_number_of_crossbow_bolts
|level2_stat1_value                      = 12
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_dexterity_requirement            = 9
|level3_cost_amounts                    = 10
|level3_stat_text                        = +13 Bolts loaded per clip
|level3_stat1_id                        = base_number_of_crossbow_bolts
|level3_stat1_value                      = 13
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_dexterity_requirement            = 13
|level4_cost_amounts                    = 12
|level4_stat_text                        = +13 Bolts loaded per clip
|level4_stat1_id                        = base_number_of_crossbow_bolts
|level4_stat1_value                      = 13
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_dexterity_requirement            = 17
|level5_cost_amounts                    = 13
|level5_stat_text                        = +14 Bolts loaded per clip
|level5_stat1_id                        = base_number_of_crossbow_bolts
|level5_stat1_value                      = 14
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_dexterity_requirement            = 20
|level6_cost_amounts                    = 15
|level6_stat_text                        = +14 Bolts loaded per clip
|level6_stat1_id                        = base_number_of_crossbow_bolts
|level6_stat1_value                      = 14
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement             = 24
|level7_dexterity_requirement            = 24
|level7_cost_amounts                    = 17
|level7_stat_text                        = +15 Bolts loaded per clip
|level7_stat1_id                        = base_number_of_crossbow_bolts
|level7_stat1_value                      = 15
|level8                                  = True
|level8_level_requirement               = 26
|level8_strength_requirement            = 28
|level8_dexterity_requirement            = 28
|level8_cost_amounts                    = 19
|level8_stat_text                        = +15 Bolts loaded per clip
|level8_stat1_id                        = base_number_of_crossbow_bolts
|level8_stat1_value                      = 15
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_dexterity_requirement            = 32
|level9_cost_amounts                    = 21
|level9_stat_text                        = +16 Bolts loaded per clip
|level9_stat1_id                        = base_number_of_crossbow_bolts
|level9_stat1_value                      = 16
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_dexterity_requirement          = 37
|level10_cost_amounts                    = 23
|level10_stat_text                      = +16 Bolts loaded per clip
|level10_stat1_id                        = base_number_of_crossbow_bolts
|level10_stat1_value                    = 16
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_dexterity_requirement          = 41
|level11_cost_amounts                    = 25
|level11_stat_text                      = +17 Bolts loaded per clip
|level11_stat1_id                        = base_number_of_crossbow_bolts
|level11_stat1_value                    = 17
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_dexterity_requirement          = 46
|level12_cost_amounts                    = 28
|level12_stat_text                      = +17 Bolts loaded per clip
|level12_stat1_id                        = base_number_of_crossbow_bolts
|level12_stat1_value                    = 17
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_dexterity_requirement          = 51
|level13_cost_amounts                    = 31
|level13_stat_text                      = +18 Bolts loaded per clip
|level13_stat1_id                        = base_number_of_crossbow_bolts
|level13_stat1_value                    = 18
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 57
|level14_cost_amounts                    = 33
|level14_stat_text                      = +18 Bolts loaded per clip
|level14_stat1_id                        = base_number_of_crossbow_bolts
|level14_stat1_value                    = 18
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_dexterity_requirement          = 62
|level15_cost_amounts                    = 37
|level15_stat_text                      = +19 Bolts loaded per clip
|level15_stat1_id                        = base_number_of_crossbow_bolts
|level15_stat1_value                    = 19
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_dexterity_requirement          = 64
|level16_cost_amounts                    = 40
|level16_stat_text                      = +19 Bolts loaded per clip
|level16_stat1_id                        = base_number_of_crossbow_bolts
|level16_stat1_value                    = 19
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_dexterity_requirement          = 70
|level17_cost_amounts                    = 43
|level17_stat_text                      = +20 Bolts loaded per clip
|level17_stat1_id                        = base_number_of_crossbow_bolts
|level17_stat1_value                    = 20
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_dexterity_requirement          = 75
|level18_cost_amounts                    = 47
|level18_stat_text                      = +20 Bolts loaded per clip
|level18_stat1_id                        = base_number_of_crossbow_bolts
|level18_stat1_value                    = 20
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_dexterity_requirement          = 80
|level19_cost_amounts                    = 51
|level19_stat_text                      = +21 Bolts loaded per clip
|level19_stat1_id                        = base_number_of_crossbow_bolts
|level19_stat1_value                    = 21
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_dexterity_requirement          = 86
|level20_cost_amounts                    = 55
|level20_stat_text                      = +21 Bolts loaded per clip
|level20_stat1_id                        = base_number_of_crossbow_bolts
|level20_stat1_value                    = 21
|skill_icon                              = Armour Piercing Rounds
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Armour Piercing Rounds''' is an [[ammunition]] [[skill]] requiring a [[Crossbow]]. It loads crossbows with rapid-fire bolts that break [[armour]].
 
'''Armour Piercing Rounds''' is a [[crossbow]] [[ammunition]] [[skill]]. It loads your crossbow with rapid-fire bolts that [[Armour Break|break armour]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 36: Line 206:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Break<br>Armour
  |c1_header          = Hits Break x Armour
  |c1_pattern_extract = Hits Break (%d+) Armour
  |c1_pattern_value  = %d
|c2_abbr              = Bolts<br>Loaded
  |c2_header          = x Bolts loaded per clip
  |c2_pattern_extract = (%d+) Bolts loaded per clip
  |c2_pattern_value  = %d
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Armour Demolisher I}}
|t1_2 = {{il|Chain I}}
|t1_3 = {{il|Multishot I}}
|t2_1 = {{il|Maim}}
|t2_2 = {{il|Multishot II}}
|t2_3 = {{il|Ricochet I}}
|t3_1 = {{il|Armour Demolisher II}}
|t3_2 = {{il|Gambleshot}}
|t3_3 = {{il|Mobility}}
|t4_1 = {{il|Nimble Reload}}
|t4_2 = {{il|Projectile Acceleration II}}
|t4_3 = {{il|Rapid Attacks II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Physical Mastery}}
|t5_3 = {{il|Rapid Attacks III}}
}}
}}


Line 44: Line 241:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Latest revision as of 19:33, 16 December 2025

Armour Piercing RoundsAttack, Ammunition, Projectile, Physical
Tier: 1
Level: (1-20)
Cost: (8-55) Mana
Requires: CrossbowLoad your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.+(12-21) Bolts loaded per clipSkills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemArmourPiercingRounds

Armour Piercing Rounds is a crossbow ammunition skill. It loads your crossbow with rapid-fire bolts that break armour.

Skill functions and interactions

Armour Piercing Rounds always cause knockback when fired.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Break
Armour
Bolts
Loaded
1000812
2300912
36991013
41013131213
51417171314
61820201514
72224241715
82628281915
93132322116
103637372316
114141412517
124646462817
135251513118
145857573318
156462623719
166664644019
177270704320
187875754720
198480805121
209086865521

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Armour Demolisher IArmour Demolisher ISupport
Category: Armour Demolisher
Tier: 1
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Chain IChain ISupport, Projectile, Chaining
Category: Chain
Tier: 1
Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times
Supported Skills deal 30% less Damage with Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IMultishot ISupport, Projectile
Category: Additional Projectiles
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II MaimMaimSupport, Attack
Category: Maim
Tier: 2
Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile
Category: Additional Projectiles
Tier: 2
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile
Category: Ricochet
Tier: 2
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Armour Demolisher IIArmour Demolisher IISupport
Category: Armour Demolisher
Tier: 3
Support Requirements: +5 StrSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 70% more ArmourPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
GambleshotGambleshotSupport, Projectile
Category: Gambleshot
Tier: 3
Support Requirements: +5 IntSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random
Projectiles from Supported Skills deal 15% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Nimble ReloadNimble ReloadSupport, Ammunition, Projectile
Category: Nimble Reload
Tier: 4
Support Requirements: +5 DexSupports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.Supported Skills have 60% increased Crossbow Reload SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIProjectile Acceleration IISupport, Projectile
Category: Projectile Speed
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIRapid Attacks IISupport, Attack
Category: Rapid Attacks
Tier: 4
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 25% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack
Category: Rapid Attacks
Tier: 5
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Armour Piercing Rounds has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Armour Piercing Rounds has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0
  • Introduced to the game.