|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 50
|strength_percent = 50
|dexterity_percent = 50
|dexterity_percent = 50
|gem_tags = Buff, Persistent
|gem_tags = Buff, Persistent
|gem_description = While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
|gem_tier = 14
|active_skill_name =
|skill_id = AttritionPlayer
|skill_icon = Attrition
|gem_description = While active, causes you to deal more [[Hit]] damage to [[Rare]] and [[Unique]] enemies the longer you've been fighting them, and gain [[Culling Strike]] against them once you've been fighting them for long enough.
|skill_id = Attrition
|active_skill_name = Attrition
|required_level =
|cast_time = 1.0
|quality_type1_weight = 1
|quality_type1_stat_text = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least -(0.25-5) seconds
|stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
|static_stat1_id = base_deal_no_damage
|static_stat1_value = 1
|stat_text = You have [[Culling Strike]] against [[Rare]] and [[Unique]] enemies that have been in your [[Presence]] for a total of at least (40-31) seconds<br>You deal 1% more [[Hit]] damage to [[Rare]] and [[Unique]] enemies for every 2 seconds they have ever been in your [[Presence]], up to (40-59)%
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 40%
|level2_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 40 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 41%
|level3_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 42%
|level4_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 39 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 43%
|level5_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 44%
|level6_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 38 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 45%
|level7_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 46%
|level8_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 37 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 47%
|level9_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 48%
|level10_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 36 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 49%
|level11_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 50%
|level12_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 35 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 51%
|level13_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 52%
|level14_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53%
|level15_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 54%
|level16_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 33 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 55%
|level17_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 56%
|level18_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 32 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 57%
|level19_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 58%
|level20_stat_text = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 31 seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 59%
|c1_header = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least x seconds
|c1_pattern_extract = You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (%d+) seconds
|c1_pattern_value = %d
|c2_abbr = Max More<br>Hit Damage
|c2_header = You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to x%
|c2_pattern_extract = You deal 1%% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (%d+)%%
|c2_pattern_value = %d%%
}}
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Precision}}
|t1_1 = {{il|Precision I}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality I}}
|t2_1 = {{il|Direstrike}}
|t2_1 = {{il|Direstrike I}}
|t2_2 = {{il|Herbalism}}
|t2_2 = {{il|Herbalism I}}
|t3_1 = {{il|Cool Headed}}
|t3_1 = {{il|Cool Headed}}
|t3_2 = {{il|Strong Hearted}}
|t3_2 = {{il|Strong Hearted}}
|t4_1 = {{il|Precision II}}
|t4_2 = {{il|Vitality II}}
}}
}}
Latest revision as of 19:31, 31 August 2025
AttritionBuff, Persistent Tier: 14 Level: (1-20) Reservation: 60 SpiritWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (40-31) seconds You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40-59)%
Additional Effects From 1-20% Quality: You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least -(0.25-5) secondsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemAttrition
Attrition is a persistentbuffskill that gradually grants more hit damage against Rare and Unique monsters as it stays in your presence. After a sufficient amount of time, it also grants Culling Strike against them.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Precision IPrecision ISupport, Buff, Persistent Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Direstrike IDirestrike ISupport, Buff, Persistent Category: Direstrike Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Cool HeadedCool HeadedSupport, Buff, Persistent Category: Cool Headed Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Strong HeartedStrong HeartedSupport, Buff, Persistent Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports PersistentBuff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Precision IIPrecision IISupport, Buff, Persistent Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports PersistentBuff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent Category: Vitality Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports PersistentBuff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Item acquisition
Attrition has restrictions on where or how it can drop.