Temporal Rift: Difference between revisions
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|metadata_id = Metadata/Items/Gem/SkillGemAscendancyTemporalRift | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyTemporalRift | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, Buff, Persistent | |gem_tags = Spell, Buff, Persistent | ||
| | |gem_tier = 0 | ||
|skill_id = TemporalRiftPlayer | |skill_id = TemporalRiftPlayer | ||
|gem_description = While active, passively leaves afterimages of your recent past. Cast the [[Spell]] to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and [[Energy Shield]] to the values they had at the time. | |gem_description = While active, passively leaves afterimages of your recent past. Cast the [[Spell]] to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and [[Energy Shield]] to the values they had at the time. | ||
|active_skill_name = Temporal Rift | |||
|cast_time = 0.5 | |cast_time = 0.5 | ||
|quality_type1_weight = 1 | |||
|stat_text = | |quality_type1_stat_text = (0.5-10)% increased [[Cooldown Recovery Rate]] | ||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = base_cooldown_speed_+% | |||
|quality_type1_stat1_value = 500 | |||
|static_stored_uses = 1 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = skill_desired_amount_override | |||
|static_stat1_value = 1 | |||
|static_stat2_id = temporal_rift_maximum_snapshots | |||
|static_stat2_value = 16 | |||
|static_stat3_id = temporal_rift_snapshot_interval | |||
|static_stat3_value = 250 | |||
|static_stat4_id = spell_cast_time_cannot_be_modified | |||
|static_stat4_value = 1 | |||
|stat_text = Maximum 16 afterimages<br>Creates an afterimage every 0.25 seconds<br>This Spell's Cast Speed cannot be modified | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_cooldown = 7 | |level1_cooldown = 7 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_cooldown = 6.9 | |level2_cooldown = 6.9 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_cooldown = 6.8 | |level3_cooldown = 6.8 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_cooldown = 6.7 | |level4_cooldown = 6.7 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_cooldown = 6.6 | |level5_cooldown = 6.6 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_cooldown = 6.5 | |level6_cooldown = 6.5 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_cooldown = 6.4 | |level7_cooldown = 6.4 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_cooldown = 6.3 | |level8_cooldown = 6.3 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_cooldown = 6.2 | |level9_cooldown = 6.2 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_cooldown = 6.1 | |level10_cooldown = 6.1 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_cooldown = 6 | |level11_cooldown = 6 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_cooldown = 5.9 | |level12_cooldown = 5.9 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_cooldown = 5.8 | |level13_cooldown = 5.8 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cooldown = 5.7 | |level14_cooldown = 5.7 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_cooldown = 5.6 | |level15_cooldown = 5.6 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_cooldown = 5.5 | |level16_cooldown = 5.5 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_cooldown = 5.4 | |level17_cooldown = 5.4 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_cooldown = 5.3 | |level18_cooldown = 5.3 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_cooldown = 5.2 | |level19_cooldown = 5.2 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_cooldown = 5.1 | |level20_cooldown = 5.1 | ||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |drop_enabled = false | ||
|drop_text = Granted by the [[Chronomancer]] [[ascendancy]] notable [[Footprints in the Sand]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} |
Latest revision as of 19:30, 31 August 2025
Temporal RiftSpell, Buff, Persistent
Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 0.50 secWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.Maximum 16 afterimages
Creates an afterimage every 0.25 seconds
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.

Level: (1-20)
Cooldown Time: (7.00 sec-5.10 sec)
Can Store 1 Use(s)
Cast Time: 0.50 secWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.Maximum 16 afterimages
Creates an afterimage every 0.25 seconds
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by the Chronomancer ascendancy notable Footprints in the Sand.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyTemporalRift
Drop disabled
Granted by the Chronomancer ascendancy notable Footprints in the Sand.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyTemporalRift
Temporal Rift is a persistent buff skill granted by the Chronomancer ascendancy notable Footprints in the Sand. Once activated, it constantly passively creates afterimages of the player character. When the Temporal Rift skill is cast, it will teleport the player to the location of the oldest afterimage (up to 4 seconds prior), and resets life, mana, and energy shield to the values snapshotted when that afterimage was created.
Skill functions and interactions
Resetting resources through Temporal Rift does not count as recovery or loss and cannot be modified through other stats.
Gem level progression
Level | ![]() | Cooldown |
---|---|---|
1 | 0 | 7.00 sec |
2 | 3 | 6.90 sec |
3 | 6 | 6.80 sec |
4 | 10 | 6.70 sec |
5 | 14 | 6.60 sec |
6 | 18 | 6.50 sec |
7 | 22 | 6.40 sec |
8 | 26 | 6.30 sec |
9 | 31 | 6.20 sec |
10 | 36 | 6.10 sec |
11 | 41 | 6.00 sec |
12 | 46 | 5.90 sec |
13 | 52 | 5.80 sec |
14 | 58 | 5.70 sec |
15 | 64 | 5.60 sec |
16 | 66 | 5.50 sec |
17 | 72 | 5.40 sec |
18 | 78 | 5.30 sec |
19 | 84 | 5.20 sec |
20 | 90 | 5.10 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Clarity Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.30% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
II | ![]() Category: Mysticism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.Deal 30% increased Spell Damage while on full Energy Shield while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Second Wind Tier: 2 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 50% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
III | ![]() Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Strong Hearted Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
IV | ![]() Category: Clarity Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 IntSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.50% Increased Mana Regeneration Rate while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Second Wind Tier: 4 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
V | ![]() Category: Second Wind Tier: 5 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate Restore 2% of maximum Life on use per one second cooldown of Supported Skills Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Version history
Version | Changes |
---|---|
0.1.0 |
|