Inevitable Agony: Difference between revisions
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|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemAscendancyInevitableAgony | ||
|help_text = Skills can be managed in the Skills Panel. | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Spell, AoE, Duration, Curse | |||
| | |gem_tier = 0 | ||
|skill_id = InevitableAgonyPlayer | |||
|gem_description = [[Curse]] all targets in an area after a short delay, causing a portion of Damage they take from [[Hit]]s to be tracked by the [[Curse]] debuff. When the debuff's duration expires, they take that tracked damage again, all at once. | |||
|active_skill_name = Inevitable Agony | |active_skill_name = Inevitable Agony | ||
| | |cast_time = 0.7 | ||
| | |static_cost_types = Mana | ||
| | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = [[Curse]] zone erupts after (0.5-10)% reduced delay | |||
| | |quality_type1_breakpoints = 2.0 | ||
| | |quality_type1_stat1_id = base_curse_delay_+% | ||
|quality_type1_stat1_value = -500 | |||
|stat_text = | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |||
|static_stat1_id = can_perform_skill_while_moving | |||
|static_stat1_value = 1 | |||
|static_stat2_id = movement_speed_+%_final_while_performing_action | |||
|static_stat2_value = -70 | |||
|static_stat3_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat3_value = 160 | |||
|static_stat4_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat4_value = 50 | |||
|static_stat5_id = curse_delay_duration_ms | |||
|static_stat5_value = 1500 | |||
|stat_text = [[Curse]] applies after 1.5 seconds delay<br>[[Curse]] radius is (1.5-3.1) metres<br>[[Curse]] duration is (6-7.4) seconds<br>[[Curse]]d targets take (20-33)% of [[Hit Damage]] dealt to them while [[Curse]]d again when [[Curse]] expires<br>Taking [[Hit|Damage]] again this way cannot inflict Ailments on the [[Curse]]d target | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |||
| | |level1_cost_amounts = 41 | ||
|level1_duration = 6 | |||
|level1_stat_text = Curse radius is 1.5 metres<br>Curse duration is 6 seconds<br>Cursed targets take 20% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level1_stat1_id = active_skill_base_area_of_effect_radius | |||
|level1_stat1_value = 15 | |||
|level1_stat2_id = base_skill_effect_duration | |||
|level1_stat2_value = 6000 | |||
|level1_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level1_stat3_value = 20 | |||
|level2 = True | |||
|level2_level_requirement = 3 | |||
|level2_cost_amounts = 46 | |||
|level2_duration = 6.2 | |||
|level2_stat_text = Curse radius is 1.6 metres<br>Curse duration is 6.2 seconds<br>Cursed targets take 21% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level2_stat1_id = active_skill_base_area_of_effect_radius | |||
|level2_stat1_value = 16 | |||
|level2_stat2_id = base_skill_effect_duration | |||
|level2_stat2_value = 6200 | |||
|level2_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level2_stat3_value = 21 | |||
|level3 = True | |||
|level3_level_requirement = 6 | |||
|level3_cost_amounts = 52 | |||
|level3_duration = 6.2 | |||
|level3_stat_text = Curse radius is 1.7 metres<br>Curse duration is 6.2 seconds<br>Cursed targets take 21% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level3_stat1_id = active_skill_base_area_of_effect_radius | |||
|level3_stat1_value = 17 | |||
|level3_stat2_id = base_skill_effect_duration | |||
|level3_stat2_value = 6200 | |||
|level3_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level3_stat3_value = 21 | |||
|level4 = True | |||
|level4_level_requirement = 10 | |||
|level4_cost_amounts = 57 | |||
|level4_duration = 6.2 | |||
|level4_stat_text = Curse radius is 1.8 metres<br>Curse duration is 6.2 seconds<br>Cursed targets take 22% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level4_stat1_id = active_skill_base_area_of_effect_radius | |||
|level4_stat1_value = 18 | |||
|level4_stat2_id = base_skill_effect_duration | |||
|level4_stat2_value = 6200 | |||
|level4_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level4_stat3_value = 22 | |||
|level5 = True | |||
|level5_level_requirement = 14 | |||
|level5_cost_amounts = 63 | |||
|level5_duration = 6.4 | |||
|level5_stat_text = Curse radius is 1.8 metres<br>Curse duration is 6.4 seconds<br>Cursed targets take 23% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level5_stat1_id = active_skill_base_area_of_effect_radius | |||
|level5_stat1_value = 18 | |||
|level5_stat2_id = base_skill_effect_duration | |||
|level5_stat2_value = 6400 | |||
|level5_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level5_stat3_value = 23 | |||
|level6 = True | |||
|level6_level_requirement = 18 | |||
|level6_cost_amounts = 69 | |||
|level6_duration = 6.4 | |||
|level6_stat_text = Curse radius is 1.9 metres<br>Curse duration is 6.4 seconds<br>Cursed targets take 24% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level6_stat1_id = active_skill_base_area_of_effect_radius | |||
|level6_stat1_value = 19 | |||
|level6_stat2_id = base_skill_effect_duration | |||
|level6_stat2_value = 6400 | |||
|level6_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level6_stat3_value = 24 | |||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_cost_amounts = 76 | |||
|level7_duration = 6.4 | |||
|level7_stat_text = Curse radius is 2 metres<br>Curse duration is 6.4 seconds<br>Cursed targets take 24% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level7_stat1_id = active_skill_base_area_of_effect_radius | |||
|level7_stat1_value = 20 | |||
|level7_stat2_id = base_skill_effect_duration | |||
|level7_stat2_value = 6400 | |||
|level7_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level7_stat3_value = 24 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_cost_amounts = 82 | |||
|level8_duration = 6.6 | |||
|level8_stat_text = Curse radius is 2.1 metres<br>Curse duration is 6.6 seconds<br>Cursed targets take 25% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level8_stat1_id = active_skill_base_area_of_effect_radius | |||
|level8_stat1_value = 21 | |||
|level8_stat2_id = base_skill_effect_duration | |||
|level8_stat2_value = 6600 | |||
|level8_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level8_stat3_value = 25 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_cost_amounts = 89 | |||
|level9_duration = 6.6 | |||
|level9_stat_text = Curse radius is 2.2 metres<br>Curse duration is 6.6 seconds<br>Cursed targets take 26% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level9_stat1_id = active_skill_base_area_of_effect_radius | |||
|level9_stat1_value = 22 | |||
|level9_stat2_id = base_skill_effect_duration | |||
|level9_stat2_value = 6600 | |||
|level9_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level9_stat3_value = 26 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_cost_amounts = 96 | |||
|level10_duration = 6.6 | |||
|level10_stat_text = Curse radius is 2.3 metres<br>Curse duration is 6.6 seconds<br>Cursed targets take 27% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level10_stat1_id = active_skill_base_area_of_effect_radius | |||
|level10_stat1_value = 23 | |||
|level10_stat2_id = base_skill_effect_duration | |||
|level10_stat2_value = 6600 | |||
|level10_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level10_stat3_value = 27 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_cost_amounts = 103 | |||
|level11_duration = 6.8 | |||
|level11_stat_text = Curse radius is 2.3 metres<br>Curse duration is 6.8 seconds<br>Cursed targets take 27% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level11_stat1_id = active_skill_base_area_of_effect_radius | |||
|level11_stat1_value = 23 | |||
|level11_stat2_id = base_skill_effect_duration | |||
|level11_stat2_value = 6800 | |||
|level11_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level11_stat3_value = 27 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_cost_amounts = 110 | |||
|level12_duration = 6.8 | |||
|level12_stat_text = Curse radius is 2.4 metres<br>Curse duration is 6.8 seconds<br>Cursed targets take 28% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level12_stat1_id = active_skill_base_area_of_effect_radius | |||
|level12_stat1_value = 24 | |||
|level12_stat2_id = base_skill_effect_duration | |||
|level12_stat2_value = 6800 | |||
|level12_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level12_stat3_value = 28 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_cost_amounts = 118 | |||
|level13_duration = 6.8 | |||
|level13_stat_text = Curse radius is 2.5 metres<br>Curse duration is 6.8 seconds<br>Cursed targets take 29% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level13_stat1_id = active_skill_base_area_of_effect_radius | |||
|level13_stat1_value = 25 | |||
|level13_stat2_id = base_skill_effect_duration | |||
|level13_stat2_value = 6800 | |||
|level13_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level13_stat3_value = 29 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_cost_amounts = 126 | |||
|level14_duration = 7 | |||
|level14_stat_text = Curse radius is 2.6 metres<br>Curse duration is 7 seconds<br>Cursed targets take 29% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level14_stat1_id = active_skill_base_area_of_effect_radius | |||
|level14_stat1_value = 26 | |||
|level14_stat2_id = base_skill_effect_duration | |||
|level14_stat2_value = 7000 | |||
|level14_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level14_stat3_value = 29 | |||
|level15 = True | |||
|level15_level_requirement = 64 | |||
|level15_cost_amounts = 134 | |||
|level15_duration = 7 | |||
|level15_stat_text = Curse radius is 2.7 metres<br>Curse duration is 7 seconds<br>Cursed targets take 30% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level15_stat1_id = active_skill_base_area_of_effect_radius | |||
|level15_stat1_value = 27 | |||
|level15_stat2_id = base_skill_effect_duration | |||
|level15_stat2_value = 7000 | |||
|level15_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level15_stat3_value = 30 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_cost_amounts = 142 | |||
|level16_duration = 7 | |||
|level16_stat_text = Curse radius is 2.8 metres<br>Curse duration is 7 seconds<br>Cursed targets take 31% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level16_stat1_id = active_skill_base_area_of_effect_radius | |||
|level16_stat1_value = 28 | |||
|level16_stat2_id = base_skill_effect_duration | |||
|level16_stat2_value = 7000 | |||
|level16_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level16_stat3_value = 31 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_cost_amounts = 151 | |||
|level17_duration = 7.2 | |||
|level17_stat_text = Curse radius is 2.8 metres<br>Curse duration is 7.2 seconds<br>Cursed targets take 32% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level17_stat1_id = active_skill_base_area_of_effect_radius | |||
|level17_stat1_value = 28 | |||
|level17_stat2_id = base_skill_effect_duration | |||
|level17_stat2_value = 7200 | |||
|level17_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level17_stat3_value = 32 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_cost_amounts = 160 | |||
|level18_duration = 7.2 | |||
|level18_stat_text = Curse radius is 2.9 metres<br>Curse duration is 7.2 seconds<br>Cursed targets take 32% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level18_stat1_id = active_skill_base_area_of_effect_radius | |||
|level18_stat1_value = 29 | |||
|level18_stat2_id = base_skill_effect_duration | |||
|level18_stat2_value = 7200 | |||
|level18_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level18_stat3_value = 32 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_cost_amounts = 169 | |||
|level19_duration = 7.2 | |||
|level19_stat_text = Curse radius is 3 metres<br>Curse duration is 7.2 seconds<br>Cursed targets take 33% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level19_stat1_id = active_skill_base_area_of_effect_radius | |||
|level19_stat1_value = 30 | |||
|level19_stat2_id = base_skill_effect_duration | |||
|level19_stat2_value = 7200 | |||
|level19_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level19_stat3_value = 33 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_cost_amounts = 178 | |||
|level20_duration = 7.4 | |||
|level20_stat_text = Curse radius is 3.1 metres<br>Curse duration is 7.4 seconds<br>Cursed targets take 33% of Hit Damage dealt to them while Cursed again when Curse expires<br>Taking Damage again this way cannot inflict Ailments on the Cursed target | |||
|level20_stat1_id = active_skill_base_area_of_effect_radius | |||
|level20_stat1_value = 31 | |||
|level20_stat2_id = base_skill_effect_duration | |||
|level20_stat2_value = 7400 | |||
|level20_stat3_id = curse_pain_synchronisation_base_recorded_damage_%_to_apply | |||
|level20_stat3_value = 33 | |||
|inventory_icon = Ascendancy | |inventory_icon = Ascendancy | ||
|drop_enabled = false | |drop_enabled = false | ||
|drop_text = Granted from [[Chronomancer]] passive skill [[Inevitable Agony]]. | |||
|release_version = 0.3.0 | |release_version = 0.3.0 | ||
}} | }} |
Latest revision as of 19:30, 31 August 2025
Inevitable AgonySpell, AoE, Duration, Curse
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Cursed targets take (20-33)% of Hit Damage dealt to them while Cursed again when Curse expires
Taking Damage again this way cannot inflict Ailments on the Cursed target
Additional Effects From 1-20% Quality:
Curse zone erupts after (0.5-10)% reduced delaySkills can be managed in the Skills Panel.File:Inevitable Agony skill icon.png
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 secCurse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Cursed targets take (20-33)% of Hit Damage dealt to them while Cursed again when Curse expires
Taking Damage again this way cannot inflict Ailments on the Cursed target
Additional Effects From 1-20% Quality:
Curse zone erupts after (0.5-10)% reduced delaySkills can be managed in the Skills Panel.File:Inevitable Agony skill icon.png

Acquisition
Drop disabled
Granted from Chronomancer passive skill Inevitable Agony.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyInevitableAgony
Drop disabled
Granted from Chronomancer passive skill Inevitable Agony.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyInevitableAgony
Inevitable Agony is a spell skill granted by the Chronomancer ascendancy notable Inevitability.
Skill functions and interactions
Level | ![]() | Mana Cost | Base duration |
---|---|---|---|
1 | 0 | 41 | 6.00 sec |
2 | 3 | 46 | 6.20 sec |
3 | 6 | 52 | 6.20 sec |
4 | 10 | 57 | 6.20 sec |
5 | 14 | 63 | 6.40 sec |
6 | 18 | 69 | 6.40 sec |
7 | 22 | 76 | 6.40 sec |
8 | 26 | 82 | 6.60 sec |
9 | 31 | 89 | 6.60 sec |
10 | 36 | 96 | 6.60 sec |
11 | 41 | 103 | 6.80 sec |
12 | 46 | 110 | 6.80 sec |
13 | 52 | 118 | 6.80 sec |
14 | 58 | 126 | 7.00 sec |
15 | 64 | 134 | 7.00 sec |
16 | 66 | 142 | 7.00 sec |
17 | 72 | 151 | 7.20 sec |
18 | 78 | 160 | 7.20 sec |
19 | 84 | 169 | 7.20 sec |
20 | 90 | 178 | 7.40 sec |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Compressed Duration Tier: 1Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 30% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Spell Cascade Tier: 1Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect Cascades from Supported Skills have 20% less Area of Effect Supported Skills deal 30% less Damage Supported Skills also affect Areas on either side of the targeted Area along a random axisPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
II | ![]() Category: Focussed Curse Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Curse skills, causing them to Curse enemies more quickly after being cast.Curse zones from Supported Skills erupt after 50% less delayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Lifetap Tier: 2Support Requirements: +5 StrSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit.Skill Mana Costs Converted to Life CostsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
III | ![]() Category: Compressed Duration Tier: 3Support Requirements: +5 StrSupports any skill that has a duration making that duration shorter.Supported Skills have 35% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Ritualistic Curse Tier: 3Support Requirements: +5 IntSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.Supported Skills have 50% increased Area of Effect Curse zones from Supported Skills erupt after 30% more delayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
IV | ![]() Category: Efficiency Tier: 4Support Requirements: +5 StrSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Rapid Casting Tier: 4Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
V |
Version history
Version | Changes |
---|---|
0.3.0 |
|