Blood Boil: Difference between revisions

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|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyBloodBoil
|metadata_id                            = Metadata/Items/Gem/SkillGemAscendancyBloodBoil
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                = Buff, Persistent, AoE, Physical, Duration
|gem_tags                                = Buff, Persistent, AoE, Physical, Duration
|active_skill_name                      = Blood Boil
|gem_tier                                = 0
|skill_id                                = BloodBoilPlayer
|skill_id                                = BloodBoilPlayer
|gem_tier                                = 0
|gem_description                        = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them.
|gem_description                        = Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them.
 
|active_skill_name                      = Blood Boil
|cast_time                              = 0
|cast_time                              = 0.0
 
|quality_type1_weight                    = 1
|stat_text                              = Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second<br>Blood Boil applies to non-Unique enemies<br>in your Presence every (1.53–2) seconds<br>20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy<br>Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy<br>Corrupted Blood duration is 5 seconds
|quality_type1_stat_text                = +(0.075-1.5) seconds to [[Corrupted Blood]] duration
 
|quality_type1_stat1_id                  = base_skill_effect_duration
|quality_type1_stat1_value              = 75000
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = blood_boil_explosion_delay_ms
|static_stat1_value                      = 1000
|static_stat2_id                        = blood_boil_%_health_as_corrupted_blood_damage_per_minute
|static_stat2_value                      = 120
|static_stat3_id                        = blood_boil_explosion_area_+%_final_per_boil
|static_stat3_value                      = 20
|static_stat4_id                        = active_skill_base_area_of_effect_radius
|static_stat4_value                      = 15
|static_stat5_id                        = base_skill_effect_duration
|static_stat5_value                      = 5000
|static_stat6_id                        = quality_display_base_skill_effect_duration_is_gem
|static_stat6_value                      = 1
|stat_text                              = [[Corrupted Blood]] deals 2% of slain Enemy's maximum Life as [[Physical]] damage per second<br>Blood Boil applies to [[Rarity|non-Unique]] enemies<br>in your [[Presence]] every (2-1.52) seconds<br>20% more [[Corrupted Blood]] infliction Area of Effect<br>per Blood Boil on slain Enemy<br>Inflicts a stack of [[Corrupted Blood]] on targets within 1.5 metres per Blood Boil on slain Enemy<br>[[Corrupted Blood]] duration is 5 seconds
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_stat_text                        =  
|level1_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 2 seconds
|level1_stat1_id                        = blood_boil_application_interval_ms
|level1_stat1_value                      = 2000
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_stat_text                        =  
|level2_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.98 seconds
|level2_stat1_id                        = blood_boil_application_interval_ms
|level2_stat1_value                      = 1975
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_stat_text                        =  
|level3_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.95 seconds
|level3_stat1_id                        = blood_boil_application_interval_ms
|level3_stat1_value                      = 1950
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_stat_text                        =  
|level4_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.93 seconds
|level4_stat1_id                        = blood_boil_application_interval_ms
|level4_stat1_value                      = 1925
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_stat_text                        =  
|level5_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.9 seconds
|level5_stat1_id                        = blood_boil_application_interval_ms
|level5_stat1_value                      = 1900
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_stat_text                        =  
|level6_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.88 seconds
|level6_stat1_id                        = blood_boil_application_interval_ms
|level6_stat1_value                      = 1875
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_stat_text                        =  
|level7_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.85 seconds
|level7_stat1_id                        = blood_boil_application_interval_ms
|level7_stat1_value                      = 1850
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_stat_text                        =  
|level8_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.82 seconds
|level8_stat1_id                        = blood_boil_application_interval_ms
|level8_stat1_value                      = 1825
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_stat_text                        =  
|level9_stat_text                        = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.8 seconds
|level9_stat1_id                        = blood_boil_application_interval_ms
|level9_stat1_value                      = 1800
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_stat_text                      =  
|level10_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.77 seconds
|level10_stat1_id                        = blood_boil_application_interval_ms
|level10_stat1_value                    = 1775
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_stat_text                      =  
|level11_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.75 seconds
|level11_stat1_id                        = blood_boil_application_interval_ms
|level11_stat1_value                    = 1750
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_stat_text                      =  
|level12_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.73 seconds
|level12_stat1_id                        = blood_boil_application_interval_ms
|level12_stat1_value                    = 1725
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_stat_text                      =  
|level13_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.7 seconds
|level13_stat1_id                        = blood_boil_application_interval_ms
|level13_stat1_value                    = 1700
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_stat_text                      =  
|level14_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.68 seconds
|level14_stat1_id                        = blood_boil_application_interval_ms
|level14_stat1_value                    = 1675
|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_stat_text                      =  
|level15_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.65 seconds
|level15_stat1_id                        = blood_boil_application_interval_ms
|level15_stat1_value                    = 1650
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_stat_text                      =  
|level16_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.62 seconds
|level16_stat1_id                        = blood_boil_application_interval_ms
|level16_stat1_value                    = 1625
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_stat_text                      =  
|level17_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.6 seconds
|level17_stat1_id                        = blood_boil_application_interval_ms
|level17_stat1_value                    = 1600
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_stat_text                      =  
|level18_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.57 seconds
|level18_stat1_id                        = blood_boil_application_interval_ms
|level18_stat1_value                    = 1575
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_stat_text                      =  
|level19_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.55 seconds
|level19_stat1_id                        = blood_boil_application_interval_ms
|level19_stat1_value                    = 1550
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_stat_text                      =  
|level20_stat_text                      = Blood Boil applies to non-Unique enemies<br>in your Presence every 1.52 seconds
 
|level20_stat1_id                        = blood_boil_application_interval_ms
|drop_text                              = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]].
|level20_stat1_value                    = 1525
|inventory_icon                          = Ascendancy
|inventory_icon                          = Ascendancy
|drop_enabled                            = false
|drop_enabled                            = false
 
|drop_text                              = Granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]].
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}


'''Blood Boil''' is a [[attack]] skill granted by the[[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies.
'''Blood Boil''' is a skill granted by the [[Ritualist]] [[ascendancy]] notable [[Corrupted Lifeforce]]. While active, enemies in your [[Presence]] receive a stack of Blood Boil. On death, the Blood Boils explode, applying [[Corrupted Blood]] to nearby enemies.


==Skill functions and interactions==
==Skill functions and interactions==
Line 94: Line 146:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Brutality}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Swift Affliction I}}
|t2_1 = {{il|Acrimony}}
|t2_1 = {{il|Brutality II}}
|t2_2 = {{il|Direstrike}}
|t2_2 = {{il|Herbalism I}}
|t3_1 = {{il|Physical Mastery}}
|t3_1 = {{il|Prolonged Duration II}}
|t3_2 = {{il|Warm Blooded}}
|t3_2 = {{il|Warm Blooded}}
|t4_1 = {{il|Herbalism II}}
|t4_2 = {{il|Vitality II}}
|t5_1 = {{il|Physical Mastery}}
}}
}}



Latest revision as of 19:30, 31 August 2025

Blood BoilBuff, Persistent, AoE, Physical, Duration
Level: (1-20)
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second
Blood Boil applies to non-Unique enemies
in your Presence every (2-1.52) seconds
20% more Corrupted Blood infliction Area of Effect
per Blood Boil on slain Enemy
Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy
Corrupted Blood duration is 5 seconds

Additional Effects From 1-20% Quality:
+(0.075-1.5) seconds to Corrupted Blood duration
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by the Ritualist ascendancy notable Corrupted Lifeforce.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemAscendancyBloodBoil

Blood Boil is a skill granted by the Ritualist ascendancy notable Corrupted Lifeforce. While active, enemies in your Presence receive a stack of Blood Boil. On death, the Blood Boils explode, applying Corrupted Blood to nearby enemies.

Skill functions and interactions

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Swift Affliction ISwift Affliction ISupport, Duration
Category: Swift Affliction
Tier: 1
Support Requirements: +5 DexSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Herbalism IIHerbalism IISupport, Buff, Persistent
Category: Herbalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Version history

Version Changes
0.2.0
  • Introduced to the game.